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« on: February 21, 2009, 11:48:00 pm »
my current fort is my largest ever at 190 dwarves, and i almost wish i had more. i do what other people have talked about, and check every new migrant, and change their work preferences depending on what i need or want. i tend to put effort into making a few dwarves very skilled, like all of the metalworking skills and gemcrafting, etc. ive also got three fulltime fisherman and four fulltime hunters, all of which are legendary in their respective skills. i made the mistake of drafting one of my hunters to take down a kobolt and couldnt deactivate him as he instantly became a champion. i have a tonne of bone carvers going around the clock turning all the bones and skills from the two humped camels, sasquatches, black bears and giant eagles my hunters bring in, along with several butchers who can barely keep up.
i have a stack of planters, leatherworkers, clothiers and tanners, who make up the bulk of my dwarves. lots of them are legendary, and they are allways constantly working. i have to turn the fields off most of the year because i get way too much food with the fishing and hunting.
there are also 15 dwarves who only smelt the ridiculous amounts of ore i bring in, and several dwarves who spend their entire lives just making things like doors or stone blocks. until recently i had only 6 champions for my entire military and fortress guard, everyone else i had to spare was busy making my latest megaproject. ive now managed to get nearly all my planters etc to dabbling in weapon or armoursmithing in anticipation of more fey moods.
if i have a number of dwarves doing nothing, and am at a loss, then i get them to clear all the stone out of my fortress. you only need a single channeled square designated as a pit, and you can dump an infinite amount of stone into it. the economy and constant employment means even the few peasants around the place are millionaires.
ive also never used the manager screen, i prefer to just have all my workshops laid out on the one level, with workshop profiles restricting some to only legendary craftsdwarves. i keep the stockpiles arranged above and below with a system of locked doors so i can restrict access to more valuable materials.
i think the point of all this bragging is its possible to keep everyone in a massive fort constantly occupied. if you pick and industry and get it going autonomously before moving on you will soon have a massive fort which can buy out the entire contents of every caravan. in my case, just a few hunters and fisherman, or even just importing lots of meat and fish, created enough bones to keep a ludicrous number of workers going around the clock right from the start. if you get things organized enough its possible to keep up a constant production of complex materials like steel and clear glass which, once going, does not really need maintaining so long as the raw materials are in supply. i also planned ahead in creating bedrooms and workspace, so migrants allways have somewhere to live and work as soon as they walk onto the map.
the first and biggest thing is to make sure your dwarves have the right skills as soon as they show up as migrants, which is something people have allready pointed out, although i manage to get by without killing any of mine. my surroundings are somewhat hostile, and besides, peasants and soapmakers will skill up over time into whatever you want. the next is having readily accesible workspaces, with nearby stockpiles that make it easy for dwarves to pass items on to the next stage in production (eg, lye>potash>pearlash>clear glass) you can also just have dwarves who only do hauling from one stockpile to another to free up the craftsdwarves. anyways, ive ranted enough, i hope there are some things in my epic wall of text worth taking away.