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Messages - Skid

Pages: 1 ... 19 20 [21] 22 23 ... 34
301
I've never had a dwarf hold onto an artifact after making it, they just leave it in the workshop and it gets moved to a stockpile.

302
DF Suggestions / Re: Tools and Equipment
« on: December 07, 2008, 01:44:12 pm »
Just limit it to large tools that could be used as weapons. Butchers get cleavers, farmers get pitchforks, miners get their picks, etc.

How about make it so that the tools aren't actually required for a job, they just speed it up by a couple factors? A dwarf can dig and plant stuff with a flat chunk of wood or their bare hands, it just goes way slower than with a shovel.

303
Adasar the Quartzite hatch cover is already installed in the dining room.

Edit: Wow, I really like what was done with the outer defense area.

Edit again: Would it hurt to make clothes for everybody?  Having all the dwarves running around in nothing but vomit is a bit disturbing.

304
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: December 04, 2008, 12:52:53 pm »
I'll take the cook then.

Just use whatever name they already have.

305
DF Suggestions / Re: Simple Wrestler AI
« on: December 04, 2008, 10:57:23 am »
Currently wrestling doesn't do anything to immobilize an enemy until something is actually broken. You can grab their left hand with both arms and your knees, but it doesn't stop them from punching you with it anyway.

306
DF Gameplay Questions / Re: does wrestling affect normal attacks?
« on: December 03, 2008, 06:04:25 pm »
The general stat boosts you get from training it to a high level will definitely help with normal attacks.

307
DF Dwarf Mode Discussion / Re: Your first reaction to DF
« on: December 03, 2008, 04:18:47 pm »
I found it from the TVtropes website, read it's article, and started link jumping.  I eventually bumped into Boatmurdered and decided to download the game.

Took one look at the scramble of ASCII on the screen from my first fortress and rushed off to hunt down the wiki.

308
DF Gameplay Questions / Re: Recruit Ignores Artifact Weapon
« on: December 02, 2008, 03:39:12 pm »
So long as they don't accidentally strangle each other.

309
Anybody want to take bets on the number of dead recruits that will be showing up in the next few years?

310
DF Dwarf Mode Discussion / Re: Apparently...
« on: November 30, 2008, 12:47:36 pm »
In vanilla you can often get the goblins and humans at the same time. You choose which to trade with when you (T)rade with them, you just select from the list of current caravans.

311
DF Suggestions / Re: A bunch of VERY BASIC problems & suggestions (Dig Fl
« on: November 29, 2008, 01:03:01 pm »
Quote
3 Cage and Traps :
3.1 When a Trap related job is interrupted, suspend them
  By "Trap related job" I mean Load trap & Clean trap. If such an job is interrupted by a hostile or wild being, it shall be suspended because odds are there that that being will be around for a while and trying to do the job is fruitless - only puts your dwarves in danger and generates lots interruped message while wasting their time and CPU.

3.2 When a "Needs empty cage" announcement is raised, suspend that job
  Due to obvious reasons empty cage is not an unlimited resource. That message will eventually keeps coming out if you have some cage traps, flooding the announcement channel.
No way. I'd rather have message spam than yet another job that I have to micromanage every time a dwarf sees a groundhog, gets a mood, or is married.  Just forbid the traps you don't want loaded.

There should really just be an orders option. Dwarves load traps: yes or no?

312
Gah. If a thread is going to make me want to gouge out my eyeballs and soak them in lye, could you at least put some sort of warning on it? Please?

313
DF Gameplay Questions / Re: how can i clear up the floor?
« on: November 28, 2008, 07:25:13 pm »
(d)esignate -> (b) -> (c)laim

Will makes all of it unforbidden at once.  If that doesn't work, kill it with fire.

314
Here's something I read recently:
"Grandma Tilly wants to make a square quilt but only has eight pieces of square fabric. What cutting should she do to make the quilt come out correctly?"
The illustration features a cat sitting on the quilt with a pair of scissors hovering over them.

Now, as a Dwarf Fortress player, what solution do you think came to my mind first?

315
DF Dwarf Mode Discussion / Re: Building a ship=possible
« on: November 28, 2008, 05:22:11 pm »
Haven't tried that.  I suspect it would work, though variable depth water might mess it up.

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