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Messages - Cheshire Cat

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361
DF Dwarf Mode Discussion / Re: Stupid coal tricks
« on: March 02, 2009, 09:50:02 am »
you dont even need the water to do the goblin killing. just take up the idea someone mentioned earlier of doing a looong hallway of these. when an invading force is in the hallway open the walls. wait. then close the walls up again to reclaim all the iron armor, which if things went as planned will be the only thing left.

the bonus with this is that you can do it to the elf caravans.

also, i have never actually ever gotten trolls, ever. though the first one to break a floodgate would get incinerated.

362
DF Dwarf Mode Discussion / Re: Spirits of fire
« on: March 02, 2009, 09:41:30 am »
i would guess not, just perhaps have the hfs or the mountain range in your local area. dwarves have access to the entire world history when they do engravings, but i think they only engrave about figures and events from the local civs around them. so i guess if the hfs is near you, or in the same mountain range, you can get the engravings about it.

363
DF Suggestions / Re: Underground Diversity
« on: March 02, 2009, 07:40:44 am »
@othob rithol -

i like your idea about the general worldgen feature thread. it feels a little like we have allready talked the death out of the underground, and we cant keep suggesting new things till we find out exactly what toady is sticking in the next version. in addition, a lot of things that have come up have had to be excluded as they do not fit the underground.

also, you have done an awesome job organizing and policing this thread. much appreciated.

364
DF Suggestions / Re: Gigantic turtles
« on: March 02, 2009, 07:31:18 am »
[PEPPY]: Fox! do a barrel roll!

i cannot read those words without remembering the feel of a snes controller.

also, ive been trying to get ahold of a copy of godzilla, the original Japanese version, for ages. it was made as a big budget top end film for japanese cinema, but when they released it in america they cut it to peices and reshot a lot of footage of an american reporter character to give the US audiences someone they could empathize more with. it was released as a B grade monster movie in american cinemas, and did well as that was what was popular at the time. but the original was quite a bit more then that.

i have seen THEM! though. thats the giant atomic ants movie, which in 1953 was the first film ever to invoke radiation as the cause of making nature huge and pissed off. if you played fallout 3 there is a quest that parodies it. that was a good film. i liked the end, it had the US military with its ww2 era jeeps, rifles and flamethrowers clearing stormwater drains of massive ants.

also, any creature movie with ray harryhousen doing special effects was awesome. he gave us many DF creatures, including the bronze collosus.

365
DF Adventure Mode Discussion / Re: Important Old-Fort Queries
« on: March 02, 2009, 07:18:58 am »
you can climb stairs or go up ramps while underwater. you can also climb down them to get below the surface. i used this to hide my adamantium gear in a fort i made a very long time ago, you had to jump into a pool, swim along a short underwater passage hidden at the bottom, then up a short set of ramps into a hidden room, which had an alternative exit.

if you are going to play around with that then make sure your underwater bits are very short, the normal df races cant live long without breathing.

also consider opening sealed rooms or collapsing bridges with caveins activated by levers and supports, as well as simply hiding entrances underwater, and forcing the adventurer to find ways to empty the resovoir to get in.

you can cage and release beasties using levers, but things you have tamed will die on abandon, and the caged creature must have a name or it dies as well. you can name them by feeding them dwarves or pets.

adventurers can see through grates, bars, and fortifications, pretty sure they would be able to see through windows. im going to test this though.

be very sparing with waterfalls. they are pretty nice, but slow things down horribly.

good luck with the fort, ive been hanging out for some decent places to go adventuring in for ages, and the traps and attactions thread has been grinding along ever so slowly.

366
DF Adventure Mode Discussion / Re: Um, Animal-man invasion?
« on: March 02, 2009, 07:09:56 am »
i remember someone posting a thread a while back about first encountering something like this, and how the demon civ leader died from the burning pile of chasm creature corpses it was standing upon. the demon having fireballed everything in sight and been caught inside amongst the flaming bodies of its enimies.

367
DF Adventure Mode Discussion / Re: Your starting build?
« on: March 02, 2009, 07:05:17 am »
Skilled Weapon of Choice
Skilled Shield
Competent Armor User
Wrestler
Swimmer

this, only novice swimmer. its all you need to be able to jump into water without drowning, and i train it the rest of the way. wrestling and armor use seem really importan to surviving your first few encounters. that and some redshirts. get legendary throwing or swimming and most people will come with you.

368
oh yeah, reminder about monsters you may want to cage to make problems for people -

- any tame animals die on abandon
- named things in cages will be loose, unless the cage is placed as a building

so, if you bag yourself a GCS or a sasquatch, you need to feed it a dwarf or a pet so it gets named, then you can cage it and it will survive abandon. you can do this with creatures that are not allways aggressive and it seems to turn them bloodthirsty - ive been catching two humped camels and they are killing machines once they get a taste for dwarf flesh. just pit an otherwise benighn nontame animal with a war/hunting dog, and after your creature kills the dog recapture it and cage it behind a lever activated door to craft interesting adventurer experiences.

369
DF Dwarf Mode Discussion / Re: Spirits of fire
« on: February 27, 2009, 07:28:33 am »
i did not know about that engraving.

that is awesome.

370
isnt it good the hammerdwarf is dead? this way he cant beat the last few survivors to death for not making more green glass cups or brass doors. because that would be an extremely silly way to have your last free dwarves end.

371
DF Dwarf Mode Discussion / Re: n3d halp - Dwarfs well... I got screwed :(
« on: February 26, 2009, 09:53:43 am »
sadly you cant make crafts out of dwarfs if you are playing dwarfs, its a tag in the raw files somewhere. take the tag out and its ok though. this fort is awesome.

372
DF Dwarf Mode Discussion / Re: making the transition...
« on: February 26, 2009, 09:45:04 am »
hah, i have that problem as well, worse currently because of being in a treeless biome. been ordering all the wood i could get from the caravans, which was ok. just recently though i seem to have exceeded the critical mass of barrels required for my current population, and now all my furniture stockpiles are overflowing with them. Oddly enough though, booze now seems to be lying around all through my stockpiles without containers to hold it. the dwarves also keep dumping buckets of water in the food stockpiles. this is confusing me.

373
Creative Projects / Re: The birth(and eventual death) of a roguelike
« on: February 26, 2009, 09:38:41 am »
yarr, but for the rest of us who dont have the stamina required to learn c as a hobby, then game maker is a nice option. the executables you output with it wont be nearly as fast as doing things in c, but if your inexperienced then its easy to make pretty looking and reasonably functional stuff. also, nice going there with what you have put together so far, its looking good.

374
Creative Projects / Re: I Am Drawing Stuff
« on: February 26, 2009, 09:33:23 am »
hahahaha. oh that made me laugh harder then it should have.

my sister brought a bunch of wrestling masks with her back from south america, along with some film she took of a match she went to. i can now imagine a large mexican guy in a wrestling mask standing opposite a tentacle demon in a little ring surrounded by a cheering croud.

go legendary wrestling skill! DF should totally have luchador masks as an equipable item for wrestlers. wait, i can mod that in, cant i? hooray!

375
Creative Projects / Re: The birth(and eventual death) of a roguelike
« on: February 24, 2009, 01:37:46 am »
there was a freeware program out ages and ages ago called game maker that we used in high school programming classes to quickly and easily make pretty complex games using 2d graphics. you could even stretch it and do 2.5d games like doom and duke nukem 3d if you were knowledgeable enough.

a quick search reveals its still out there, though its no longer anything like the beast i once knew, it seems whoever is running it now is doing so to make a profit, through posting the games people contribute in a browser window.

heres the link http://www.yoyogames.com/make

i made a pretty extensive top down multiplayer shooter with this around 5 or 6 years ago, its very easy to use, extremely adaptable, and if you dont want to write using its fairly robust programming language, then you can use little drag and drop icons that represent the standard programming constructs, which should be enough to get a roguelike game off the ground. when i used it you could make games multiplayer over network, though learning how to code for that was a but much for me back in high school.

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