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DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 01, 2010, 09:44:40 pm »
I of course refer to the devlog,
is the appropriate image.
My interest here is in how exactly the enemies pick the 'best' targets.
My assumption is that the attacks have a tendency to strike at [HEAD], [UPPERBODY] and [LOWERBODY] tagged body parts, and possibly throats as well (though this might fall under [HEAD] with the vanilla body constructs).
I presume in this case that the tendency to strike these tags will flow on into your non-aimed attacks in adventurer mode.
Since everything already has a relative size, I further assume that this also impacts the likelihood of attacks hitting.
How accurate is this?
Re-asked from http://www.bay12forums.com/smf/index.php?topic=69582.0
I'll also ask, are you planning to use creature variations to help with the stock night creature type creatures?
To clarify, let me give an example - the werewolf.
Werewolves may possess a syndrome that allows them to infect on a bite.
This syndrome would trigger a creature variation (possibly even delayed by time), which would add, remove or change tags on the base creature.
This would of course cause them to gain the syndrome causing bite as well.
is the appropriate image.My interest here is in how exactly the enemies pick the 'best' targets.
My assumption is that the attacks have a tendency to strike at [HEAD], [UPPERBODY] and [LOWERBODY] tagged body parts, and possibly throats as well (though this might fall under [HEAD] with the vanilla body constructs).
I presume in this case that the tendency to strike these tags will flow on into your non-aimed attacks in adventurer mode.
Since everything already has a relative size, I further assume that this also impacts the likelihood of attacks hitting.
How accurate is this?
Re-asked from http://www.bay12forums.com/smf/index.php?topic=69582.0
I'll also ask, are you planning to use creature variations to help with the stock night creature type creatures?
To clarify, let me give an example - the werewolf.
Werewolves may possess a syndrome that allows them to infect on a bite.
This syndrome would trigger a creature variation (possibly even delayed by time), which would add, remove or change tags on the base creature.
This would of course cause them to gain the syndrome causing bite as well.