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Messages - Murphy

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511
DF Suggestions / Re: Dwarf Fortress: Russian/Ukrainian version
« on: March 16, 2010, 10:33:32 am »
Can't imagine how you'd translate the random naming. Maybe that is only because I'm not a native English speaker, but "Urist Diamondpants" sounds only mildly weird to me, while trying to think of a similar name in Russian is... disturbing.

And yes, localising a game requires much more work than, say, translating a book. Even with the developer's help. It's just not going to happen.

512
I can say for sure that worldgen "0" temperature is the border between cold and freezing. And regions close to it are the only ones where I can get seasonal water freezes, so I guess it's actually water freezing point.

513
DF Gameplay Questions / Re: Reclaiming with less dwarves
« on: February 27, 2010, 10:24:51 pm »
It's the amount of hostile creatures on the map that makes the difference. And 70 dwarves wouldn't be that bad if they wouldn't start all friends with each other.

514
DF Bug Reports / Re: Caravans go straight through supports
« on: February 25, 2010, 09:57:58 am »
O rly?
Why?

515
It's all about creativity. Being able to see the subtle game mechanics and tinker with it. Participating in the creation of a good story. Designing a complex and functioning system. It's not so much a game as it is art.

Not that I mind some challenge too, but when I don't have time to play everything, I'll choose games with creative elements. Currently most of my game-related time boils down to playing DF, tampering with pictures in a paint program and building areas for my MUD.

I have to admit that years ago my attitude was different. I even beat Doom on nightmare back then.

516
DF Dwarf Mode Discussion / Re: My Civilization Symbol is WHAT???
« on: February 16, 2010, 10:19:45 am »
I once had a dwarven civ with it's symbol being "two elves".

517
DF Suggestions / Re: protective environment suits
« on: February 13, 2010, 07:18:11 am »
We just need the ability to build moving walls and floors. Then no special "diving bell" building would be required, we'd just construct one.

518
DF Suggestions / Re: protective environment suits
« on: February 13, 2010, 06:23:46 am »
Maybe fire resistant aprons made from fire imp leather. Other than that  (waterbreathing or whatever) should probably wait for the magic arc.

519
DF General Discussion / Re: New dwarven thoughts
« on: February 11, 2010, 06:50:21 am »
"Was worried about being treated by inexperienced physician lately".
Might also have gradations like "very inexperienced" and "totally inexperienced".

520
DF Dwarf Mode Discussion / Re: How to stop my dwarves breeding?
« on: February 11, 2010, 06:45:54 am »
Ah, but the children who actually manage to mature are by no means useless. They're excellent recruits, since surviving 12 years in Armok's world has hardened them to be ridiculously strong and tough. Their speed also makes them work faster, if you choose to assign them craft labors. And they're probably legendary growers too.

As for parties... how in the world is having children connected to having parties? Because they're idlers and thus can start parties? But there's always an idler to start a party anyway.

Upset parents may be a problem, but this effect is little compared to that in a mature fortress everybody is everybody's friend anyway (unless you take special measures to prevent that, but then you could as well take measures to prevent breeding).

By the way, is it just me, or do the parents not receive an unhappy thought when their child is kidnapped? If the child dies, then yes, but kidnapping seems to have no effect, as far as I notice.

521
DF Dwarf Mode Discussion / Re: How to stop my dwarves breeding?
« on: February 11, 2010, 06:15:07 am »
What's your problem with children, people? They do no harm to a fortress, why kill them? Sure they need to eat and drink, but a mature fortress is probably flooding with food anyway.

EDIT: Ok, I see, there's a FPS problem, but then you can just set the cap to 0.
I have no qualms over atrocities committed in this game, but I also think that if you can't afford to care for your own dwarves, you're not hardcore enough ;)

522
DF Dwarf Mode Discussion / Re: Mystery masterwork losses
« on: February 09, 2010, 09:53:25 am »
Most likely fire snakes. I've had it too when I had a legendary carpenter on a map with magma.

523
The worst CPU hogs are currently water movement and pathfinding - because these two need to recalculate most of their stuff every frame. Temperature may be like that too, at least if you have lots of heat sources in your map (i.e. lots of stuff burning).

And these can and really need to be optimised. You can even vote for it in the eternal suggestion voting, AFAIK. Modelling dwarven emotions and relationships, on the other hand, is hardly that CPU-intensive.

524
DF Dwarf Mode Discussion / Re: Adventurer Supplies
« on: February 06, 2010, 09:49:56 am »
Afaik, the corpse and equipment won't be saved in current version. Except if it's in an already existing site, like cave, settlement or ruins. Next version, though, it's going to be feasible.

525
DF Dwarf Mode Discussion / Re: Hammers or Maces
« on: February 02, 2010, 03:10:32 am »
Sure, I know that thing about uniforms in the next version. But I wonder if we will be able to change their displayed color as well...

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