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Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 05:36:12 pm »
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That's not a spring, that's an elevator. A spring is spamming rotating planks to one unbound plank. It's hilarious and extremely uncontrollable.One unbound plank first then attach a rotating plank to it.I like making plank god. People think you're making an elevator, but eventually it turns into a spring and then becomes sentient and kills everything.
Please tell me how to make the springie? I can't figure it out
I could be wrong, but I'm pretty sure drawbridges don't stop the pathing process. It's like the old problem with forbidden/pet-forbidden doors where tightly closed, forbidden doors stop pathfinding while every other combination actually doesn't, regardless of whether the creature can actually go through them.or you just use magma to get rid of your garbage.
Perhaps someone could experiment what happens when you wall of almost all of the outside world and wall of every carvern. Just to see whatever those large empty zones are doing anything for the lag.
I noticed an FPS jump when I walled off a cavern. I'd honestly suggest putting in drawbridges to block off caverns when you aren't using them, not to keep out monsters, but to stop the pathing.