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Messages - Plank of Wood

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256
DF Community Games & Stories / Re: The Histories of Scarbasement
« on: November 30, 2008, 06:17:46 pm »
Could You make me a Soldier? Hammerdwarf would be nice ;)

Also, Make a room entirely out of Verticle and horizontal bars, link one up to a lever, put a caged goblin in there, position a one man squad containing a wrestler inside the cage room, release the goblin, and then get ready to rumble xD

257
DF General Discussion / Re: Define Kobolds
« on: November 30, 2008, 06:13:16 pm »
Pretty much how I see them.

258
Elf is winnar.

I thought they accepted bone crafts now..?
Doesn't matter.  They still won't take wood, even though they sell it!  They are hippycrites!
I think thats because they only sell wood that has died of natural causes ie falling over in winds and stuff.

Strange, because when a camel accidently falls off a cliff, and we collect the remains, they seem to put it on the same level as killing it with our own hands. Why should they, and only they, be able to use the natural causes excuse?

259
DF Suggestions / Re: Enraged Miners = Destruction of your fortress.
« on: November 30, 2008, 04:09:38 pm »
I get an immigrant wave, close them in a cell with a cage trap, cage them, put them in a cage, and release them when theres a tantrum spiral. They're basicly backup dwarves. I just use my special wipe-out-fortress lever, leaving a few dwarves behind, drain the fortress, release the old dwarves, and there we go! Fortress lives on.

260
DF General Discussion / Re: Elves are mean.
« on: November 30, 2008, 04:05:20 pm »
Now I'm starting to wonder. Are elves flammable?

Is the spacepope reptilian?

261
DF Adventure Mode Discussion / Re: Funniest Names
« on: November 30, 2008, 03:56:12 pm »
A Hammer Lord, hobbys include hitting Goblins on the head with his hammer that part of their brain pokes out of their arse, accidently ripping out a recruit's vital organs during a sparring session and during depression he jumped off one of my tallest towers, however instead of ending up like the paratrooper in Blood on the Risers an invading Goblin broke his fall, and only suffered minorly broken legs.

The name of this baddass lord of destruction, doom and awesomenss?

Lilast Cuddlevase.

262
DF General Discussion / Re: Elves are mean.
« on: November 30, 2008, 03:47:32 pm »
"There", not "their"

Also, you want this thread:

http://www.bay12games.com/forum/index.php?topic=27930.0

263
DF Adventure Mode Discussion / Re: Strange Wars
« on: November 30, 2008, 01:24:05 pm »
That dwarf might've gone into a martial trance every time they attacked her. Never, ever send huge armies after one already skilled dwarf.

You know how elves are usually on the losing side of the battle? I mean, they are in my worlds. Well, I just generated a large world where one legion of elves, calling themselves "The Feral Hills", has nearly wiped out humanity. Their tactics are brutal; drowning people, feeding people to animals, killing only parents and leaving behind orphans, destroying the town of Rosydistant twice... the list goes on.


You appear to have spawned a world where elves are badass. You'd best make your elf torture room out of pure adamantine just to be safe.

264
DF Dwarf Mode Discussion / Re: Damned ambushes
« on: November 30, 2008, 08:49:12 am »
Build guard towers that cover every square inch of the map, have them all connected underground and cannot be accessed from the surface. Each tower has barracks and shooting range, with a bed assigned to the guy on duty there. Whenever there is an ambush, move a combat squad to the tower to "blot out the sun" so to speak.

265
I suggest we all worship Usbu Wickfiends, the demon leader of the largest goblin civilization in my world. Checking her info reveals that she has over 150 kills. All of them elves.

it is quite clear that we share the same interests.

This man is a genious! Quickly! We must make an alliance with the goblins so that we may defeat the pointy-eared menace!

266
I really don't see how you could call the elves pedophiles. They don't have babysnatchers whereas goblins kidnap your children and they get violated by their demons until they become willing slaves to their cause

End the irrational elf hate!

When did I call them pedophiles? I bring you perfectly well researched evidence and conclusions, and you then excuse it all by saying that I called them pedophiles. ::)

267
DF Suggestions / Re: Concentration, distraction, and mistakes
« on: November 29, 2008, 05:54:48 pm »
I would much rather do away with the aspect of the current system that lets legendary dwarves not only work OMG fast, but produce masterworks every other job. I propose that we have the option to set a desired quality, and that jobs take time based on the dwarves skill and the item quality. It should probably take a Legendary +5 dwarf about half the time to make a masterwork as a completely unskilled one takes to make a no quality one (debatable). Keep a 'random' setting for how it is now, but incorporate the time aspect.

King comes early? set your skilled carpenter to make a masterwork bed and just wait a lot longer than normal. Need to make 200 cabinets for bedrooms quickly, but don't want to force out your dwarves with masterworks? set your legendary mason to spam no quality cabinets. Find admantine and don't have an armorsmith? have that new peasant toil for a year or two for that masterwork plate.

Legendary Dwarves are dwarves who have a natural talent for their skill, or spent a huge amount of time training it, masterworks require discipline, vision and talent. If you tell a guy who can't sing to become a singing legend, he's not going to become the next Elvis, no matter how long you train him.

268
DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: November 29, 2008, 05:00:23 pm »
An adamantine sword, menaces with spikes of adamantine and steel, has an image of a dward stabbing a goblin in adamantine, has an image of a carp surrounded by carp, the carp is screaming, the carp are in the fetal position.

The name of this mighty instrument of doom? Tablecloth.

Tablecloth.

269
DF General Discussion / The Elf files - A study of the Elven Race's Crimes
« on: November 29, 2008, 04:26:05 pm »
It has occured to me of the horrid race that we call the elves, my suspision first rose when an elven caravn guard happily stood by and watched as my forces were slaughtered by goblin attack, as they then later demanded that I stop cutting down local trees, without which we could not build beds, which would cause great distress to our residents. Therefore, I have constructed a report on the barbaric kind that is the dwarves.

Part 1: Hypocracy in the Elven Kind

It is widely known that elves dislike any harm caused to trees or creatures, going so far as to not accept trade goods that include bone, meat, wood, tallow, coal or anything which requires the above to be made. However, according to insider reports, Elves happily export some of the above goods. Elves commonly export wood, despite that they will not accept it and insult those that try to, and happily enslave and sell animals; despite the fact that they do not eat animal meat, they have no qualms with un-ethical treatment of them.
Even though they refuse to import wood and demand that other races do not cut down trees, elves mercilessly take fruit and berries from bushes. Although they consider chopping down trees "murder" and "slaughter", they do not consider the castration and torture of plants a crime; they simply consider them un-important. What's not to say they do not consider the same of other races? If they believe bushes inferior to trees and thus any pain towards them excusable, then it is possible they believe the same of us.

Part 2: Sabotage of Our Outposts

Elven traders commonly appear in spring, winter has usually severly weakened a pre-mature outpost, and the Elven traders could possibly save a dying fortress at this point. Elves are fully aware that bone crafts are the only export that an young fortress have, however they still refuse to accept them under the excuse that bonecrafts are "immoral"; they show off sun berries which could save a thirsty fortess, and refuse to accept anything that the fortress had made. Elves could be trying to wipe out early fortresses, so that they can move in and take control. They are jealous of our steel armour and weaponry, and envy our mighty stone walls; if they can refuse to help our outposts, they could possibly take them over when the inhabitents die from thirst.
They also demand to some of our fortresses that they do not cut down trees, despite the fact that elves commonly have wood for sale. Trees are an important resource for fortresses, they are only materials that beds and barrels can be made out of. Without barrels, alchohol cannot be made, and dwarves will be unhappy, and without beds, dwarves will be forced to sleep on the floor, making them even more unhappy. With the hardy lifestyle of dwarvern outpost dwellers, unhappyness could push dwarves off the edge, they could trantrum, cause damage and even kill other dwarves, the relatives and freinds of the injured or dead party would trantrum, and harm someone else. The elves wish for this to happen, as this means they can strike the weakened outpost; if we fall, the elves are nearlly assured world domination.

Part 3: Link with Animals

Elves seem to have a secret alliance with wildlife, their adventurers are never attacked by wild creatures, rouge animals that would gladly slaughter us a tenfold seem to ignore and even aid elves and seemingly willingly obey elves, which usualy sell them on their trade caravans. Elves have an army of animals behind them, every single Giant Eagle and Carp that kill your comrades without remorse allow passage for the elven kind.
Perhaps this is the reason why they wish for trees to remain up, they allow the animal armies of the elves to stay hidden, when elves finnally make the first strike against us, we would not be able to realise the congregation of their animal minions; there would simply be too many trees in the way. The only animals not effected by the Elven-Animal alliance seem to be our domesticated animals. War Dogs still kill elves should they attack us; this means dogs may be the key to over comming the pointy-eared menace. Every dwarf should have at least one war dog to protect them in case of Elven invasion; the puppy tallow roast industry should be ceased until dog numbers rise to a number that rivals that of the Elven Creatures.

Conclusion

The elven race seems to violate every law that we, and even they, have set. They are hypocrytes, slavers, plant toruturers, anarchists and warmongers; we should lock all of our gates against them, denying them any place to take over in thier covert seige attempts. All caravans should be wiped out, their goods stolen, and their traders killed as quickly as possible. All dwarf adventurers should kill any and all elf villages they come across. Stay safe, stay alert, stay dwarfern, and we shall overcome the pointy-eared menace.

270
DF Gameplay Questions / Re: Canine Immaculate Conecption?
« on: November 29, 2008, 02:43:04 pm »
Bloody hell.


 /d

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