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Messages - thunderclan

Pages: 1 ... 49 50 [51] 52 53 ... 88
751
Kill Human Shopkeepers then steal their money.  ;D

752
Roll To Dodge / Re: Super RTD! Turn 95: Here be demons.
« on: August 16, 2009, 12:06:14 pm »
Name: Zieg
Power: Shapeshifting
Origin: Zieg discovered his ability to assume the shape of other living things early in life. Being imprisoned by SHIELD just a few years later and recently broken out has left him with very few shapes he could assume.

Don't think this could be called too overpowered since I have to search out new creatures or people before I can copy their shape.

My action is to go through my mind and look for any shapes that survived the time in SHIELD's prison.

753
DF Dwarf Mode Discussion / Re: Worst embark ever?
« on: August 16, 2009, 02:05:51 am »
Embarked and moments later lost all my booze to Mountain Gnomes. Went to start digging and the miner discovered the Giant Cave Spider.

Drafted the remaining 6 and watched them run off to fight some chasm creatures. They didn't survive long between the Spider and the other creatures.

754
I'll take rulership of Djenni if no one else wants it. Rename it Four Trees and use it to build up our army.

755
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: August 14, 2009, 09:43:40 pm »
16th Limestone

Newb sat patiently as the Dwarven Merchants unloaded their goods. She had already seen several bins full of bars and gemstones being lifted off the wagons and was eager to see what other marvels the Mountainhomes had sent this year.

The Trademaster rose from her chair as the Head Merchant Rith Tombsword walked over to her. "We've brought quite a few useful things this year." Rith said as the Liason passed into the Fortress.

"We brought your order for various metal bars, blocks and cut gems and by the looks of things you have need of all of them. We also have several bins of Giant Cave Spider Chitin."

Newb smiled as all of the fortresses building crews would be well stocked for the next year. "We have our usual bins full of junk we've taken from the Goblins as well as some skull totems. I don't understand why this junk is so valuable in the Mountainhomes."

"For some reason the Nobles like collecting it. They pay well though so we all profit from the Goblin's loss." Rith answered as he inspected the piles of Goblin clothing. "We'll leave you our entire load in exchange for about half of this stuff."

"Done." Newb agreed as the 2 Dwarves shook hands.

756
DF Dwarf Mode Discussion / Re: Extremely pretentious craftsdwarf
« on: August 14, 2009, 12:15:57 am »
I find it interesting when other civilizations start featuring your artifacts in their images.

I took a brief trip to Adventure Mode today as a Human. Walked around the town looking at the images on things and discovered that the Humans had apparently decided to feature one of my current fortresses artifacts (A Larch Bracelet) on their silver coins.

757
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: August 12, 2009, 09:31:50 pm »
On the 27th of Hematite construction on Mansionbrimmed Manor was started.

The first floor is nearly done (not counting elements that will be added later like windows and pillars and such). The second floor will be bedrooms.

758
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: August 06, 2009, 05:36:42 pm »
Not much going on at the moment, mainly clearing Goblin junk and trees off the site of the next big building project. A few small pieces of news though.

A child went secretive and created a larch earring named Lashchamber.
Spoiler (click to show/hide)

The Humans returned and the wagons bypassed us because I'd forgotten that forbidding a type of stone also forbids things that are made of that stone...like our Trade Depot. The remaining merchants brought a few bars of metal and a barrel of fisherberry wine. I took it all and gave them a ton of Goblin Junk.

759
It was an Honor to fight you Rysith. I look forward to the day when we can cross swords in the Arena again.  :)

760
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 31, 2009, 10:34:05 pm »
I wouldn't think so but then again I didn't even know that was possible so who knows.

761
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 31, 2009, 08:27:31 pm »
I'm pretty sure I'd completely screw up a massive sewer system but it could be an interesting thing to try and add to Mansionbrimmed Manor once I get around to building it.

762
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 31, 2009, 06:46:19 pm »
Some died on impact while others were only mildly wounded by the fall. Neither really matters though due to my savescumming to avoid losing important (Needed for me to have any hope for the plot to continue) Dwarves.

In a related note the Waterfall is working perfectly now. And now I know how NOT to build an artificial triple waterfall  ;D

763
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 30, 2009, 08:51:01 pm »
On the 1st of Hematite the Siege Engineer Hexed Sabreroots and Dungeon Master Zasit Bridgedsold were married.

Didn't even know Nobles would marry non-Nobles.

764
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 30, 2009, 01:26:23 pm »
Beats me, but it wouldn't be the first thing I've written here that isn't actually possible.  ;D

765
DF Community Games & Stories / Re: Flamebanner (Community Fortress)
« on: July 30, 2009, 02:12:55 am »
A Blackbear stole some of our alcohol! I guess we'll have a drunk bear running around now.  ;D

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