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Messages - alphawolf29

Pages: 1 ... 6 7 [8] 9 10 ... 12
106
DF Modding / Re: Trying to make playable skeletons?
« on: January 15, 2010, 03:31:51 am »
Thanks, that would be much appreciated.

107
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 09:29:05 pm »
Did so. No effect. I dont see what the problem could be.

108
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 09:15:06 pm »
Removed redundant/non functional tags, added [CHILD:20] tag, still not working. (goblins no longer playable, fixed duplicates)

109
DF Modding / Re: RAW travesties
« on: January 13, 2010, 09:05:40 pm »
[PERSONALITY:INTELLIGENT_SEEKING]

 :D

110
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 09:00:58 pm »
Duplicate Object: creaturebody CAT_MOUTH

Thats the only error other then a couple pathfinding errors (which i take to be routine)

Anyway, I just want to get my skeletons on track..

111
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 08:34:45 pm »
I presume the logic is that because your civ and humans share the same biomes, they'll be competing for them - and as, by default, humans (and by extension, your civ, as you haven't changed this bit of the entity file) have virtually no limit on the number of civs they can start with, if the game decides to read the human entry first during worldgen, it'll just fill up all of the applicable biomes with human cities and leave none for your civ.

In actuality, that won't be the case, because 1. afaik the game rotates between civs during worldgen so none get left out and 2. it should just reject the map if it can't find enough biomes anyway.

Also, remove FREQUENCY:5, LARGE_ROAMING and such from the creature, just in case.

Incorrect.

The problem is this token [ENTITY:PLAINS]. Each Entry in the entity file must have its own special name, humans are [ENTITY:PLAINS] so no one else can be [ENTITY:PLAINS]. So either you remove the humans thus freeing up [ENTITY:PLAINS] to be used by someone else or you make the SKELETONS [ENTITY:PLAINS_2].

Also there may be issues with SKELETONS and children some of the tags are missing which may cause them not to spawn children and thus not survive world gen.

What tag do i need for them to rarely have children, as their lifespans are HUGE ?


edit: Making them Plains_2 did not work, however as an odd side effect goblins are now a playable race...

112
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 08:31:49 pm »
Ok, tried that all still not working.

They aren't dying out during world gen because there is TONS of humans, and no history at all of skeletons in "Legends" Im custom genning a
"large" map with more plains then usual

113
DF Modding / Re: Trying to make playable skeletons?
« on: January 13, 2010, 08:20:27 pm »
Data/objects just emptied, the files are formatted correctly, why would I need to remove humans from the game?

114
DF Modding / Trying to make playable skeletons?
« on: January 13, 2010, 08:09:04 pm »
Trying to make a playable skeleton in adventure  world gen goes fine but they arent selectable and no trace of them during worldgen. This is my first attempt at making a civ so I probably did something wrong, Tier is right as far as i know.


Entity
Code: [Select]
[ENTITY:PLAINS]
[INDIV_CONTROLLABLE]
[CREATURE:SKELETON]
[TRANSLATION:SKELETON]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_MASK:RARE]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_VEIL_FACE:RARE]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
        [SELECT_SYMBOL:ALL:EVIL]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
        [RELIGION_SPHERE:BLIGHT]
        [RELIGION_SPHERE:CHAOS]
        [RELIGION_SPHERE:DARKNESS]
        [RELIGION_SPHERE:DEATH]
        [RELIGION_SPHERE:DISEASE]
        [RELIGION_SPHERE:MURDER]
        [RELIGION_SPHERE:NIGHT]
        [RELIGION_SPHERE:TORTURE]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ADVENTURE_TIER:7]
[FRIENDLY_COLOR:7:0:1]
        [ABUSE_BODIES]
        [BABYSNATCHER]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[CAN_HAVE_MILITARY_SITE_LEADER]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_OCEAN:3]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:WINTER]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
        [USE_EVIL_ANIMALS]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:APPALLING]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]

Creature

Code: [Select]
[CREATURE:SKELETON]
[NAME:skeleton:skeletons:undead]
[TILE:'S'][COLOR:7:0:0]
[EVIL][FANCIFUL][LIKES_FIGHTING]
[NOT_BUTCHERABLE][CAN_LEARN]
[EXTRAVISION][NOBREATHE][MODVALUE:2]
[CANOPENDOORS][NONAUSEA][NOFEAR]
        [NO_SLEEP][NO_DRINK][NO_EAT]
        [NOEXERT][NOSKIN][NOMEAT]
        [NOSTUCKINS][NOEMOTION]
        [NO_PAIN][INTELLIGENT]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:10:30]
[CLUSTER_NUMBER:5:12]
[LARGE_PREDATOR]
        [SEVERONBREAKS]
        [NOCTURNAL]
        [LITTERSIZE:1:2]
        [CANOPENDOORS]
        [MAXAGE:90:800]
[PREFSTRING:terrifying nature]
[PREFSTRING:ravenous hunger]
        [BLOODTYPE:0]


[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:NECK:THROAT:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:7][FAT:1]
[DAMBLOCK:3]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:8:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:GRASP:claw:claws:1:4:GORE][ATTACKFLAG_WITH]
[NOCTURNAL]
[BIOME:FOREST_TAIGA]
[BIOME:DESERT_BADLAND]
[BIOME:TUNDRA]
[HOMEOTHERM:10067]
[LAYERING:10]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CANNOT_UNDEAD]
        [PERSONALITY:ANGER:60:76:100]
        [PERSONALITY:FRIENDLINESS:5:25:70]
        [PERSONALITY:IMMODERATION:2:5:7]
        [PERSONALITY:LIBERALISM:60:78:93]
        [PERSONALITY:SELF_DISCIPLINE:65:77:92]
        [PERSONALITY:TRUST:5:10:25]
        [PERSONALITY:VULNERABILITY:2:5:12]
        [PERSONALITY:SYMPATHY:1:2:3]
        [SPEECH:skeleton.txt]
        [EQUIPS]
        [LAYERING:70]
        [CRAFTSMAN_NAME:craftsman:craftsmen]
[FISHERMAN_NAME:fisher:fishers]
[HAMMERMAN_NAME:Hammerer:Hammerers]
[SPEARMAN_NAME:sticker:stickers]
[CROSSBOWMAN_NAME:crossbowman:crossbowmen]
[AXEMAN_NAME:chopper:choppers]
[SWORDSMAN_NAME:cutter:cutters]
[MACEMAN_NAME:cleric:clerics]
[PIKEMAN_NAME:piker:pikers]
[BOWMAN_NAME:bowman:bowmen]



115
DF Dwarf Mode Discussion / Re: Favorite Biomes to start in?
« on: January 13, 2010, 06:15:54 pm »
I always do half temperate forest half mountain, and build right on the edge. Magma and running water is a must. Everything else is meh

116
DF General Discussion / Re: Dwarf Fortress DnD?
« on: January 13, 2010, 05:55:57 pm »
It's only level worshipping if you level PC's up too quickly. most campaigns the PC's only get to level once or twice.


117
DF Modding / Re: Dig deeper orcs. Are you serious?
« on: January 12, 2010, 10:23:05 pm »
what does the Multiple_litters_rare tag do? i thought it meant having more then 1 child rare?

118
DF Modding / Re: Dig deeper orcs. Are you serious?
« on: January 12, 2010, 09:31:53 pm »
I want them to siege less, and be less populous, Pretty sure that will do the opposite, make them just as siegy and populous, but as physically weak as goblins..

119
DF Modding / Dig deeper orcs. Are you serious?
« on: January 12, 2010, 08:56:15 pm »
I (was) currently in my 2nd year of my fort  and had about 25 dwarves. A siege of 30 some odd orcs showed up. Ok, no problem, I defeated them, took some losses. The Following Season the orcs ante'd up with Eighty Three Orcs Including 5 elite orcs and about 12 boworcs. I think this is kind of over the top, so is there anyway i can mod orcs so they are more like goblins in the numbers they siege in, while retaining orc single soldier strength?

120
DF General Discussion / Re: Dwarf Fortress DnD?
« on: January 11, 2010, 06:31:35 pm »
Its pretty easy to change /restrict d20 to not use magic..

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