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Messages - Servant Corps

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136
General Discussion / Re: When Kickstarter goes wrong?
« on: January 10, 2013, 03:05:49 pm »
According to that list "Organ Trail" is also Kickstarter funded, and I know there's a copy of it already on a website, though the Kickstarter was for porting it over to mobile devices and PC/Mac. Still, porting over something seems easier than making something anew, so I'm going to say 2 out of however many is on that list (and 3 if you include "Velociraptor! Cannibalism!" though I was really thinking of video games, not board games.

I heard of FTL, but I had forgotten it was Kickstarter-funded. Still, one success out of...how many failures or incompletes?

I don't think you realise how much time it takes to actually make a game.
I don't think people who start projects on Kickstarters realise how much time it takes to actually make a game. And I don't want to give any excuse for game developers who take people's money and then fail to produce anything worthwhile. It's important to monitor everything.
EDIT: Or more simply, I think Kickstarter accountability is a good thing to have.

137
General Discussion / Re: When Kickstarter goes wrong?
« on: January 10, 2013, 02:49:13 pm »
I know this is going to be something terrible to ask but...has there ever been a "game" kickstarter that has indeed successfully launched a game? Because I seem to hear a lot about gaming kickstarters when they raise money, and yet nothing after the money has been raised.

138
First, the bad news. The project has actually been abandoned during the SAGameDev, meaning I technically lost. The reason I abandoned the project was due to "word count", essentially I was writing way too much for the game, and I felt that the resulting 'walls of text' would be too boring to read.

However, now I'm returning back to this project, this time not caring that much about the "word count"; I have written much longer stuff before, and people can have a tolerance for large blocks of text, especially if it's entertaining to read.

As a sidenote, somebody actually did complete a sidescroller Zybourne Clock game for SAGameDev, so this means I'm up against some competition.

139
General Discussion / Re: When Kickstarter goes wrong?
« on: December 21, 2012, 05:01:29 pm »
An e-watch kickstarter has raised over 6 million dollars. Luckily, they have a track record of producing products and it seems they already have it ready to be produced, so I don't think it's going to flame out. Look like this might be a success.
Yeah, maybe I was a bit too hasty in supporting this project. They still haven't shipped yet (despite originally promising to ship on September 2012), and there is some discontent if the comments are correct. Some people have even "sold" their claims to Pebble watches off to other people, since Pebble has refused to give out refunds.

However, production of the watches does appear to be mostly complete, so I am not ready to call it a scam. My prediction is that it will eventually see the light of day.

140
Curses / Re: An intelligence agency?
« on: December 21, 2012, 04:36:55 pm »
The CIA can raid the LCS headquaters but only if you anger them (such as, say, breaking into their headquarters and publishing confidential information). I also think that the latest version also has the CIA covertly sponsoring the CCS, and you can stop said covert sponsorship by raiding their headquaters and finding the CCS List.

141
General Discussion / Re: When Kickstarter goes wrong?
« on: December 13, 2012, 03:16:52 pm »
What's the program with the original system again. Can't see any. Either the system fails(and nobody gets money), or it succeeds and everybody is happy. Or unhappy if the project fails.

Because, you know, guys the point of a kickstarter is that you give someone money to make an idea reality. In exchange you get a reward. As long as he gets his money and you your reward everything is fine, right?
Most of the time, giving out the reward requires the project to succeed. For example, suppose I donate $10 in return for a copy of a game. The game doesn't get made. So I can't receive a copy of it.

The Kickstarter TOS does state that if the project fails, then it is the developer's responsibility to give out refunds. If the developer does do that, then there is no problem. But has that really happened yet, considering how the developer probably has no money left over (if they had the money, they probably wouldn't need the kickstarter in the first place, would they)?

142
General Discussion / Re: When Kickstarter goes wrong?
« on: December 09, 2012, 04:04:55 pm »
It could well be the first fully funded Kickstarter to completely fall through (did those Zionist sunglasses actually get made in the end?  I forget).
An update on ZionEyez: it appears that they cannot give out any refunds as they have already spent all that money on production. They blame unexpected production cost increases as the reason why they were unable to complete the project successfully. They supposedly got some new investors lined up, but they have to wait for the due diligence process to be completed. So it appears that no Zionist sunglasses will ever be made.

But all is not lost. The co-founder of ZionEyez (Joe Taylor) landed a sweet job working for Microsoft as Senior Mechanical Engineer, and ZionEyez managed to successfully gain a patent on their nonexistent sunglasses (possibly so that ZionEyez would be able to reinvent themselves as a patent troll company).

But as for the people who "donated" money for this project? They appear to be out of luck.

Kickstarter claims that it is not legally responsible for the actions of people soliciting money, and it serves merely as a platform. The only recourse then would be to sue ZionEyez.
===
EDIT: But just because Kickstarter claims no legal liability doesn't mean that people have to believe them. "Kickstarter is being sued for crowd-funding a 3D printer that may infringe on another company's patents."

143
General Discussion / Re: When Kickstarter goes wrong?
« on: December 07, 2012, 12:50:58 am »
If I understand this project correctly, he just wanted to remake MULE right? Not sure whether a remake would justify $500,000 in the first place.

EDIT: And apparently MULE was already remade anyway so...the project seems even more pointless.

EDIT2: If "donating to your own Kickstarter so as to secure other people's donations" is a valid tactic, my respect for Kickstarter has dropped tremendously. The platform is far too open to abuse.

144
Posting to indicate interest in this game. Hope to find time to play and test.

145
In just one hour, it will be July where I live, meaning that's the start of the 'coding' part of the SAGameDev.

I have not worked on the Zybourne Clock "redux" project as much as I wanted, but I will still try to produce a game in July. At the very least, I'd try to create some prototype that could later be refined into a more complete state, but I do want to produce something worthwhile, at least to prove to myself I can complete a project I set myself out to do.

Chapter 4: Dramatis Personae
Spoiler: Redux's Background (click to show/hide)

Spoiler: The Characters (click to show/hide)

Spoiler: Goal (click to show/hide)

146
...and I got sidetracked from the entire purpose of updating this thread. I apologize in advance. I did work on the game by producing an "engine" by which the game can run, but haven't really wrote down my ideas yet for the game's plot. And I have to write them down before Saturday June 30th, because I want to spend what little time in July making the game, and not creating new content/salvaging old content.

Also, since I'm tired of typing "the game I'm planning to make" to differentiate my game for SAGameDev VII from the original conception of Zybourne Clock, I am going to start call my game "Zybourne Clock Redux" in these worldbuilding writeups (or sometimes, just Redux). The actual game will still be called Zybourne Clock, without the 'redux' label.
---
Chapter 3: Our story doesn't take place on earth

Spoiler: The Timelines (click to show/hide)


Next Time: The Characters of Zybourne Clock, modified to fit Redux

147
I'd support cultawakneing.com, without the "-". Easier to type out.

148
@Servant Corps: Not sure about that. In principle I wouldn't mind finding some 'alternative', but the problem is that I probably can't uphold that same rule for anybody who asks, and that would be unfair of me (not to mention a slap in the face to the people I just asked to pay for a preorder). If you have some kind of skill that you can render (art, music, et cetera) then it's possible I could work something out with you, since that would be of value.
The only skill I could render effectively for your project is writing, but since I have a Bachelors in Political Science and History, and a Masters in Political Science (minor in History), I could do a lot of description-writing for describing randomly generated states/governments, as well as coherent-timeline-writing for the randomly generated "histories".

149
Is there a way to gain access to the alpha, beta, and full version of the game without donating? I don't think I can spare any money to this product, but I am willing to help out.

I can haz free game plz?
I was just inquiring if there was another way to get the products. Just all. I don't expect to get it for free; I just can't pay for them.

150
Is there a way to gain access to the alpha, beta, and full version of the game without donating? I don't think I can spare any money to this product, but I am willing to help out.

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