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Messages - MC Dirty

Pages: 1 ... 52 53 [54] 55 56 ... 94
796
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 05:36:12 pm »
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797
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 05:06:27 pm »
<deleted>

798
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 04:09:50 pm »
<deleted>

799
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 03:48:53 pm »
<deleted>

800
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 30, 2010, 03:32:02 pm »
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802
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 29, 2010, 03:46:32 pm »
<deleted>

803
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 29, 2010, 02:54:43 pm »
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804
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 29, 2010, 02:17:58 pm »
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805
Other Games / Re: Transformice: The Anvil God Hungers
« on: June 29, 2010, 08:21:26 am »
I like making plank god.  People think you're making an elevator, but eventually it turns into a spring and then becomes sentient and kills everything.

Please tell me how to make the springie? I can't figure it out :P
One unbound plank first then attach a rotating plank to it.
That's not a spring, that's an elevator. A spring is spamming rotating planks to one unbound plank. It's hilarious and extremely uncontrollable.

806
or you just use magma to get rid of your garbage.
Perhaps someone could experiment what happens when you wall of almost all of the outside world and wall of every carvern. Just to see whatever those large empty zones are doing anything for the lag.

I noticed an FPS jump when I walled off a cavern.  I'd honestly suggest putting in drawbridges to block off caverns when you aren't using them, not to keep out monsters, but to stop the pathing.
I could be wrong, but I'm pretty sure drawbridges don't stop the pathing process. It's like the old problem with forbidden/pet-forbidden doors where tightly closed, forbidden doors stop pathfinding while every other combination actually doesn't, regardless of whether the creature can actually go through them.

807
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 28, 2010, 06:16:01 pm »
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808
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 28, 2010, 05:46:05 pm »
<deleted>

809
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 28, 2010, 05:23:17 pm »
<deleted>

810
Play With Your Buddies / Re: Let's Play Master of Orion 2 (BLIND)
« on: June 28, 2010, 04:06:01 pm »
<deleted>

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