121
DF Suggestions / Re: Mark/flag/group dwarves for later attention
« on: July 28, 2011, 02:16:07 pm »
Select dwarf in question, view creature, change profession name/give nickname. Problem solved.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines

I like the idea of a dragon getting stabbed in the throat/fire-producing glands. No control between how much gas is let into contact with the other, so he explodes (or at least, you're engulfed in flame, along with large amounts of !!boiling dragon blood!!).Gas doesn't make for a very effective flamethrower. Unless you like your pet dragons to be useful only for acetylene welding or something. Only mildly frightening IMO. Not like a real flamethrower.
Planned for a while now. Firstly we need to define what materials float and what materials don't. Currently everything sinks.That's ridiculously easy. All materials already have a density value. Just need a way to determine the average density of multi-tile objects whenever those go in.

If you craft yourself a gear, i see no reason to start a human. Humans are just humans, they dont NEED booze to get through a work day, they are tall, they cant trance and only reason to ever start as a human is that you can use most of the gear found in adventure mode.The reason to start human is their +size, which is a huge advantage in combat, especially when charging. Getting surrounded is not a good strategy, so if you play right, trance should never be of any use to you.
And yes, it is acceptable to craft yourself a gear for adventurer
StarCraft doesn't need high FPS. It can run well at most rates, its output just varies. I didn't explain that very well at all, though.Q.Q This kind of percentage math has always bugged me. I don't think that it's wrong, but it's extremely misleading and ambiguous, sort of like all of my posts. Yes, 30fps is 30% the speed of 100fps, but what you're doing to get that figure is diving 30 by 100 and multiplying by 100%. Then in your next step you subtract the terms and give me the difference, which comes out to be 70%. Isn't it less misleading though to say that 30fps is over 333% slower than 100fps by finding what percentage of 100 your 30 makes up? To do this you divide 100 by 30 and then multiply by 100%. Am I insane? Q.Q
DF's FPS is much more raw than other games'. It represents the computing and output in total. If the game's at 30FPS, it runs 70% slower than at 100FPS. That's why it's so painful.
If you want to see what it's like, set your FPS cap to 30, or 10.Well yeah, at that level sure, but there are tons of people who are not cool with 30 fps. To some, anything under 60 is unplayable, which I don't understand.
I fall under that category, sorry. I run short-lived fortresses usually, so it's cool.