DF Suggestions / Re: Golems
« on: June 08, 2007, 07:46:00 am »Iron men, Bronze men, etc.
Collossi are just another version of them.
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b) This is a really good idea. I know some stuff requires Dwarven muscle power to work currently (pumps), and there was talk of eventually allowing animals to take up the actions, but I think that Golems would be an amazing way to go with this.
You have retrieval quests, which can be such things as rescue this person, or steal this item, or return this property.
You can have extermination quests, which can fall under 'kill this monster' or 'wipe out this group'.
Then there are protection quests, which fall under 'escort this person/object', and 'hold this area against the enemy'.
Finally there are exploration quests, which is mostly just scouting or patrolling.
You can mix these together and get a damn fine adventure, though.
quote:
Originally posted by Tamren:
<STRONG>Well that presents a problem.Your average task nets you 30xp, making a crossbow, carving out a table ect.
That means you have to accomplish around 600 tasks to reach legendary status, no easy feat.
So unless we start with a TRAINED doctor, we have a complete noob who needs to treat 600 injuries before he becomes the perfect doctor.
Well.... the problem is that a messup here could well mean a dead dwarf. Those 600 tasks could very well mean 600 mistakes! Not to mention that the dwarf would have no clue how to treat more serious injuries without trial and error.</STRONG>
Ah, but if you count each injured body part of a dwarf as a seperate task, you end up with fewer dwarves dead from malpractice.
quote:
Originally posted by Gauteamus:
<STRONG>Also silken carpet tiles would be royal for the nobler suites!</STRONG>
It would have to be detailed with another cloth, by someone with the weaving skill, or maybe the clothesmaking skill.
It would allow smaller room sizes for those nobles who demand great extravagance. Like a room tiled entirely in gold, fully detailed.
Long periods of nothing to do.
I don't think that this sounds like fun, to be honest.
Understand that I'm not ripping on your idea. If things were more abstracted, then it would be excellent to implement. But in a game with lots of micromanagement, running out of stuff to do and letting the game run (often with low FPS) will be boring.
I would have succumbed, had I not built an enormous freaking castle just to stop the hippos. I still only have 13 dwarves left, outside the walls, the whole place is littered with bones and equipment.