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DF Suggestions / Law and Justice
« on: April 23, 2010, 11:17:40 am »
Currently dwarven justice is somewhat... arbitrary, with sentences apparently assigned randomly and the fortress guard immediately striking down a dwarf even if all he's done thus far is break some furniture. I'd like to propose an alternative system.
* Tantruming/berserk dwarves generate an 'Arrest Miscreant' task for the Fortress and Royal Guard, which involves either a Persuasion or Intimidation skill-check; this could be selectable in their entry in entity_default. They only fight if it fails, and the guard stops attacking once the suspect is stunned or unconscious and conveys them to the cells. A medically-skilled dwarf can attend them there if necessary. If the guards get to them before they actually do any damage and pass the skill-check, the dwarf calms down immediately. Arrests should also be tracked in the same way as kills.
* Three new noble responsibilities for judge, defence and prosecution, and raw entries for minimum and maximum punishments. The exact punishment imposed should depend on the judge's personality and on persuasion rolls by the criminal themselves, the defence and the prosecution, made during a trial. If "violation of production order" is going to remain something dwarves can go to jail for, stockpile records should also affect it; if the necessary materials are absent, the dwarf should be acquitted.
* All the above could also apply to thieves, kidnappers or even ambushers and "Uninvited Guests" with the creature tag for intelligence, depending on the entity settings for ethics. Caravan guards should also be subject to arrest and trial if they use what the local community considers excessive force, with an effect on diplomacy if things go bad.
* Tantruming/berserk dwarves generate an 'Arrest Miscreant' task for the Fortress and Royal Guard, which involves either a Persuasion or Intimidation skill-check; this could be selectable in their entry in entity_default. They only fight if it fails, and the guard stops attacking once the suspect is stunned or unconscious and conveys them to the cells. A medically-skilled dwarf can attend them there if necessary. If the guards get to them before they actually do any damage and pass the skill-check, the dwarf calms down immediately. Arrests should also be tracked in the same way as kills.
* Three new noble responsibilities for judge, defence and prosecution, and raw entries for minimum and maximum punishments. The exact punishment imposed should depend on the judge's personality and on persuasion rolls by the criminal themselves, the defence and the prosecution, made during a trial. If "violation of production order" is going to remain something dwarves can go to jail for, stockpile records should also affect it; if the necessary materials are absent, the dwarf should be acquitted.
* All the above could also apply to thieves, kidnappers or even ambushers and "Uninvited Guests" with the creature tag for intelligence, depending on the entity settings for ethics. Caravan guards should also be subject to arrest and trial if they use what the local community considers excessive force, with an effect on diplomacy if things go bad.

