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Messages - Charlemagne

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91


Our wisest dwarven scholars assure us that there are absolutely no monsters here, making it the perfect spot to embark. In fact, they repeatedly said they'd stake their reputations on this fact, so we can rest assured that absolutely no monsters are anywhere near here.

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What if we TRY to keep *exactly* one dwarf alive for the next guy? Would that work? Genocide ftw!

This would be acceptable.

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1. Turn time limit. Are you going to limit the turn length to any real-life time? Many sucessions have died from people forgetting turns or from one turn taking so damn long that everyone else forgets they even had a stake in that fort to begin with.

It's kinda buried in my original post, but the time limit is one week. If someone obviously plans on taking their turn, and contacts me this deadline might be extended, but I'd probably skip to the next person and have them take the turn after that. Anyway, I'd deal with it on a case-by-case basis.

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2. Site choice. Chasm/Cave River/Magma/HFS/Evil Biomes/Aquifer? Where do you plan to embark?

Somewhere interesting. I haven't made the map yet, I want to see what's there.

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3. Transferring files. How/where are you planning to do it? The DFFD is a pretty common place to trade files (Dwarf Fortress File Depot), but I've heard of e-mailing saves and using other hosting sites like Fileplanet and rapidshare. What's your plan?

I was unaware that there was a Dwarf Fortress File Depot, I'd assumed e-mail. What does everyone else think? I could go either way, e-mail just seems like it would get people's attention more.

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I haven't generated the world yet, I'm about to do it now.

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DF Community Games & Stories / New succession game. As yet lacks fancy name.
« on: September 19, 2008, 08:33:46 pm »
I've wanted to join a succession game for a while but I am bad at guessing which of these are old and long running and which is new and recruiting so I just said to hell with it and will start my own.

Once I get one or two people on board, I'll begin the fort. I figure to save headaches we'll just use the most recent version of the game. There will be no reversions, but TRY to keep at least one dwarf alive for the next guy.

When you take your turn you'll have a week to play one full year. Ideally write ups should be in-character but if you want to be a giant tool about it far be it for me to stand in your way. When/if we get to the end of the list we'll begin the cycle anew.

So if you are interested post (and include what your dwarf's name will be, and profession if you care).

Alright, list so far:
1. Charlemagne (finished)
2. A_Fey_Dwarf (finished)
3. Qloos (finished)
4. NTheGreat (finished)
5. tigger89 (current)
6. Duke 2.0
7. Muno syoan
8. Snuffs
9. Aardvark
10. Vaftrudner
11. Dizzyelk

95
DF Gameplay Questions / Moving water from a lake pond to an empty hole
« on: September 19, 2008, 07:48:14 pm »
My well ran dry, and there's another pond nearby, but it's outside my wall whereas the old one is within it. I vaguely remember someone telling someone on this forum once a way to move water from a lake into an empty cistern using buckets and orders or something. Assuming I didn't imagine this, could someone tell me how I might accomplish it?

96
DF Dwarf Mode Discussion / Re: Leaders of Goblin ambushes, a surprise
« on: September 17, 2008, 05:52:03 pm »
what babe?

the babe with the power

what power?

Legendary Stonecrafting!

This is funnier if you imagine the song being sung until the last part, which is read by Ben Stein.

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DF Dwarf Mode Discussion / Re: Dwarven Artistic Motifs
« on: September 16, 2008, 06:56:06 pm »
That's what I love about this game. Every time you think you have a handle on it it'll do something to surprise you. I had no idea the dwarves would have remembered the wagon falling until the first engraving. Before this all my forts were covered in images of dwarves killing and being killed by goblins and dwarves engraving pictures of dwarves killing and being killed by goblins.

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DF Dwarf Mode Discussion / Re: Leaders of Goblin ambushes, a surprise
« on: September 16, 2008, 06:52:05 pm »
Yeah the goblin babysnatching is very cool, especially the first time when you're not expecting it.

I've got a question: Theoretically, if a military dwarf had their child stolen and then that child showed up later as the leader of a goblin ambush/seige and the parent slew the child, would that give the parent a negative thought?

99
DF Dwarf Mode Discussion / Re: Where do you place YOUR cage traps?
« on: September 16, 2008, 06:45:37 pm »
I usually construct an exterior crafts/funature storage facility to clear away the clutter in my fortress. I make a two tile wide two tile long choke point and fill it with cage traps. Every animal I've ever captured (read: Raccoons and Monkeys) were from these traps. It works pretty well since tradegoods are basically raccoon bait.

100
DF Dwarf Mode Discussion / Re: My experience with a low-population fort
« on: September 14, 2008, 11:25:26 pm »
i always use a low pop cap, since i tend to loose control over my fortress once it grows too large. half the population with no job etc.
im totally for difficulty settings. especially an 'easy' setting  ;D, where immigrants would arrive far more slowly.

Seige nothing, Ambushes are dangerous enough. I lose at least one dwarf a season to ambushes. Oftentimes if there are no merchants around it's too dangerous to leave the fort. I can't keep a champion alive for over a year.

I find the waves of imigrants make things more difficult.  The original 7 and the first wave are the easiest, but when you get useless imigrants like another 3 dyers and a potash maker in a 8 dwarf wave before you get bedrooms made, or are busy juggling other issues, like repelling ambushes.

However repelling seiges with just your 7 or a lowpop fort of 10 or so would be interesting.  Without traps it would make for some challenging strategy.

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DF Dwarf Mode Discussion / Re: Dwarven Artistic Motifs
« on: September 13, 2008, 06:49:10 pm »
None of my artifacts or engravings ever seem interesting.  Even after an epic battle at the cave river where at least 5 dwarves and probably 30 assorted snakemen and frogmen and cave crocodiles died I didn't get any interesting engravings. 

I find that the dwarves, although stupid, are actually psychic. They only engrave events that you didn't deem important. That's why "Dragon attacks fortress, kills 75% of population" garners maybe a single lonely engraving, whereas "human merchants fall down go boom" becomes a genre.

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DF Dwarf Mode Discussion / Re: Fortress Names
« on: September 13, 2008, 04:49:08 pm »
My favorite fortress ever was called Spitecastle, and my current one is called Deephate.

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DF Dwarf Mode Discussion / Re: My experience with a low-population fort
« on: September 13, 2008, 04:38:16 pm »
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...I suppose it would be worth trying...but I have to wonder, after the first few months of gameplay, what is there left to do? After the first year or two, most of my gameplay tends to center around mega construction projects, and I wouldn't want to tackle anything big with only seven dwarves. It takes forever even with no population cap. So if you're not building mega-monoliths out of glass, and you don't need to build rooms and furniture for hundreds of dwarves...what do you do after the first two hours of gameplay? Just sit and wait for goblins to show up?

With so few dwarves you never run out of things to do. There's no reason why you can't undertake large construction projects, they just take longer. The thing I like about this mode, actually, is that you can build something huge and neat, and it doesn't trigger an onslaught of faceless freeloaders.

I've kept the popcap at 7 and kept playing for a while, I'm now down to 5 dwarves (after having risen back to 9) and only one of my original 7 is left. Goblins are terrifying using these settings, it's the first game of DF I've played where goblins were non-trivial. Even with traps and sorely undermanned guard towers they can cause real damage before grinding themselves to death in the hallway of doom. I may be able to buy all the food and drink I need from merchants using goblin socks, but there's still lots to be done.

Also, I still play as though I have large numbers of dwarves, building and furnishing rooms for many times my population. I keep thinking that once I get the fort the way I want it I'll open the floodgates and let in the Soap Makers and Treshers, but the fort is now 7 years old and there's no end in sight.

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DF Dwarf Mode Discussion / Re: Dwarven Artistic Motifs
« on: September 12, 2008, 08:14:03 pm »
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Kogan: GRAND IDEA! I'll make a puddingstone floodgate... I'll put pictures of the falling wagon on it! It will be the best floodgate evar!
 Kogan has entered a strange mood!
 Kogan has claimed a masons workshop!

Nil: For some indefinable reason, I love this floodgate! I think I'll engrave a picture of this floodgate right between the engraving of the falling wagon and the engraving of me engraving the engraving of the falling wagon.

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DF Dwarf Mode Discussion / Re: Dwarven Artistic Motifs
« on: September 12, 2008, 06:49:04 pm »
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Urist: "Hey, do you remember the time that wagon fell into the trade depot?"

Meng: "BY TOBAL COALSTEELS THAT WAS THE GREATEST THING EVER!"

Urist: "Let's go admire some of the bas reliefs of it in the dining room."

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