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Messages - Skid

Pages: 1 ... 14 15 [16] 17 18 ... 34
226
If we're taking suggestions for the next one, can it be a nanofortress?

227
DF Dwarf Mode Discussion / Re: For the love of god Montresor!
« on: June 19, 2009, 08:07:49 pm »
I just let them go and enjoy the ensuing chaos.

228
Okay, forget everything else. This is the new thing I'm most looking forward to.

229
http://dffd.wimbli.com/file.php?id=1113

23 FPS average, mid/high level computer. Year 309. (I think.)

The imp trap didn't work out very well, even though flames reach vegetation or wood most of the time the fire doesn't end up spreading.  If you want to mess with it, imps are releases by that red lever at the back of the pyramid.


230
I think there may be a surviving deathbringer already trained up in that way but I'm having a hard enough time just keeping basic fortress systems running.  I've only had enough spare labour to mess around with one small trap for burning the forested half of the map with fire imps and fill in some of the holes in fortress defence.


231
Yeah, I'll probably take advantage of that.  I just had to save scum because a pack of bowgoblins wiped out our entire military and a few of their wrestlers found their way into the middle of the courtyard and took out two of the playerdwarves  An awesome defensible entrance isn't much good when there's multiple other ways to get into the fortress.

232
Well, the file download isn't working for me, says that my IP already has a file in progress.  I'm too tired to work on it tonight anyway.

Edit: Downloading from a different computer worked. Shall begin construction.

233
So this is my turn, right? Who went on the 15th?  o_0

234
You can use the forbidding exploit to change what they use in the artifact, but I've never had it increase the number of objects used.

235
DF Adventure Mode Discussion / Re: NOES, MY SWORD
« on: June 14, 2009, 05:40:16 pm »
So basically, carry a backup weapon and retrieve your primary one from the enemy's brutally mangled corpse.

236
Might be time to start atom smashing extra stone?

237
You can build all wooden pump systems and leave lava to sit in them without anything burning down.

EDIT: And is the maturity warning really needed for a story about a game where babies and kittens are first on the menu for the goriest deaths ever seen in ASCII?

238
DF Suggestions / Re: Vampire Produce
« on: June 09, 2009, 03:45:07 pm »
I'd go with the option of fields that have been tainted by blood or miasma in "evil" areas producing these undead vegetables.   This keeps it from happening commonly and makes it so you don't have to be worried about them randomly appearing unless stuff is already going wrong in your fort.

But however it is implemented, I really like this idea.

239
DF Dwarf Mode Discussion / Re: Artifact recursion!
« on: June 08, 2009, 11:28:59 am »
I had a gem coffin recently that had two different recursive images of itself.

240
DF Dwarf Mode Discussion / Re: I noticed something about HFS
« on: June 07, 2009, 01:49:30 pm »
I've beat  a SoF pit with a 30 dwarf fortress. I first forcing the spirits to run down a long hallway where 25 of the dwarves are pelting them with bolts, then into a twisting path where they were attacked by 5 champion hammer and axe dwarves wearing and wielding +iron+.

Of course I lost half of my fort in the process and almost all the rest killed each other from going emo, but as a few survived I assume that if I did it with a larger fort I wouldn't have much trouble at all.

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