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Messages - Captain Mayday

Pages: 1 ... 146 147 [148] 149 150 ... 163
2206
DF Suggestions / Re: Golems
« on: June 08, 2007, 07:46:00 am »
er, there are already golems in the game.
Iron men, Bronze men, etc.
Collossi are just another version of them.

2207
DF Suggestions / Re: Golems
« on: June 07, 2007, 04:39:00 pm »
a) I'm not sure Toady has ever said anything about that.

b) This is a really good idea. I know some stuff requires Dwarven muscle power to work currently (pumps), and there was talk of eventually allowing animals to take up the actions, but I think that Golems would be an amazing way to go with this.


2208
DF Suggestions / Marriage and Death
« on: February 26, 2008, 07:39:00 am »
Death really should end marriages. Currently I have at least two dwarves married to the dead, and therefore disinclined to find new spouses.

2209
DF Suggestions / Re: Suggestion on the constructed wall
« on: February 26, 2008, 04:08:00 am »
it isn't the same, though.

2210
DF Suggestions / Re: Adventurers and the Dwarf Fortress
« on: June 03, 2007, 09:10:00 am »
Actually, there are only really a few different sorts of quests in any case. It really is all in the details.

You have retrieval quests, which can be such things as rescue this person, or steal this item, or return this property.

You can have extermination quests, which can fall under 'kill this monster' or 'wipe out this group'.

Then there are protection quests, which fall under 'escort this person/object', and 'hold this area against the enemy'.

Finally there are exploration quests, which is mostly just scouting or patrolling.

You can mix these together and get a damn fine adventure, though.


2211
DF Suggestions / unhappy thought: Blind
« on: June 02, 2007, 01:07:00 pm »
I just noticed, for some reason dwarves regard having both eyes torn out as a minor wound. They also don't seem to care about being completely blinded in any other fashion.

2212
DF Suggestions / Pause on berserk
« on: August 24, 2006, 09:32:00 pm »
I'd appreciate the game pausing when a dwarf goes berserk, just to give me that extra moment where I can dispatch pacification troops.

2213
DF Suggestions / Re: Physicians and surgeons
« on: May 29, 2007, 09:56:00 am »
quote:
Originally posted by Tamren:
<STRONG>Well that presents a problem.

Your average task nets you 30xp, making a crossbow, carving  out a table ect.

That means you have to accomplish around 600 tasks to reach legendary status, no easy feat.

So unless we start with a TRAINED doctor, we have a complete noob who needs to treat 600 injuries before he becomes the perfect doctor.

Well.... the problem is that a messup here could well mean a dead dwarf. Those 600 tasks could very well mean 600 mistakes! Not to mention that the dwarf would have no clue how to treat more serious injuries without trial and error.</STRONG>


Ah, but if you count each injured body part of a dwarf as a seperate task, you end up with fewer dwarves dead from malpractice.


2214
DF Suggestions / Re: Squad management
« on: May 28, 2007, 01:31:00 am »
Hm, rather, I should say, on duty, off duty. I should make that very clear.

2215
DF Suggestions / Squad management
« on: May 27, 2007, 02:18:00 pm »
I suggest adding the Activate/DeActivate control to the squad command menu (x), just for expediency.

2216
DF Suggestions / Ammo degradation
« on: May 27, 2007, 10:36:00 am »
Since I always find it annoying that half my dwarven workforce ends up travelling across the outside map to pick up a single arrow at a time, I think it might be prudent to have ammo disappear if it is sitting outside, without being in a stack or pile.
I imagine this would be done in a similar fashion to how the blood cleanup has been done.

2217
DF Suggestions / Re: tile improvement: Tiles!
« on: May 29, 2007, 09:47:00 am »
quote:
Originally posted by Gauteamus:
<STRONG>Also silken carpet tiles would be royal for the nobler suites!</STRONG>

It would have to be detailed with another cloth, by someone with the weaving skill, or maybe the clothesmaking skill.


2218
DF Suggestions / tile improvement: Tiles!
« on: May 27, 2007, 08:45:00 am »
I was just thinking it might be nice to be able to seal smoothed floors and walls in blocks of metal or glass.
Not only would it raise room value, but it would provide an aesthetically pleasing alternative to the stone flooring.
I figure it would be done like roads, but inside.
I'm not sure what should be done about detailing, but I figure it should destroy any detailing beneath it and become detailable itself.

It would allow smaller room sizes for those nobles who demand great extravagance. Like a room tiled entirely in gold, fully detailed.


2219
DF Suggestions / Re: Dwarf Fortress: Nights
« on: February 23, 2008, 09:22:00 am »
Okay, the problem is that you would have to effectively base everything on Adventure mode speed. But that's not all. What about eating? What about growing enough food? What about how incredibly fast it would be to get an enormous fortress going and the aggravation of incredibly long wait times between caravans and immigrations.

Long periods of nothing to do.

I don't think that this sounds like fun, to be honest.

Understand that I'm not ripping on your idea. If things were more abstracted, then it would be excellent to implement. But in a game with lots of micromanagement, running out of stuff to do and letting the game run (often with low FPS) will be boring.


2220
DF Suggestions / Re: Make the Game Tougher
« on: November 11, 2007, 10:11:00 pm »
Man, I don't know what game you're playing, but in mine I have constant goblin sieges which are incredibly aggressive. I've had 2 titans, and I've been plagued by hippos relentlessly.

I would have succumbed, had I not built an enormous freaking castle just to stop the hippos. I still only have 13 dwarves left, outside the walls, the whole place is littered with bones and equipment.


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