Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cheshire Cat

Pages: 1 ... 25 26 [27] 28 29 ... 40
391
well, i dont know how civ generation works, but flooding the world with migrants of all races should make things interesting.


kudos to finishing up jplur, this thread has had far too many "oh dear disaster skip me plz" events.

also, is it possible to play as a dwarf civ but add things to the raws to temporarily allow them to make weapons/armor that would not normally be allowed for dwarves?

392
DF Dwarf Mode Discussion / Re: Most Valuable Non-Artifact?
« on: February 22, 2009, 02:54:32 am »
some of my masterwork skull totems go for a whopping amount of cash, depending on what the creature was. i think my sasquatch ones go for just over 1000 free from any decorations, wheras the cat and goblin ones are only 150 or so.

ive been saving some gold statues and an adamantine throne for when my gem setter and metalsmith get legendary. i accidentally set one of the statues with yellow diamond at only the base level because i had not realized my original legendary gem setter got stuck when building a wall and starved to death. my original legendary armorsmith and metalsmith were also killed by the hammerer. the offending noble got a loose titan in his bedroom for that. brass items on a copper free map indeed.

i also try and decorate my adamantine weapons and armor to the max as well. they allways end up with really boring pictures on them as well. there is something anticlimactic about a masterwork adamantine axe covered in bone decorations of the mayor getting reelected and a dwarf raising a pig tail sock.

393
DF Dwarf Mode Discussion / Re: Stupid coal tricks
« on: February 22, 2009, 02:47:49 am »
two questions -

1) is the steam in dwarf fortress currently as deadly as the steam in the old 2d version was?

2) does pouring water on this lignite-in-iron-bin device generate enough steam to be useful as a defense/weapon?

because ive wanted to do a steam based deathtrap ever since i read boatmurdered. something like floor grates that shoot deadly gusts of steam out of them.

394
DF Dwarf Mode Discussion / Re: Frozen lake fortress
« on: February 22, 2009, 02:39:05 am »
....

if this is what happened, then it sucks. ive allways wanted to try doing this sometime.

also, ive often wondered about having some kind of dwarf diving suit. made of finely stitched leather and reinforced with chainmail.

also, having ice in contact with warm stone that has magma on the other side of it will aparently melt the ice. so you could use this on a glacier map to make an artificial hot spring type lake, which would be very easy to make into a pretty decent underwater dome fort.

395
DF Dwarf Mode Discussion / Re: Amusing super weapons
« on: February 22, 2009, 01:27:11 am »
heh, ive never done the orbital weapon thing. i allways wanted my inventions to be sortof feasable given real world physics.

an interesting one i currently have is every single animal in my whole fortress thrown into a large pit. it may not seem impressive, but if i open the channel and route invaders in there then nothing will survive. even megabeasts will eventually pass out from exhaustion and get kicked to death by a horse. its so funny having a named horse who has killed a titan. next thing to face the pit of cute fuzzy death is going to be the HFS. im praying for spirits of fire, i think they are the only thing that has a chance. ive been quite surprised by this, it was originally ment to be a way for me to get rid of all my excess animals, but they have ended up getting rid of everything else.

other things i have done included huge flushing systems using massive aboveground resovoirs that sent invaders to the depths of my fortress. surprisingly many would survive and have to fight off the chasm creatures that would come into the drainage passage to see where all the water was coming from. that was funny.

another favourite is easier to do then the pit full of animals is a multi shot cavein device. i have several z levels of floor held together with supports, and a row of levers in a control room. i can collapse each level individually. used near a chasm anything that survives the rockfall often ends up swept into the depths by the cavein dust.

my last, and largest, is a dam i made on my current map which has a 30 z level cliff with a brook at the top. ive made a massive dam with passages and living spaces inside it. goblin sieges allways have a group appearing near its base, and i have little grated openings all over the valley floor where when i am done i can hopefully send giant high pressure pyramids of water shooting out of. since goblins dont seem to drown unless you have them in a filled room with a roof, i figure if i turn the water on then off quickly, i can perhaps launch them up into the air and drop them really fast. i hope water can do that. if not, ill just have to settle for the intersting high pressure water traps im making for adventure mode. 30 z levels of water is pretty fun to play with.

most of the ideas here are nice, but shadowloards checkerboard repeater is my favourite. i can totally see something like that as a dwarf fort defense. imagine the haulers sitting under an alcove at the bottom taking bets on who is going to go splat.

Urist: cmon, bowgoblin, bowgoblin, bowgoblin
*CRACK*
Domas: aha, a macelord! you all owe me three silver!
Urist: dawwww.

396
DF Dwarf Mode Discussion / Re: Spirits of fire
« on: February 22, 2009, 12:07:25 am »
have catapaults going constantly to train up some epic siege engine users. and get a siege engineer to make 100 or so ballista arrows, then a stack of parts for siege engines, then use the best quality ones to make a few catapaults/ballistas. if you want you can actually tip the ballista bolts with iron, steel or even adamantium. the balista is my favourite because it goes relatively straight down long narrow hallways and can penetrate multiple targets. never tried them against SoF before though.

also, pictured side on -

##########
#  ___I____  #
#  ___I____  #
#  ___I____  #

     &    &  &
###########

# = wall
I = support
_ = floor

Spoiler (click to show/hide)

397
DF Dwarf Mode Discussion / Re: making the transition...
« on: February 21, 2009, 11:48:00 pm »
my current fort is my largest ever at 190 dwarves, and i almost wish i had more. i do what other people have talked about, and check every new migrant, and change their work preferences depending on what i need or want. i tend to put effort into making a few dwarves very skilled, like all of the metalworking skills and gemcrafting, etc. ive also got three fulltime fisherman and four fulltime hunters, all of which are legendary in their respective skills. i made the mistake of drafting one of my hunters to take down a kobolt and couldnt deactivate him as he instantly became a champion. i have a tonne of bone carvers going around the clock turning all the bones and skills from the two humped camels, sasquatches, black bears and giant eagles my hunters bring in, along with several butchers who can barely keep up.

i have a stack of planters, leatherworkers, clothiers and tanners, who make up the bulk of my dwarves. lots of them are legendary, and they are allways constantly working. i have to turn the fields off most of the year because i get way too much food with the fishing and hunting.

there are also 15 dwarves who only smelt the ridiculous amounts of ore i bring in, and several dwarves who spend their entire lives just making things like doors or stone blocks. until recently i had only 6 champions for my entire military and fortress guard, everyone else i had to spare was busy making my latest megaproject. ive now managed to get nearly all my planters etc to dabbling in weapon or armoursmithing in anticipation of more fey moods.

if i have a number of dwarves doing nothing, and am at a loss, then i get them to clear all the stone out of my fortress. you only need a single channeled square designated as a pit, and you can dump an infinite amount of stone into it. the economy and constant employment means even the few peasants around the place are millionaires.

ive also never used the manager screen, i prefer to just have all my workshops laid out on the one level, with workshop profiles restricting some to only legendary craftsdwarves. i keep the stockpiles arranged above and below with a system of locked doors so i can restrict access to more valuable materials.

i think the point of all this bragging is its possible to keep everyone in a massive fort constantly occupied. if you pick and industry and get it going autonomously before moving on you will soon have a massive fort which can buy out the entire contents of every caravan. in my case, just a few hunters and fisherman, or even just importing lots of meat and fish, created enough bones to keep a ludicrous number of workers going around the clock right from the start. if you get things organized enough its possible to keep up a constant production of complex materials like steel and clear glass which, once going, does not really need maintaining so long as the raw materials are in supply. i also planned ahead in creating bedrooms and workspace, so migrants allways have somewhere to live and work as soon as they walk onto the map.

the first and biggest thing is to make sure your dwarves have the right skills as soon as they show up as migrants, which is something people have allready pointed out, although i manage to get by without killing any of mine. my surroundings are somewhat hostile, and besides, peasants and soapmakers will skill up over time into whatever you want. the next is having readily accesible workspaces, with nearby stockpiles that make it easy for dwarves to pass items on to the next stage in production (eg, lye>potash>pearlash>clear glass) you can also just have dwarves who only do hauling from one stockpile to another to free up the craftsdwarves. anyways, ive ranted enough, i hope there are some things in my epic wall of text worth taking away.

398
DF Dwarf Mode Discussion / Re: Your best engravings
« on: February 21, 2009, 11:02:07 pm »
wow, you ran worldgen all the way to the year 1400 and beyond? i cound myself lucky to make it past the year 300.

also, engravings of elves eating people are hilarious. it may be in this thread, but ages back i remember someone posting about finding a legends entry for an elf eating the demon leader of a goblin civ, and how mindboggling that was considering the respective size differences.

399
DF Dwarf Mode Discussion / Re: So, dragons can swim through lava
« on: February 21, 2009, 10:56:11 pm »
heh, dragons. the complete idiots of the megabeast world. not a single one has ever made it into my fort proper, they allways manage to die or kill themselves in really stupid ways. i had one avoid my whole fort and find the access shaft to my water projects and underground river setup in the far corner of the map. he smashed his way through the doors and floor hatches, got down to near the bottom z level of the map, smashed a floodgate and filled the entire area he was in up to the surface with water. it took him something like a year to find his way out, after which he wandered into my courtyard deathtrap area outside the main entrance, then attacked a door that led to the moat. he then climbed into the water and sat there for two years until i got tired of it and shot him full of crossbow bolts.

i was so annoyed. i had my entire main entrance walled up with cage traps, as i really wanted a pet dragon. it was a real nuisance trying to keep all the hunters and marksdwarves away from him while he lay around in my moat. dragons are so stupid. this and the four other dragon attacks i got in that fort never made it anywhere near my cage traps, one set itself on fire when it ignited some goblin clothes trying to flame a random cat, and another got nailed with a single high quality bone bolt from a hunter the second after he appeared on the map. i love the wounds system but right now the slightest injury makes even very big creatures like dragons pass out from pain. i long for a bronze colossus, they seem the only extremely difficult megabeast out there right now.

400
DF Dwarf Mode Discussion / Re: Please make "Floors" not useless
« on: February 21, 2009, 10:44:00 pm »
i live in australia, and most house constructions seem to agree with lord byte, with the walls made of brick and floors added in afterwards, built on top of supports sticking out of the walls and held up in the middle by little brick pillars if nessesary. houses made like this have a gap under the floorboards that is often used for airconditioning, water pipes and cables. my family lived in one where my sister had a random trapdoor concealed in the floor of her wardrobe where the previous owner stored his wine. with some effort you could crawl from the little door at one end of the house all the way under around the brick supports and through the tiny holes in the brick interior walls that extended all the way down into the foundations to come up inside her wardrobe.

we also do get a fair few of the wooden type houses goro talked about, and when i lived outside of canberra in a rural area, a lot of people had steel framed houses on a solid concrete base with no gap underneath to prevent termite infestations destroying the house. and i know that in scandinavian countries houses made entirely of logs are quite popular, with the floors sitting on supports sticking out of the walls. you can have one designed in an autocad program with all electrical fittings and everything laid out, and get them to ship you the entire house dissasembled in precut bits of wood like some gigantic model kit, complete with fitted tripple glazed glass windows, bags of fire retardant insulation and cans of weatherproof paint.

401
DF Dwarf Mode Discussion / Re: Imps on bedrest?
« on: February 19, 2009, 08:07:15 am »
hah! i totally need to get one of those horse heads.

and dwarves are totally weird on rare occasions when it comes to carrying stupid things with them when they change their mind about what they are doing. ive found when i build my shops in funny places dwarves will buy stuff then sometimes go leave it in demented places because they decided they wanted to be somewhere else halfway through hauling it back to their quarters.

unrelated, wrestlers when sparring seem to allways litter the ground with their opponents clothing, and often never reclaim it. and dwarves dont move it because it doesnt belong to them.

402
my worst moments involve dwarves being dumb during sieges.

like, "oh, three bunches of goblin bowmen, inside men and hide around the corner to mash them" and my champions just wander around outside unable to get to their squad leader, who has interpreted my order for "stand inside near entrance" to mean "stand on the hard to reach top of the mountain 12 z levels above but directly over the place he should be"

the other thing that gets me is the dance dwarves do in front of the doorway when you have forbidden the outdoors to them. and when something nasty approaches, how they allways choose to flee outwards into the wide dangerous world rather then back into the huge safe fortress doorway behind them. seriously, it cant be that hard to make it so that the pathfinding AI checks whether the job requires going outside before trying to path there.

choosing really innapropriate moments to sleep or eat or drink are very annoying, but my above examples are the only features of DF that really make my blood boil. i hope with the military improvements in the next update fix some of these things, particularly squad control.

403
DF Dwarf Mode Discussion / Re: Amazing war stories.
« on: February 19, 2009, 07:52:16 am »
worldspawn - there are a few things you can do to help your dwarves out, especially against enimies with ranged weapons.

first, your wrestler may have done a lot better then everyone else because the wrestling skill increases the chance of dodging attacks. at least in melee combat, legendary wrestlers are untouchable. i always put my dwarves in the best armor i have with a shield, and set them to wrestle for a good long time. with high or max armor use, shield use and wrestling they are very very hard to kill, and you can then train them in just about anything else. the armor and shield use along with wrestling dramatically cut down on sparring injuries.

dont use spears. they have a terrible tendancy to get stuck, and your dwarf will stand there trying to pull it out while everything else around him beats him to death. champions with spears do very badly compared to champions with anything else. spears are good at hurting the internal organs of things, so lots of spears against a megabeast may be decent, but not against lots of small targets. any of the other weapons work fine, though i love my axes for their dismembering effect.

last, the absolute best way to take on goblins with bows or crossbows is to have your army wait around a blind corner just inside your fort. a single champion will very quickly tear them apart at close range. shield use and a good shield and plate armor will help a lot against instant kills from ranged if you must fight in the open.

you can forbid weapon stockpiles or lock stockpile doors to try and force your military to spar with wooden or silver weapons, which do only 50% of the damage an equivalent iron one would do. you need to buy wooden weapons from the elves. i personally dont do this anymore, as once my dwarves are good at wrestling, armor and shield they never manage to hurt each other. check the wiki for details on weapon swapping arrangements if you want to use it.

so, for invincible 50 strong phalanx of champions
1) train wrestling, armor, shield first
2) give them the best armor you have. you can get them to wear leather, chain and plate all at once
3) keep melee soldiers around blind corners to force ranged foes to come to close quarters.

you can also retire any minor spine or head injuries to crossbow duty or royal guard, they can still do good there.

404
DF Dwarf Mode Discussion / Re: I must be totally dense...
« on: February 18, 2009, 10:06:06 am »
side view shots on the wiki? only ones i remember were illustrations, though if people have been sticking things up from the map viewer program good for them. hopefully easier to understand. and DF does have some kind of weird not really functional 3d viewing thing built into it. ive found it a few times by accident. it has a message saying "this feature is not currently intended to be useful"

405
DF Dwarf Mode Discussion / Re: Your best engravings
« on: February 18, 2009, 10:03:50 am »
ooh, i just looked irfanview up. very sexy, only a few hundred kilobytes for a lightweight image viewer/editor? sold. also, where should i be posting images? i just looked up the gozru werecircle of my engravings, and it turns out he is actually a she. and she has one hundred and sixty kills, including a fair few giant eagles and sasquatches. she downed one of the sasquatches when she had no legs. and no wonder it was only goblins in my engravings. i embarked in a valley in the mountains that has every goblin civ in the world lodged in the valley walls, and no other civs anywhere nearby. no wonder my sieges are so stupidly big and frequent.

Pages: 1 ... 25 26 [27] 28 29 ... 40