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Messages - catpaw

Pages: [1] 2 3 ... 16
1
DF Dwarf Mode Discussion / Re: Mind = Blown
« on: May 21, 2014, 01:07:14 am »
Its actually called "Slaves to Armork" anyway.

2
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 19, 2014, 03:57:47 am »
Dependent variables never go on the X axis, in any field, or colloquially.

This is wrong. You should study economics to get some.

The classic price-demand curve is classically printed with price on Y-axis and demand on X-axis. Yes we know it against mathematical custom, but this curves are so much in custom that way around any efforts to change it (there has been one if I recall correctly) failed.

Anyway, then there are curves where both variables are cross dependent anyway like the IS-LM model.

3
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 19, 2014, 03:50:01 am »
Batman is much cooler than Spiderman anyway.

4
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 16, 2014, 01:52:02 pm »
Let me rephrase that so you understand it, just because you have common ground does not mean that communication is going to be successful. Whatever successful means, since you cannot not communicate anyway.

5
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 16, 2014, 06:22:41 am »
I meant something along the lines of "amount of content successfully transferred." Not actually that fuzzy, although maybe the word choice was.

You monster! Using ill defined words choices! You can't say the concept is defined well, just the words weren't when you whole argument is the well definition of words.

As in, the more standardized you are, or the more common ground you have:
A) You transfer more stuff successfully.
B) You transfer it all more quickly and with fewer confusions and errors along the way.

Are we ambiguous again? You will have to differ between necessary and sufficient conditions if you'd want to be exact which you aren't

6
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 15, 2014, 11:47:53 pm »
This is a classical philosophical question, where do categories come from and how can two persons ever be sure to mean the same thing with a category. Every definition of a category uses other categories. And the classical example here is colors.

I advice to take some philosophy classes if you are that kind of person that thinks to know everything better. After a few years you *will* discovers you know nada.

for example:
Quote
"The meaningfulness and/or efficiency of communication is directly correlated with the degree of standardization and common ground amongst the involved parties."

Define "meaningfulness", what a dizzy concept.

"effiiency?" This very thread is the opposite example of efficiency. 10 pages about a thing that before involved parties had never a problem of misunderstanding with? And in the first pages most clearly stated there is a common understanding what is actually ment, albeit the literal semantics might not be fully correct. Whats the result of this thread, people think all involved parties are donkers? Directly proportional to the amount of posts herein?

7
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 15, 2014, 04:20:38 pm »
https://www.youtube.com/watch?v=1a8pI65emDE

It is also wonderful example about the discussion of definition of a chicken-egg? Albeit we all used the word egg hundrets of times, and made graphics with eggs without that thought about it.

8
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 15, 2014, 03:52:41 pm »
A standardization is use of language. Take that. The egg was not before the chicken!

9
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 15, 2014, 12:25:30 pm »
Ugh can we just go back to threads involving finding new ways to cause cruel and unusual punishment in the game like we normally do?

... Making your dwarves build a "3D" model of a graph that GavJ would consider correct?

Impossible, the learning curve is too steep for dwarves to build. Or the skylimit without hacking it.

10
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 14, 2014, 07:29:25 am »
Man, are you guys and gals still debating this?

11
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 12, 2014, 05:45:21 am »
x-axis: progress within the game
y-axis: amount of stuff the game expects you to learn at once to reward you with a feeling of accomplishment.

DF is in that graph very steep, however you call it, in the beginning as you need to know a lot of stuff to have your fort surving somewhat, while there are a few things you can ignore at first and master later, like aquivers, minecarts or lava pistons.

The "learning curve" would be much more shallow if there would be a campaign with mostly already running forts which ask you do accomplish the one or other thing.


12
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 12, 2014, 02:07:57 am »
It is not just games. For example I remember hearing the term "learning curve" used that way also for english as foreign language. "It is shallow in the beginning and steep later on" As in easy to get into since english does not have gendered articles like most other languages but difficult to master as for example the illogical use of prepositions. That would btw. a life filling task for GavJ, spending your time at the airport and everytime somebody says, he or she is getting *on* the plane, to correct them that they most likely actually want to get *in* the plane, since it is going to be kind of windy on it. When there are no guests around, tell the airport, that it is not "boarding" the plane, as since centuries there is no board involved, but people are using a ramp, so its "ramping" the plane.

In fact, I don't even know what the proper term would be. "Shallow learning curve" wouldn't be correct, since you are not learning more when playing Angry Birds, you just need to learn less. "teaching curve" also wouldn't be correct, as DF is quite bad at teaching you what you need to learn - you'll mostly need an external tutorial to come by. "stuff you need to learn to keep enjoying the game" would getting closer, but maybe some dude enjoys watching the dwarves die outside without doing anything?

Language is fuzzy not just because people are idiots, it is also fuzzy because our world is fuzzy.

13
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 11, 2014, 04:11:54 pm »
Ok. In other news, I'm gonna start up a colloquial usage of "proton" that actually means "electron" and vice versa. Physicists can just shove it.

Electrical engineering does exactly this since ever. Due to convention colloquially assuming electric current to consist of positive charges flowing from + to -. 

14
DF General Discussion / Re: DF has a SHALLOW learning curve
« on: May 11, 2014, 12:00:48 pm »
So the "lowest common denominator" to all this is, sometimes idioms are not semenatically correct but we understand them because they are idioms, and the lowest common denominator is always one.

15
Its quite plausible to have pathing base on the temperatures of the tick before. So pathing can be done while temperature is done in the main thread. This is of course imples to have a copy of the whole dataset tick by tick*. Just add the very first step for dwarves to not set into stuff that burns them instantly.

Personally I'm a hugh fan of immutable datastructures anyway. This makes next to other benefits multi-access much easier. Its sometimes just not the most effective to copy the whole thing just change one value... I for one just accept this possible perfomance loss.

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