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Messages - olemars

Pages: 1 ... 92 93 [94] 95 96 ... 161
1396
General Discussion / Re: All I Want For Xmas is an HK416
« on: May 10, 2011, 02:05:12 am »
I actually expected you to apply for an assistant position. You seem like a cunning fella and all the cunning ones quickly find out how to get their year to be less dreary.

Our base's priest assistant was (in addition to friday waffle duty) also in charge of the base rec room/library, which apparently meant hogging the playstation 2 all day and downloading porn on the only internet connected computer available that wasn't one of those crappy thin clients.

1397
Other Games / Re: Mount and Blade
« on: May 09, 2011, 03:45:44 am »
What warband mods you'd recommend if I'm not interested in cosmetic changes, somewhat interested in new features and most interested in attempts to add depth to existing features?

Sword of Damocles is almost entirely about expanding features, especially the kingdom management part. Unfortunately the warband conversion isn't complete yet, but the 3.0B version seems to have a lot of the functionality.

It's especially good if you don't like the early phase of vanilla M&B:W, since it starts you off with a decent retinue.

1398
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: May 09, 2011, 03:33:59 am »
If it's any comfort, that final should be the only time you'll ever need to use printf and scanf. Wait, I guess that's actually kind of depresssing since you'll have to study up on something useless. We consider it a bug if we find a printf in our code.

I guess it's ok to know how the old C IO functions work in case you encounter them at work later, so you can rewrite that bit into something less retro.

1399
It's a fanfic ARG.
Spoiler (click to show/hide)

1400
General Discussion / Re: All I Want For Xmas is an HK416
« on: May 07, 2011, 05:31:15 am »
The good bits actually came on Thursday...  We'd managed to borrow a certain amount of equipment from another division, including some special vests and rifle attachments...  The rifle attachments were Blank Firing Adapters that made it possible for the lower gas pressure of a blank to actually reload the gun by itself (instead of having to pull the damn thing back manually after each shot), plus a little laser doohicky...

The vests were battery-powered suits with receptors that reacted to the little laser doohickys on the guns.  Can you see where this is going?


What followed was a day of "Laser Tag: eXtreme Edition".  Welcome to the shit.
MILES simulators. Lucky bastards. Normally they don't use them since they're afraid they'll just get broken by morons (ie conscripts).

Quote
We also were supposed to roll out some flooring in the gymnasium for the Norwegian Veterans' Day, which is on the eighth.  The group assigned to floor duty was split into two groups, one that could fit into the military car and one that couldn't.  I was in the group that walked.
What do you mean couldn't fit? That's defeatist thinking. Our sargeant managed to stuff 10 of us + gear in the back of a geländewagen, in part by having the last two lie stretched out across the knees of everyone who were sitting on the benches.

Quote
Following a rather colorful discussion with one of the fellows in our room, we discovered we had far less time to clean the room than we had previously thought, and stressed like madmen to get everything shined up in time.  When at last the final bell was struck, the sergeant came in, looked at the sink, and asked "Have you cleaned in here?".  We said yes, and he responded with "Good.  Looks fine.", after which he left to check the next room over.

They usually do this once they're confident the brainwash has set in sufficiently. Congratulations, you now have a military mind!

1401
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 07, 2011, 03:26:55 am »
I was moving my foot around under my desk and it landed on something fuzzy, with mass.  Figuring it was a wadded up of my own hair, I grabbed with my toes and slid it out.

Then it moved.  There's my "WTF" moment for the day.

It was a wad of my own hair alright, wrapped around one of the biggest (and fuzziest) caterpillars I've ever seen, writhing around on its back, really long legs kicking in the air.  Uhhg.

I'm going to introduce you to a magic device known as the "vacuum cleaner". There are many variations but they usually look roughly like this:
Spoiler (click to show/hide)

Plug it in a power socket, hit the on button and apply the flat bit at the end of the tube on the area under your desk. After a while you should be able to see the flooring again. If not, fill a bucket with water and industry strength cleaner and scrub at it.

1402
Other Games / Re: Steam Sales
« on: May 06, 2011, 02:38:45 am »
The original MoW should be experienced for the voice acting alone. The campaigns are quite challenging and merciless too.

1403
Creative Projects / Re: Unconventional Incubation...
« on: May 05, 2011, 04:35:12 pm »
Yep, three times a day at ~8 hour intervals. Just picked up a power inverter from amazon, so I'll be able to run the (self-built) incubator in the car. Since the DIY incubator will only require ~25w or so, it should run just fine and dandy on the 175w max inverter I got.

Hope you're prepared for an inevitably awkward conversation if you should get pulled over by the cops.

1404
Java script is a fully featured (if different) language. No, its not very fast, but it is fine for something like this. What it lacks is a good IDE and a consistent cross browser implementation, so you either need an expert or just hack and try repeatedly. I am not saying you should use javascript, but you shouldn't rule it out so easily. Note that flash isn't free do develop in and while it does have some good IDE's, they are expensive.
For free flash development there is always haXe, which remains surprisingly unknown considering its versatility.

And javascript is indeed better than its reputation. At work we script most of our UI through QML and javascript, and it has lots of graphical and animated components. It's not good at number crunching though.

Quote
Note that most web browsers have a built-in Java engine...

What browsers have a built in Java engine? Both firefox and IE rely on an external JRE and that is ~90% of the browser market.

I'm going to assume he meant Javascript.

1405
General Discussion / Re: Osama bin Laden Dead
« on: May 05, 2011, 01:57:40 am »
When they blow up downed equipment it's primarily to destroy communication gear, sensors and other classified electronics. The tail is the least fancy bit of a helicopter so it's probably not something they're losing a lot of sleep over. Unless it's some special composite material they'd rather keep away from foreigners.

Some journo found a piece on the ground that might suggest they've been cannibalizing parts from old F-111's. Maybe they had spring cleaning at area 51 and found this old prototype helicopter they'd forgotten about behind some boxes.

... Is that a Comanche tail rotor?

Nah, the Comanche used a Fenestron style tail rotor (sort of boxed in jet fan thingie), and this one isn't boxed in, but I agree the blades and the "hubcap" is similar to a fenestron. In fact it looks a bit misshapen, the rotor blades are very short and it seems like the air flow would be partially blocked by the tail section.


1406
Creative Projects / Re: I'm Building a Computer!
« on: May 04, 2011, 12:24:46 pm »
You need a standard power cord, unless the case comes with one. And you'll probably need a couple SATA HD controller cables unless they're bundled with the motherboard. Cables are cheap so you might as well buy some just in case.

Your monitor has DVI jacks, right?

I assume the CPU comes with heatsink and cooling fan already attached?
If you want to be fashionable then an SSD HD (in addition to the regular one) to put the boot partition on. That'll add another 150 or so to your bill though.

I don't see blue led lights on your list. You need blue led lights.

No microsoft tax? Are you a pirate?

1407
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: May 04, 2011, 08:11:26 am »
http://www.gamedev.net is good. News, articles and a big forum.

The Ogre3D forums have a lot of skilled people on them too, although it helps if what you're doing is 3D related.

1408
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: May 04, 2011, 07:58:25 am »
I'm a Qt-vangelist, so I'm bound by oath to suggest Qt. If you're still at the "This is a variable. This is a loop. This is a function call" stage of learning then maybe you should stick with the DOS window for a little while longer though.

You could try some basic OpenGL tutorials to break the monotony. People seem to get a kick out of those. "Yay, there's  a colored triangle on my screen and I made it happen!".

1409
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: May 04, 2011, 04:46:42 am »
Or GPU intensive ^^

1410
Creative Projects / Re: Programming Help Thread (For Dummies)
« on: May 04, 2011, 03:33:28 am »
So... Anybody here know how to do a side scroller with destructible terrain? The idea of the game is that you have to get through each level using the level as a weapon to crush and burn enemies and such, but the problem is with how each atom of stuff interacts with each other. So take for example, I have an atom of water above an atom of stone, and I remove the atom of stone. What is the best way for the water to know it is meant to fall? Should I be doing grounded checks for EVERY SINGLE PIXEL ON SCREEN every frame? I can;t be sure, but if I had to guess I would say that would be fps killing. I could, of coarse, make my map out of a rectangle of nodes, similar to a 2d doubly linked list, and each atom class extends from this node, but without an array of atoms to check against while moving a larger object, such as our hero, things will get tricks. I could, of corse, have an array of nodes that not only link to each other, but fit into an array, so when they speak to each other and decide they have to move or change, they tell the class holding the array of nodes to update them, but something about this screams bad code.

I can think of several ways to do this, but none of them seem to be correct, and this is one of those things that unlike AI or difficulty curve, if I don't get this right the first time, it will be a mess of fixing things later. What is the 'right' way?

Depends a bit on the level of complexity you're after. If terrain is always stationary (ie not fluid) but can be destroyed, and water cannot be destroyed but should be fluid, then the best is probably a multi-pass grid simulation. An extra problem for you is that you probably don't want to run the simulation on the entire map all the time, just what's interesting presently.

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