72
« on: January 25, 2009, 05:04:12 pm »
I'm on a long, thin map, attempting to create a tower fortress in/over a large, freshwater lake. It comprises three biomes - two lake, one forest, all three marked temperate.
Now, on arrival, I discovered carp.. lots of them. Not a good thing, but I pressed on, only for the entire map to be unexpectedly inundated with snow, freezing everything from later autumn to early spring, killing the carp in the process.
Thus, I revised my plans - rather than trying to use obsidian, I would come from below, digging a tunnel through the ice with each successive winter and working on the above ground preparations during the thaw periods. All went well.. and then the freeze didn't come during the second year late autumn, leaving me more than a little perplexed. So I quietly worked at the above ground, hoping it'd freeze eventually.. and it did, mid-winter, so I quickly set to work - only to have the lake un-freeze with only ten tiles of tunnel complete before it was even late winter.
Why the sudden change in freeze patterns? o.o I've never seen this before; not only did the freeze come half a season later than predicted, but it lasted a Very short time compared to the previous year, and only the lake biomes froze this time while the forest ( which froze last year ), remained the same. In previous games, freeze patterns were pretty constant.. or seemed to be.
So is there something I missed? Is there some factor that governs whether or not a biome freezes, and for how long? And, indeed, though I seriously doubt it - some way of influencing it? The version I'm playing is v40d(9).