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Messages - The Doctor

Pages: 1 ... 46 47 [48] 49 50 ... 85
706
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 26, 2009, 01:11:42 pm »
Herr!

As in Herr Hitler, Das Fuhrer, Heil Hitler, Ve Must Exterminate Ze Jews.

So... Yeah.


I don`t know why I typed this.

707
DF Modding / Re: Stonesense - Official thread -
« on: December 26, 2009, 01:06:36 pm »
You have flaming boxers.

Wut.

708
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 25, 2009, 11:07:31 pm »
I've had heavies look at me revved up, for like 20 seconds, and after I kept looking at them, something clicked in their code and they started shooting.

Not sure if it's a glitch or not, but it seemed very much like a realistic heavy.

709
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 24, 2009, 07:02:09 pm »
I don't mind if people battlemedic, as long as they actually heal people who need it. I'm not expecting you to latch onto your team mates, but I do expect you to heal the 50 health burning heavy screaming in your face.

710
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 24, 2009, 03:06:57 pm »
Yeah.

As well as having fast weapon switch.

Scroll down, press 3-1 (what with the new 3-button disguise).

Then switch to your sapper.

Press b.

Now you're a medic with his medigun out! :D

711
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 23, 2009, 04:19:23 am »
HLStats.

The whole thing with needing 10-20-50-100 or whatever kills is so that new players to the server arn't tracked as readily.


HLStats is basically just showing your stats for that server. Mostly KD Ratio stats, though, it seems.

712
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 23, 2009, 01:23:21 am »
I thought you meant when you two spawn.


Sorry, I just had a match full of idiots.

713
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 23, 2009, 12:45:11 am »
THEN DON'T WEAR THEM WHEN YOU'RE CHARGING THEM.

714
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 22, 2009, 08:18:54 pm »
The only one thing I don't like is the 'fix' to the sandvich plate, being able to just drop it while on the move and replenish some HP was extremely useful in a pitched battle.
I ASSUME it's just like a second or two where you can't pick it up.


I do that too, but I've also had times where I wanted to heal my burning medic, and I pick up my own sandvich.

715
DF Modding / Re: Stonesense - Official thread -
« on: December 21, 2009, 10:30:57 pm »
Dude.


Draw it like Tony.

The Tiger.
>.>

716
DF Modding / Re: Stonesense - Official thread -
« on: December 21, 2009, 05:30:29 pm »
SS still looks very Escher though, as shown in some of those screenies.

717
DF Modding / Re: Stonesense - Official thread -
« on: December 21, 2009, 02:16:41 pm »
Your fortress should be the posterchild for SS.


Because it actually LOOKS like a functioning city.

718
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 20, 2009, 11:39:48 pm »
I THINK 3, but some people have been getting them out of order.

719
Other Games / Re: Team Fortress 2: WAR! update! "Heads..."
« on: December 20, 2009, 10:41:14 pm »
What are your times as Spy, V your times as second most class?

720
DF Modding / Re: Stonesense - Official thread -
« on: December 19, 2009, 05:01:32 pm »
Do you have a thread for it? I wanna try it. >_>


I like the primitive races mods, because I have hard time with the intricacies of the Dwarfs! D: 

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