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Messages - Servant Corps

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151
General Discussion / Re: When Kickstarter Goes Right
« on: June 15, 2012, 03:19:03 pm »
Link and Zelda are Hylians, which can serve as the human analogs in LoZ, even though the Hylians are technically elves. The "farie people" are called Kokiri, but LoZ: OoT made it clear that Link is a Hylian, not a Kokiri.

152
General Discussion / Re: When Kickstarter goes wrong?
« on: June 14, 2012, 11:03:23 pm »
They probably can't.  :(

EDIT: Well, maybe it could help someone sue the starter of a Project, by referring to the TOS?

153
General Discussion / Re: When Kickstarter goes wrong?
« on: June 14, 2012, 10:58:11 pm »
Apparently Kickstarter have privately changed its TOS. In the past, Kickstarter has this to say about refunds:
Quote
Project Creators may initiate refunds at their own discretion. Kickstarter is not responsible for issuing refunds for funds that have been collected by Project Creators.

But now, the rule has changed vis a vis "refunds":
Quote
Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill.

Kickstarter reform is finally occurring, and I'm feel more secure in Kickstarter realizing potential problems in its system and starting to fix them. Good job, Kickstarter.

154
Other Games / Re: Warhammer40k: On the way out?
« on: June 14, 2012, 01:12:41 pm »
So is GW actually in trouble, or is this just a local thing and a bunch of anecdotes? Is it a good thing or a bad thing? Have you switched to/from a GW game lately, and too/from what?
According to their latest investor report, sales have been down by 2.9%, with the biggest declines in UK, North America, and Australia. However, Game Workshop has actually increased sales in Emerging Markets, and Games Workshop believes that it has made "satisfactory performance". It also has announced that it is resuming the process of sending dividends to shareholders, and that the company has made drastic improvement in the second half of the fiscal year. Maybe the company's sale figures might be able to rebound.

Still, total revenues have indeed decreased, due to the lack of sales. However, profits remain stable because GW was able to engage in effective cost-cutting measures.

You could also take a look at GW's stock value as well if you like tracking share prices.

155
General Discussion / Re: When Kickstarter goes wrong?
« on: June 13, 2012, 09:35:10 pm »
Okay, so, uh, there are two "newly found" successfully funded projects that didn't produce anything at all, both brought to my attention by SomethingAwful user "the black husserl".
1) There's a website called "Venus Patrol" that had a kickstarter in October 2011 to fund development. This Kickstarter raised $100,000. No content other than a video and a link to the successful kickstarter.

2) Kentucky Route Zero: A Magical Realist Adventure Game, made by Jake Elliott, raised over $8,000 in February 2011. The game was supposed to come out in Fall 2011, except it didn't, but Jake Elliott received no punishment to his reputation.

I am beginning to reconsider my original position that "products that doesn't deliver anything at all" are different inherently from "scams". They both lead to the same outcome: someone gets rich and somebody else get poorer.

156
There's not going to be any pictures in that game, and honestly, I'm not sure how to add in Johnny "Five Ace"; he was meant to be a minor character at best. But considering how much revisions I have to do to the Zybourne Clock, who knows? I might make him more important.
---
Chapter 2: A Toy For Adults: The Zybourne Clock
Spoiler (click to show/hide)


Spoiler: The Failsafes (click to show/hide)

157
I won't be able to write the next "chapter" detailing what the Zybourne Clock actually is until tomorrow, but I made a slight revision to the "time travel" mechanics, so I decided to make a post detailing that. I'll probably may have to post a link to this thread in the Writer's Apprenticeship topic once I am done with everything, so as to solicit more feedback.


158
Creative Projects / "Zybourne Clock Redux": A Time Modification Game
« on: June 11, 2012, 01:11:42 am »
On 8/03/2015, I have finished "Zybourne Clock Redux", the game that is meant to be the focus of this thread. You can play this game on your own web browser. It was hard and challenging, but I have done it.

This thread served as a game diary of sorts that I have written while making this game. It focused on the worldbuilding behind Zybourne Clock Redux, with an emphasis of interpreting the 'intentions' of the original Zybourne Clock, while still paying lip service to the parody material that popped up.
===
Original Game Title:
"Zybourne Clock Project" Worldbuilding (SAGameDev VII)
...Alright, so apologies if the following sections seems rather disorganized. Basically, I am going to be writing some 'concepts' for a game I plan to be creating for a contest. I need some critiques for these 'concepts' as well as advice for how best to improve onto these 'concepts'. It's, probably, for all intents and purposes a "worldbuilding" thread, though I will be starting off with a 'world' that is already created...it's just in serious need of being repaired.

I cannot start making the game for this contest until July, but I can start writing 'concepts' for the game, and I want to be well-prepared for when July hits and the coding begins. If you can please provide me with help, I appreciate it. Thank you.

Table of Contents
Chapter 0: Prelude (scroll down)
Chapter 1: Time works the same way (scroll down)
Chapter 2: A Toy for Adults, the Zybourne Clock
Chapter 3: Our story doesn't take place on earth
---
Chapter 0: Prelude
Spoiler (click to show/hide)
---
Chapter 1: Time works the same way
Spoiler (click to show/hide)

Next Time: What is the "Zybourne Clock"?

159
...I think it's a good idea; it's voluntary, meaning ISPs don't have to be forced by the state to do something idiotic but instead will build up their capabilities on their own time. At no point are you arrested or sued for copyright infringement, you receive some warnings beforehand, and it will hopefully cut down on piracy.

The only problem is the fact that because it's voluntary, the ISP gets to decide when to give the warnings/throttle your Internet/shut it down/etc. They may either engage in this process too much (which would be unfair to the consumers)...or they don't engage in it at all (which will infuriate the RIAA).

160
General Discussion / Re: When Kickstarter goes wrong?
« on: June 07, 2012, 09:59:15 am »
If they actually did get investments, rather than donations, out of people, Kickstarter would be legally unable to function.
Gambitious is a new Kickstarter-ripoff, with the gimmick that you can invest in Projects instead of donating to them. Based in the Netherlands, and apparently only people within the EU can invest. And yes, investments does mean you can be promised a share of the profits, but since projects can end up failing, you assume all of the risk involved.

So crowdsourcing is evolving, for better or for worse.

161
General Discussion / Re: When Kickstarter goes wrong?
« on: June 06, 2012, 12:47:27 pm »
Indeed. Anyone successfully run off to some country I can't pronounce with briefcases full of money?
No confirmed scams yet (as opposed to projects that never released anything), but there has been two rather dubious projects:
*The closest you can get to a scam is a Kickstarter for a pilot of the television series called Least I Could Do, based on the webcomic of the same name, by Ryan Sohmer. After receiving $100,000, Ryan decided to use that money to establish a comic store called the 4th Wall instead of producing said pilot. (Even then, one could argue it's not a scam since Ryan did end up spending that money...just not on the thing he originally said he would spend it on.)
*A close second is the ZionEyez kickstarter for glasses, which hasn't produced a product yet and have a lot of angry customers who are beginning to come around to the idea that this is, in fact, a scam. Syndey Morning Hearld has a news story on this. In their favor, though, ZionEyez has reportedly said that they will hand out refunds...though saying and doing are two different things. The ZionEyez Kickstarter raised over $340,000.

162
General Discussion / Re: When Kickstarter goes wrong?
« on: June 05, 2012, 09:18:01 pm »
Or... let the market handle it.

"Moar law" isn't always the solution, and often it's the source of many more problems.
I wasn't saying for the law to "step" in, I'm saying for the industry to self-regulate or risk losing their "customers" (the people donating money). Though I wouldn't oppose people suing Kickstarter/Amazon for monetary damages; scams are illegal after all, and Kickstarter/Amazon appear to profit from their existence.

163
General Discussion / Re: When Kickstarter goes wrong?
« on: June 05, 2012, 08:08:19 pm »
If you want the Kickstarter enterprise to succeed as a whole, then the attitude should never start defaulting to "Cavet Empetor". Because if that happens, then there's going to be a reduction of donations to Kickstarters overall once people get wise, which will harm everyone overall, including the "legitimate" users out there.

But the thing is...Kickstarter is not crowdsourcing, investment, or even a charity. It's a business, and the business is the solicitation of donations. Once a project is successfully funded, Amazon Payments and Kickstarter gets their share of the "donations"* and then cut off all their connections to the project to avoid any liabilities. So if a scam does occur, Amazon and Kickstarter will then point to their TOS so that they aren't seen as accessories to the crime. The 'honor system' is ill-suited to handling real money; the temptation to cheat is just too great and there is no penalty to doing so, since Amazon Payments and Kickstarter has no incentive to crack down on cheaters.

Reform is needed, before donors lose confidence in the entire system. Implementing these reforms without turning Kickstarter into an informal Vulture Capitalist firm...that's going to be a challenge though.

164
Mafia / Re: (NAG) Ask The Mod, and General Purpose Mafia chat!
« on: June 05, 2012, 11:04:05 am »
Like in Cybrid I (and, I think, two), they are Neutral Survivors - their goal is to survive and are likely to wind up converted by one team or another (they are always convertible).

I don't recall there being any Neutral Survivors in those two games, and the role list for Cybrid #1 backs me up on that. As Neutral Survivors don't show up on the rolelist, I think its existence needs to be disclosed if and hwen you plan on using it.

165
Creative Projects / Re: Cult - New Development Video (5-10-12)
« on: June 04, 2012, 06:45:09 am »
Apology accepted. I just needed to express my thoughts.

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