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Messages - alphawolf29

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76
I'm wandering around underground and see many edible bushes (mainly plump helmets) that I simply cant eat. What gives?

77
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 07:34:56 pm »
I did that with sharks, but after the sharks killed each other the room flooded and went over the walls

78
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 07:31:15 pm »
Go to arena mode, on the bridge above the stagnate water and place leves with high master swordsman/figher and swords


79
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 07:22:19 pm »
Ah, I got it to work but there must be at least water in it first. the blood will simply turn the water into bloody water. (so if you have a pool of 5/7 water and kill something in or near it, it will turn into bloody water, even the color)

80
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 07:07:29 pm »
Well sorry for spreading false information, but i thought it was one of the things that was "done, and in for next version" on that area where he tracks goals.


Edit: In other news: POOL OF ELF GREASE. FOR THOSE REALLY SQUEKY PUMPS!

81
DF Dwarf Mode Discussion / Re: New blood mecanics?
« on: April 04, 2010, 06:57:55 pm »
Hey I was messing with the arena mode and saw that blood flowed with the water when mermaids fought.  Is blood a liquid the same way water and lava is?

Could one kill enough creatures to make a 1/7 (or more) pool of blood?

I rather like the idea of making blood for the blood god (though I'm sure it will be mixed with 'dustings' and 'piles' of vomit.

Yep, blood and lots of other stuff are bonified liquids now (blood, puke, melted fat, etc) and yes you can actually make 7/7 blood if work it right. Try having a slaughter chamber in a narrow channel that leads downwards. slaughter many kittens/elves in said channels. blood should flow downwards.

and to answer vicids question: in previous versions blood wasent a liquid, it was just an attribute that tile took on.

82
DF General Discussion / Re: So... crops, anyone?
« on: April 04, 2010, 12:46:01 am »
Normally I bring rather low supplies of food and have my dwarves fish for the first few seasons until the farms are built up to the ridiculous point that no army in dwarfdom could possibly eat all of it, so I would normally recommend fishing as a good starting-point for someone who's nervous of irrigated farming yet.  Normally.

Unfortunately, there are no fishable fish in .31.  Even after designating a fishing zone over a pond that I can see turtles hanging around in, a message comes up claiming there are no fish to be caught. 

And hunters are currently quite buggy and require a lot to manage because they're not behaving as they should.

Sooo... for the current state of .31, for someone who doesn't want to try irrigated farming yet, the only real answer is herbalism + surface crops.  (And hope there's no acid rain.)


eh? I currently have 2 fisherdwarves raping the land of turtles. (Though most of these are from ponds / small small lakes etc, not running water) so i dont know what you're talking about.

83
I think you guys are all really missing the point here. You're messing with the combat system in the Arena mode a lot, but only messing with freaking megabeasts.

Megabeasts are different. A LOT different than they were before. Look at the raw files, get an understanding of the absolute differences in size between a BC and a Dwarf. Yeah, they shouldn't be so invulnerable, but;

In dwarf mode, combat between a moderately skilled dwarf with a steel battle axe and no armor against a several troglodytes and an ogre resulted in swift execution of all the monsters by the dwarf in ways that would be utterly expected. Limbs go flying, blood sprays everywhere.

Individual creatures are no longer clones of each other. Their abilities to resist damage, recover from damage, move, react, and stand their ground are all highly variable. Combat depends on much on recruiting a dwarf fit for the job as it is in getting their skill at handling a particular weapon up.

Run a few fights against more reasonable opponents before you call everything into question. Why Bronze Colossi are definitely broken, this is because... Bronze Colossi are broken, than the whole system being broken.

lol, we arent really talking about brone collossi. we were talking about the un realistic-ness of materials, and casually how undead are utterly invincible. I had a novice with a leader warhammer *human* take on 4 swordsmen with exactly the same skills and won hands down 3/4 times.

84
DF Gameplay Questions / Militaryhelp?
« on: April 03, 2010, 03:56:01 am »
Can someone clue me in on the military? the wiki just isnt helping. so far I've got them in a squad and cant figure out how to get them to stop training and go protect my entrance to the vast cavern below.


Edit: My  "militia commander" *not really sure what he is supposed to do, but hes drafted* is now at the spot where i told them to go via station (m in the squad menu) but the rest of the squad are holding various demonstrations in barracks. (about half dodging half striking)


85
How do you get to the HFS in adventure mode? Just dig a tunnel down in dwarfy mode?

86
Yea, im just sad it's basically unplayable with the amount of bugs.

theres buggy, and then theres unplayable. The combat system in my mind makes it totally unplayable.

87
DF General Discussion / Re: So... crops, anyone?
« on: April 02, 2010, 10:31:05 pm »
confirmed the wet and dry tags do nothing. I tried WET, still the same, tried DRY, still the same.

Its stupid you have to irrigate mushrooms. Soil is naturally super moist, at least enough for a couple mushrooms.

88
I want the old combat system back, but with all the new weapons with just damage %s and the new underground features.

Overall this combat system is just severely disappointing and misses out on some key (simple) facts.

e.g

Yes, lead is much heavier than steel, but you cant swing it NEARLY as quickly.

89
DF Gameplay Questions / Re: Changing farming back?
« on: April 02, 2010, 07:27:44 pm »
Plant_standart.txt in the DF\Raw\Objects folder. Remove the [WET] tag and make sure there is a [DRY] tag. If that doesn't work, I sadly can't help you. You'll probably have to regenerate your world.
I, for my part, enjoy the fact that you have to irrigate underground plants now. Why don't you just switch to above ground plants like strawberries if it doesn't work?


Well, I like that the difficulty increases the farther you go down. Plus i dont like having to bring tons of food embark just because it takes a year to build a goddamn irrigation system. My above ground farms seem not to work either (Container bug I think = / )

90
DF Bug Reports / Re: [0.31.01] Underpowered weapons
« on: April 02, 2010, 07:19:14 pm »
I think the main issue here is that bruises /fractures / broken bones dont bleed at all, so essentially they do nothing. Allowing broken bones and fractures to bleed out would pretty much assure that once you broke 5-6 bones, he'd eventually die of blood loss

(no, a broken bone doesent necessrily mean bleeding, but in almost all realistic cases, if your  hit hard enough to break a bone, your going to be bleeding at least a bit)

It's kind of retarded that you can break every bone in an enemies body, yet hes no closer to dying at all.

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