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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Supports, towering into the sky!
« on: January 21, 2008, 09:53:00 pm »DF Suggestions / Re: Supports, towering into the sky!
« on: January 21, 2008, 09:52:00 pm »DF Suggestions / Supports, towering into the sky!
« on: January 21, 2008, 07:47:00 pm »Personally, I like giant rooms, and although Supports aren't currently necessary for keeping the roof up, I figure it may be nice to have them there for aesthetics.
In any case, down to the suggesting.
I would like to see supports capable of spanning multiple z levels.
I figure this could be done in a similar manner to bridges, with identical material costs, but vertically.
The player would select a floor tile, and position the support. He could then extend the support vertically upwards from the floor tile, with the selector X turning red when it ran out of room, as with bridges. It would then go to a materials selection screen, as do bridges.
Probably this should require access to all levels the support occupies, so the dwarf would have to build it a level at a time. This would also necessitate them being able to be built from an adjacent tile.
DF Suggestions / Re: Dual Wield
« on: June 30, 2007, 10:04:00 am »DF Suggestions / Re: Lever- operated seige engines
« on: June 30, 2007, 10:15:00 am »DF Suggestions / Re: Climbing.
« on: February 28, 2008, 04:59:00 am »DF Suggestions / Re: Climbing.
« on: February 28, 2008, 04:20:00 am »DF Suggestions / Re: Climbing.
« on: February 27, 2008, 09:32:00 pm »DF Suggestions / Climbing.
« on: February 27, 2008, 05:18:00 am »My suggestion is to allow creatures with [grasp] limbs to clamber up a single level onto a ledge above. To do this they could possibly be placed as 'on ground' when moved to the tile on the level above.
This would be incredibly useful for moving as an adventurer, and would make walls less of a gauranteed thing for defence, as goblins could simply climb up on them.
DF Suggestions / Re: Selecting material for building
« on: August 29, 2006, 02:07:00 am »DF Suggestions / Re: A more intuitive wrestling interface.
« on: August 29, 2006, 02:10:00 am »This is about the third or fourth time this has been suggested, and Toady, as far as I know, will implement a better menu, eventually. It doesn't hurt to give him ideas on how to lay it out.
DF Suggestions / Re: A more intuitive wrestling interface.
« on: August 28, 2006, 04:51:00 am »Break down the wrestling into two menus.
The first menu has, at the top, things you can do, currently, with existing grapples. It is followed by options of using a body part to grapple (i.e. 'use left hand to grapple', and this then links to a list of grapple points on the enemy (i.e. 'grapple dragon's left leg')