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Messages - MC Dirty

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631
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: December 19, 2010, 12:50:58 pm »
I would like dedicated blocks so it doesn't waste space. That's pretty much it.
Projects can never be difficult or giant enough. It would also make it way too easy and much less interesting. If everyone could build a 4-bit adder, what's the accomplishment in doing so?

632
Creative Projects / Re: Vester Draws Things, Part 2
« on: December 19, 2010, 12:45:46 pm »
<deleted>

633
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: December 19, 2010, 10:47:06 am »
Redstone really needs a dedicated blocks for some things... like an inverter and a booster so you don't have to wrap your head around those torch configurations.
What? You want it to be easier? What kind of dwarf are you? Pff...
Inverters are ridiculously easy.

I prefer the second setup because you need less redstone. You just connect redstone dust to a block and put a torch at another side of the block, either on top of the block or to the side of it. If it's to the side, you need to connect the torch to the block.

And a booster has nothing to do with redstone circuits. You can make a minecart booster without a single redstone dust.

Oh sure, there are very complicated gates, like ones where you can actually store information. Like, you press a button and even when the button gets deactivated again, there's still an "ON" signal stored somewhere, i.e. sequential logic. I really don't understand how those work. But normal minecart tracks with multiple stations really only need inverters or maybe an AND or OR gate.

Edit: Actually, the most basic memory setup is pretty easy to understand. All you need to know is how inverters work which is not that hard.
Adders, however, are annoyingly difficult to understand.

634
Play With Your Buddies / Re: Let's Blindly Play Mega Man 3
« on: December 19, 2010, 10:26:46 am »
<deleted>

635
DF General Discussion / Re: Dwarven sing-a-long!
« on: December 17, 2010, 07:08:41 pm »
<deleted>

636
DF General Discussion / Re: 16 New Domestic Animals, eh?
« on: December 17, 2010, 06:11:26 pm »
What many of you forget is that if Toady does something, he does it right. We know we'll get sheep, but only one kind of sheep? Probably not, seeing as there are quite a number of different sheep out there. He didn't put in a generic "small fish", so why should he put in a generic sheep? Same with chickens and pigs, really.
Just because he'll introduce 16 new domestic animals doesn't mean that they are all radically different.

637
DF General Discussion / Re: Vegetable Oil?
« on: December 17, 2010, 12:15:33 pm »
MUST MOD IN PHEONIX MEGABEAST!!!!!!!!!!!!!!!

You realize, then, that you give DF players everywhere an easy phoenix to tame?
Phoenixes tend to be on fire/be involved with fire.
With this in mind, do you want to tame the phoenix?
Yes.

638
DF General Discussion / Re: Dwarf Fortress Review
« on: December 17, 2010, 11:54:22 am »
Max White basically said it all, especially the one with "my computer can run Crisis" annoyed me, too.

Another thing: Get a better mic or experiment with Noise Removal. It's an option in Audacity and it should increase your audio quality quite a bit. Secondly, yeah, I would have preferred to see a bit more of the game. Also, tilesets make it a lot easier for people to get into the game, so you should have definitely used one. Not for all of the footage since there are some hardcore roguelike-fans out there who would definitely enjoy Dwarf Fortress and who like ASCII graphics.

All in all, you should have used game footage that shows off what you're talking about. Like, for "huge and impractical projects", you could have shown a screenshot of Copperblazes, Razorlength (the computer in DF) or a video of a working Orcsicle Maker. When you were talking about the tilesets, let the next twenty second of gameplay footage be with a tileset, when you're talking about the ridiculous amount of Cat, show the local cat dwarf with his 10 pets following him around and so on and so forth.

639
Maybe this was all a plan for him to get our addresses and then use his crazy monk kung-fu to go door to door beating up everyone of us.
Nah, don't think that's true, that would be ridicul-OHMYGODWTFMONK?! *dies*

640
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641
298. You don't see anything wrong with the unit of mesurement(?!) used in sgin 295.
Fix'd.

299. You boycot Santa Claus because he's employing Elves.

642
DF General Discussion / Re: How many people you know play Dwarf Fortress?
« on: December 14, 2010, 05:22:18 pm »
I only know one guy, He's only just introduced me to it though. I intend on sharing it with some friends to see what they think  ;D
Well then, welcome to this wretched hive of scum and villainy. And magma. And plump helmets. And ridiculously complex death traps.

643
292. When somebody recommends you play a game called rouge, while playing if you think it is a dwarf fortress-like.
There's no game called "Rouge". Rouge is a cosmetic powder. Rogue, on the other hand, is the game that defined the "Roguelike" genre.

644
280 - you can quote toady better then a priest from the bible
281 - you worship Footkerchief as saint for for knowing each and every peace toady has ever posted.
282 - you have a statue garden
283 - you live only on strawberries and plumphelmets because animals would murder your fps.
284 - said strawberries grow in 5 meter deep pit that is roofed with green-glass blocks.
Fix'd.

285 - You are in awe over people who get more than 5 berries from a bush.

645
DF General Discussion / Re: How many people you know play Dwarf Fortress?
« on: December 13, 2010, 04:53:45 pm »
<deleted>

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