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DF Gameplay Questions / Re: booze dissappearing
« on: October 15, 2008, 09:16:28 am »
What do the barrels that your dwarves drink out of get used for after they've been emptied? You HAVE stopped preparing meals, right?
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Silfir, you should try out civ4 bts [if its possible with the ffh2 mod], and compare it to wesnoth.
You will notice how random Wesnoth combat is compared to that.
As for Battle for Wesnoth... Are the Civilization games bad because there's luck involved? Is X-COM bad because there's luck involved? No. Risk management is a part of these games, as it is in Wesnoth.
I think it also fights the slippery slope effect prevalent in less luck-based strategy games, like Starcraft (Which also has a luck element in that there is a chance to miss units placed in certain locations, but it's a very minor one), where win or loss is often decided the moment one side makes a slight mistake, which creates a small advantage, leading to greater and greater advantages until the side loses. In Wesnoth, mistakes matter - there are ways to exploit them with minimum risk to create advantages that lead to an economy superiority, and sooner or later to victory. But if the disadvantage is small, some smartly thought out high-risk-high-gain bold moves and luck on your side later suddenly YOU'RE in front.
He wasn't saying luck is bad, he was saying too much is bad. If you read his post, he said that winning/losing was random, despite their stats. How can you make a strategy when everything is random? If all units have a 50% chance of killing the other, what is the purpose of having offensive/defensive units? Where's the fun in that. I love details - the kind that can kill you when you miss them. I think he must be wrong about his assessment, but you're also wrong.