find the number for points.
Change the hex into numbers
Add 3711 to the number
Change it into hex
Search
Be happy.
Memory is my thing 
(Finds number of starting dwarfs)

is this for 0.31.06 only?
In .06, the byte at 0090D664 controls the number of starting dwarves. Use a debugger / cheat program / memory editor to set it to something between 7 and 255, before entering the "Prepare for the journey carefully" phase of Embark.
Here's a disassembly of the relevant area for those that care:0090D656 57 push edi
0090D657 8B C5 mov eax, ebp
0090D659 E8 72 B2 B1 FF call sub_4288D0
0090D65E
0090D65E loc_90D65E:
0090D65E 83 EF 01 sub edi, 1
0090D661 79 CD jns short loc_90D630
0090D663
0090D663 loc_90D663:
0090D663 BD 07 00 00 00 mov ebp, 7
0090D668
0090D668 loc_90D668:
0090D668 4D dec ebp
0090D669 E8 42 F3 BF FF call sub_50C9B0
0090D66E 0F B7 15 F4 BE 4A 01 movzx edx, word ptr dwarven_race_index
0090D675 6A FF push 0FFFFFFFFh
0090D677 8B F0 mov esi, eax
0090D679 52 push edx
0090D67A 89 74 24 28 mov [esp+0Ch+arg_18], esi
0090D67E E8 2D 34 06 00 call sub_970AB0
No wonder I couldn't find it, I was assuming it was a 4-byte integer like in previous versions.
Big thanks to both of you by the way.