12451
DF Suggestions / Re: Dwarves get frightened too easily!
« on: August 18, 2009, 11:31:17 am »
Maybe they're being more practical than compassionate.
Kill a soldier (IRL), and that's generally just a man down (US-style "never leave them behind" bravado aside, if that action can't be delayed). Wound one, and someone has to tend to them, someone else has to help carry them away from the scene of combat and various others need to guard the former lot while this is happening, depriving the "Front Line Combat" of not one soldier, but several. Incapacitation is often the primary aim of anti-personnel weapons, rather than outright death. Flavour according to the level of warfare (local insurrection up to world war) and the nature of your troops (greenhorn conscription troops, professional army on an overseas 'peacekeeping' job or desperate guerrilla fighters facing genocide if they do nothing), but the principle tends to stands for at least one side in the battle, and thus liable to be exploited by the other.
Though I don't see the combat mechanics in DF tailored to have enemies strategicalyl incapacitate the enemy and wait to see if anyone is bothering to retrieve them, so it's only theoretically relevent.
Kill a soldier (IRL), and that's generally just a man down (US-style "never leave them behind" bravado aside, if that action can't be delayed). Wound one, and someone has to tend to them, someone else has to help carry them away from the scene of combat and various others need to guard the former lot while this is happening, depriving the "Front Line Combat" of not one soldier, but several. Incapacitation is often the primary aim of anti-personnel weapons, rather than outright death. Flavour according to the level of warfare (local insurrection up to world war) and the nature of your troops (greenhorn conscription troops, professional army on an overseas 'peacekeeping' job or desperate guerrilla fighters facing genocide if they do nothing), but the principle tends to stands for at least one side in the battle, and thus liable to be exploited by the other.
Though I don't see the combat mechanics in DF tailored to have enemies strategicalyl incapacitate the enemy and wait to see if anyone is bothering to retrieve them, so it's only theoretically relevent.

