Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - arghy

Pages: 1 ... 8 9 [10] 11 12 ... 27
136
Hahaha i have a 4 Z level winding path way down to my depot but i forgot to install a draw bridge so i had 2 caravans of elves in the depot when a centaur siege gallops down the path and the trade depot room becauses a fucking blood bath as my lone xbow dwarf watches from the death slits wondering why his bolts are taking so long to make. Its perfect since i dont need to run all around to haul off the corpses/loot.

Quickfort is fucking awesome--i converted the massive fractal bedroom designs into muli purpose designs so my forts going to look awesome.

137
egypt had war crocs
What? It is probably legend.

Hey they had the idea and thats all that matters to dwarves besides i want a moat that drops down into holding tank filled with war crocs that drains into my main hall so my dwarves can watch as the water turns red and rains down on them. You could also use grates to gather the gear from the dead enemys to!

138
egypt had war crocs

139
Anyone got the circle .cvs files for quickfort? the fractal designs are fucking beautiful but i want some circle designs so i can make central shafts.

140
Hammers are honestly only good when you have badass hammers and hammer dwarves other then that they wont be terribly effective compared to the overpowered axe/maces. Once you have skilled hammer dwarves with good hammers they'll rape again but until then you wont have the limb splintering goodness that axes give you.

141
Holy shit forget creating your own heres the holy grail of quick fort designs http://www.wuala.com/Aklyon/Public%20Stuff/Blueprints.rar

142
How do i save the file now? do i open excel and create a .cvs file(can i?) and paste it in?

143
Holy shit check this out http://www.irritablegourmet.com/dwarf/index.htm helps so much

144
I really just want a program that allows me to create designs out of game then allows me to paste them into the game so i dont need to spend hours manually designating awesome looking hallways/bedrooms/central chasms.

145
to prevent that...I throw up a crappy looking and hastily made defense before I do anything....also i usually start big.....so I have to...right now I am playing the wizard tower mod and I started by channeling  a 100+ by 100+ square then built a big wall around....haven't got any further than that and I played for at least an hour or two (takes a long time for the wizards to gain mining levels so its pretty slow)

Haha yeah channels are worthless against flying creatures and what usually destroys my fort is a massive ambush force slaughtering more then half my army. Surviving for years usually isent a problem for me but i usually invest so much time into a single fortress that when i eventually do make that mistake i lose interest in DF. I've gotten to the point were surviving isent the goal its creating a vast complex underground fortress with a standing army with no traps beyond cage traps.

For instance my dining hall must be atleast 3z levels tall and end in a cavern with windows and the time it takes to create my standard fortress is so goddamn long.

146
Hey i wanted to get back into DF but my time is even more limited then usual--is there any auto designators that work with genesis? The hardest part for me is making a nice looking fortress only to have it destroyed 20 minutes later so if i could have the dig orders saved then i could easily lose a fortress without screaming over 30 minutes of careful design lost.

147
I started DF on maydays and consider it one of the best graphics packs but the ironhand pack has all of the new monster tokens so its better to suffer through it instead of getting ACII letters popping up with maydays.

148
Ah always wondered what bricks were--so their basically a semi expensive way to churn out alot of blocks or if you just dont want to dig alot.

149
Is there a way to edit the different races and change their siege triggers? i have a feeling the werewolves have a strange siege trigger that just need some tweaking. I want my goddamn werewolf bone chairs and tables damnit.

150
Also chiming in--never ever saw a werewolf and the only snake/lizard men i've seen were thieves. Hell i've played up to 80 dwarves(to many new versions to play higher) and the only hostiles i've seen was goblin/illithid ambushes.

Pages: 1 ... 8 9 [10] 11 12 ... 27