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Messages - Charlemagne

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1
Gangs of fearless Keas dive bombing humanoids, for no reason or purpose, before making off with anvils and wheelbarrows.

Maybe he's watched Alfred Hitchcock's The Birds. Maybe. But God himself could part the heavens and announce that Toady One saw a budgie through a keyhole once and I wouldn't believe him.

2
Update: eventually the surviving merchant went home and the next year a new caravan arrived. So I was worried for nothing.

3
Has anyone else seen something like this? I'm concerned about potential glitches since this seems weird. Although it was also exactly the kind of FUN I play DF for.

It happened as I said in the title: first dwarf caravan shows up, they come to the trade depot as normal. I trade with them, am pretty pleased to both have all the low quality mugs I've been making carted off the screen and to get the food I bought from them. I remove the broker from the depot and go on with my life.

Then I get a message telling me that a werebeast has arrived, just like any normal one. The world I'm playing in is lousy with weretortoises for some reason so I'm not too surprised. I send my workers inside, set the drawbridge to close, then zoom in on the werebeast.

He's right in the middle of my trade depot.

I have no military. I barely have a wall to cower behind. So I'm just not part of what occurs next: every member of the trade caravan, merchants too although I don't think they did so voluntarily, gets into a massive fight with the weretortoise and manage to kill it. He has a rainbow of metal bolts sticking out of him by the end.

When the dust settles all that's left now is one merchant, who is wandering around my fort like he's supposed to be here but who is still listed as a merchant. I'm very concerned that this guy will prevent future trade caravans from the dwarves.

On the plus side I now get the entire contents of the first caravan. On the down side that includes all the mugs I traded them.

I'd include a screenshot but I'm playing on my other computer.

4
So I recently opened up a bunch of coffins for burial, and my dwarves lost their collective minds. Everyone who isn't doing anything, which is most of them, are now dragging corpses who aren't assigned to any of the coffins down to the tombs, then immediately dragging those same bodies back to the corpse stockpile, where another dwarf will grab the same goddamn body and continue the cycle.

Has anyone had any experience with this? Does anyone have any sort of clue what might be going on? This is nearly killing my relatively mature fort.

5
DF Dwarf Mode Discussion / Retiring Fortresses
« on: August 04, 2014, 12:38:02 pm »
So who knows anything about how this stuff works?

I've been playing around with it lately. I made a fort, built it up to a barony, then retired it for a new one which I got up to a duchy. By the time I went back to unretire the original fort to see how it had changed over the years it had been conquered by goblins. Apparently immediately after I founded the new fort. Given the way invasions work it now strikes me that it would probably be quite an accomplishment to be able to retire a fort, go away for a decade or so, and come back to see what level of changes happened.

I can verify that a few things were altered. When I went back to reclaim the ruined retired fortress, a lot of my former dwarves were still there. Unfortunately I reclaimed as a rival dwarf civilization so they were all hostile. I was able to ascertain, before he completely finished caving in the heads of my settlers with a pick, that one of my legendary soldiers had been promoted to Hammerer (a position which, for obvious reasons, I tend to leave unfilled).

Other than that it was just like any reclaimed fort, with stuff strewn around, but I imagine that was because it was ruined. No sign of goblins either, but apparently the dwarf population was not completely wiped out.

When just playing around with it and reclaiming a fort as quickly as I could after retiring it I didn't notice any changes at all.

Does anyone know if the population cap in the init is preserved after the fort is retired?

6
DF Modding / Re: What are some good mods with custom graphics?
« on: October 07, 2013, 02:58:21 pm »
Pretty much most of them if not all.

I don't mean to call you a liar or anything, but that's not really true. I've downloaded a number of them and I haven't found one with custom graphics yet.

7
DF Modding / What are some good mods with custom graphics?
« on: October 07, 2013, 03:22:42 am »
I'm looking to try out some new mods, preferably some of the weirder ones, but I really don't like the ASCII graphics. Does anyone know some good mods that have their own custom graphic packs or that are compatible with some existing ones?

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 28, 2013, 07:08:33 pm »
I just started engraving, and my dwarves are even more heavy metal than I first realized:


9
DF Dwarf Mode Discussion / Re: weird artifact glitch
« on: September 28, 2013, 07:03:12 pm »
so it's Schrodinger's description then?

Yep, the act of observation causes their dwarven wave form to collapse.

10
I mean, obviously, they're more likely to make statues of people they know, the things they like or dislike, the gods they worship, and the founding of the bloody fortress. I'm specifically talking about when they make statues of historical events. Based purely on my own observations it seems that individual dwarves have preferences in this area as well and usually make statues of the same few events over and over.

I guess this all applies more broadly to engravings and even decorations and what have you, but I'm specifically interested in what influences the creation of metal statues (since I know different attributes influence different skills). I want to know what to look for in a good Metalcrafter besides the things the affect quality.

Even more specifically, I'd love to know what an adventurer might do to influence whether subsequent dwarves from his home will make statues of him. I know you can't go to the fortresses and brag directly because there are none, but maybe if you tell humans they'll broken telephone it along to the dwarves?

I must have golden idols to commemorate my magnificence. I AM CHARLEMAGNE, KING OF KINGS, LOOK ON MY WORKS YE MIGHTY AND DISPAIR!

11
DF Adventure Mode Discussion / Re: Finding dwarven fortresses
« on: September 26, 2013, 04:22:45 am »
So does that mean there is no way to retire an adventurer in such a way that they might potentially migrate to my fortress?

12
DF Adventure Mode Discussion / Finding dwarven fortresses
« on: September 26, 2013, 12:11:43 am »
I can't for the life of me find any dwarven fortresses in adventure mode; it's like the whole world is populated solely by humans. The few times that they even show up on the map I can never find the entrances. Is there a trick to finding these stupid things, or is it simply a matter of painstaking tedium?

13
I'm not sure, what's so cool about him?

Your inability to appreciate beauty must be a deep burden.

14


I'm pretty much just going to construct a giant statue factory and run it until I get one of this guy. Do vampires ever attack your fort like forgotten beasts, or are they just an immigrant thing?

15
DF Modding / Re: Simplified Dwarven Firearms: The Boozecannon
« on: September 19, 2013, 05:46:14 pm »
Also, while I've got you guys, is there a way to make the bullets explode on impact rather than just drop like arrows?

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