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Messages - Fensfield

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1
DF Modding / Re: Stonesense - Official thread - New version out, 2.1
« on: September 06, 2010, 03:43:06 am »
A new release, and on my birthday, too o.o

Thank you XD

2
DF Modding / Re: Stonesense - Official thread
« on: September 01, 2010, 10:37:54 am »
Whelp, try as I might, I can't seem to get Stonesense to connect to DF.

I'm using DF 2010 (version 31.12), and after an initial failure and reading around some, I replaced Memory.xml with the one linked on the first page of this thread.

Using OpenGL as the renderer results in flashing between the Welcome screen and 'Connecting to DF...', all the other renderer options merely sit at 'Connecting to DF...'

Here's the contents of the logfile (from a single attempt, all the other entries are much the same):
Spoiler (click to show/hide)

'Anyone able to help?

Oh, right, and DF's running on Windows 7 Ultimate (64 bit)

3
DF Suggestions / Re: let trees grow taller than 1 z level
« on: May 03, 2010, 05:53:48 am »
One of DF's long..ish (though far from the longest) term goals is to rework trees into multi-tile jobs, growing multiple z-levels tall. In some cases, freaking massive in fact.

It's one of the prerequisites for the eventual shift for elves from forest-floor dwelling hobos to full fledged tree city builders.

4
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 01, 2010, 02:56:24 pm »
I know that 'Inside, Dark, Underground' protects dwarves from dying of exposure in extremely cold biomes like glaciers, but can the same be said of 'Inside, Light, Above Ground'?  That is, say, is an above-ground tower-fort on the ice viable?

5
DF Gameplay Questions / Re: Tunnels and Merchants?
« on: April 29, 2010, 04:44:49 pm »
Oh?  Under what circumstances?  Certainly, the elves were disinclined to arrive by tunnel - only to leave by it.  Despite tunnel access being open and surface not, they still arrived on the surface.

.. Does it have anything to do with this being an abandoned goblin tunnel, I wonder >.>

6
DF Gameplay Questions / Tunnels and Merchants?
« on: April 29, 2010, 04:23:58 pm »
Well, I tried searching, but looking for worldgen tunnel topics on this forum is like looking for a needle in a haystack so.. I give up.

'Anyone know if merchants will spawn at underground map edges if there's a tunnel construction on the map from worldgen (0.31.03), and a Depot they can path to from there?  And if so, under what circumstances?

Also, where'd the wagons go? o.o

7
DF General Discussion / Re: DF Accelerator
« on: April 23, 2010, 04:04:31 pm »
Out of interest, what role does switching off the intro play in the process?

8
DF General Discussion / Re: 2D or 3D Fort Design
« on: April 23, 2010, 12:23:44 pm »
Sorry, got dragged off to my grandmother's soon after posting.. now thieving wireless from her neighbour >.>

But anyway, I've been considering trying to hybrid it.  2D-primary, building the fort around 1-3 z-levels or so, but using other z-levels for the sake of sheer grandeur, with, as someone suggested above, multi-z-level vaulted dining rooms, two z-level tall corridors, and so on and so on.

...Though I still Really want to make one built around a massive, open-to-the-sky chasm.

9
DF General Discussion / 2D or 3D Fort Design
« on: April 22, 2010, 05:46:25 pm »
Mostly just polling opinions for my own curiosity, but, how many people prefer to make heavy use of z-levels over large, primarily horizontal forts?

Lately I've taken to building my forts rather vertically, around a central column some 30 tiles wide that serves as a temporary fortress until the larger fortress around it has been dug out, and then as trade stores, defences, and military supply.  .. Also developed a nasty habit of digging out a chasm or sorts around that.  Both central column and later fort divide up into industrial levels, residential, military, service, etc..

The only point of problem with using vertical designs is it chews on the new burrows.

10
DF Gameplay Questions / Re: Water Pressure.. Quirk?
« on: April 16, 2010, 09:29:41 pm »
Ah o.o

Well, thanks then.  I'll probably use it for a lower-level well.

11
DF Gameplay Questions / Water Pressure.. Quirk?
« on: April 16, 2010, 08:44:28 pm »
Me again, this time with a question about water pressure:

http://mkv25.net/dfma/poi-22813-theoddity

Why is my cistern not filling to the same water level as the lake outside?  It filled to one level lower after I opened the flood gates on the bottom level, despite the massive weight of the water surrounding.  Closing the gates for a few moments then re-opening them achieved nothing, too.

Is there a way to make it fill further without digging through the upper walls?  Will it stay this way if I leave the floodgates open permanently?  If yes on the latter, I may take advantage of this for a bit of secure well access but.. still it's a quirk I'd like explained all the same.

12
DF Gameplay Questions / Re: How to avoid starting on ice?
« on: April 15, 2010, 05:08:28 am »
And the biome selection worked perfectly.  Thanks again.

http://mkv25.net/dfma/map-8483

As promised.

13
DF Gameplay Questions / Re: How to avoid starting on ice?
« on: April 15, 2010, 04:53:47 am »
Thanks!  I tried relying on the variance but to no avail, but I didn't think to try the biome selection..  and sure, hang on, I'll upload it to DFMA.

14
So I've just found this perfect map to build my fort on in the new release, I'm going to make it exactly what it is: a small, caldera-isolated Dwarven civilisation's gateway to the rest of the world.

There's a nice lake with a perfect point for a bridge to the wooded lands across from the mountains, and the world beyond.. but the lake starts frozen.  And my dwarves always decide they want to start right on top of the ice.  And then the lake melts before I can evacuate the starting goods (which was a pretty reasonable amount of stuff, frankly).

So help! x.x   How do I make my dwarves start somewhere that WON'T inevitably liquidate and either drown them all or just deny them their starting kit?

Also, is there a way to tell exactly which civilisation a settlement belongs to before embarking?  While I Think I have the isolated one selected, there are three Dwarven civilisations in the same area.

15
DF Gameplay Questions / Re: Save File Not Recognised?
« on: April 13, 2010, 05:27:22 am »
Checking...

Yep, the save folder is in the right place, no extra layers or anything like x.x

Any other ideas?

EDIT: Stuck a copy of the old save in the new version's save folder while world-genning a new world to see what would happen.. it wrote right over the old save like it wasn't there o.o

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