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Messages - Calvin

Pages: 1 ... 34 35 [36] 37 38 ... 49
526
Play With Your Buddies / Re: Let's Play Sid Meier's Civilization!
« on: May 03, 2009, 11:56:13 am »
I propose being Bismark, the German choice.

 How are you supposed to destroy the world otherwise?
With ICBM's and gunships.

527
Creative Projects / Re: Pixel Art
« on: May 03, 2009, 11:55:42 am »
Sure, I'll be glad to do one round of "Team Fortress" with those sprites for yall.
How about this crude recreation of 2fort?

528
Play With Your Buddies / Let's Play Sid Meier's Civilization!
« on: May 03, 2009, 11:50:50 am »
Yep'
Another Sid Meier game, this time it's

Civilization 4.

Its not linear, so you don't have to follow a certain tech tree or religion. There are also 18 civilizations, each with a leader (Some have two leaders to pick). The leaders and empires are stated here in horrible ASCII art.

Spoiler: EMPIRES (click to show/hide)
You start with a settler. Pretty much it. He will be the start of your empire, by building the first city, which we have to find a name for. I'll be playing in a random creation of large land masses called "continents". The religions are also a option in the game, being Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism and Taoism. I won't start at the beginning of one of the religions, but if favor prefers, I'll probably head towards the religion techwise.

There are 9 difficulties. From easiest to lowest, they are : Settler, Chieftain, Warlord, Noble, Prince, Monarch, Emperor, Immortal, and Deity. I'll be playing from Warlord. You guys can decide what the empire and leader can be. Also, first town name should be thought of. Anyways, not much else to say, except...

LETS PLAY!



529
Creative Projects / Re: Pixel Art
« on: May 03, 2009, 01:59:07 am »
Let me just mention this, since you claim you have a life. Don't start two forum games at once before you vanish and assume that anyone would care to start another one with you.
Well, the fact that I had to go somewhere for a week, and I didn't really feel like reviving the forum game, since half of the people probably won't play.

I need a more manageable game, really, but what..
Hmm, what...

Also:

Actually, the first two sprites (tanks) are actually part of a spritesheet that are based off of the US Military force.
original spritesheet as shown:

yes, i recycle sprites, got a problem wit dat?

530
Creative Projects / Pixel Art
« on: May 03, 2009, 01:42:43 am »
I'm back, yes.

I'm sorry that I didn't and don't update Dark Dystopia anymore or anything else. i'm sorry i have a life, please don't kill me with a pigtail sock

Anyways, I want to just showcase off some of my MS Paint drawings
I might take some requests, but most of these are for a forum game, so they'll look like a spritesheet alot.




More to come, once I get off my lazy ass.

531
Creative Projects / Re: Taking on Pixelated Requests
« on: April 15, 2009, 10:21:35 pm »
Ah crap.

Gone for three days, and shit happens. Lemme catch up.

532
Well, it's hard to replicate that at what the scale of the buildings in this game willb e.

534
Currently, the only problem I'm having with this game, is how Emperor Jonathan's buildings are supposed to look like.

"Square, but with non-euclidian geometry"
How am I supposed to do that, exactly?

535
SIMILAR.

It won't really use full sized characters, due to the issue of TOO MUCH WORK.

536
Oh fine.

I'll find a way to balance it when it comes to battles and propaganda with dice.

But I know, Weather will use dice :v

1,2 - Sunny
3,4 - Rainy
5,6 - Snowy
7 - Blizzard
8 - Storm
9 - Hurricane

Or maybe.

537
Couldn't you do that in Dwarf Fortress too?

538
Forum Games and Roleplaying / Re: Dark Dystopia - TURN 7
« on: April 10, 2009, 09:16:14 pm »
Where's my advancement? D:

Huh?

What?

539
Guys, should I put this in RTD, and make it a RTD styled game?


I actually like it...

Invading a city :
(very bad)1-Horrible Failure, Lose all your soldiers, no damage done to enemy city.
(bad)2-Failure, Lose 50% of your soldiers, no damage done to enemy city.
(neutral)3-Droven Back, Lose [amount depends on enemy defense] of soldiers, and deal light damage to enemy city.
(good)4-Success, Lose a small amount of soldiers, while also dealing moderate damage.
(very good)5-Flawless, Lose no soldiers, while also dealing heavy damage.
(overshoot)6-Double Flawless, Lose no soldiers, but deal no damage.

:v

540
Forum Games and Roleplaying / Re: Dark Dystopia - TURN 7
« on: April 10, 2009, 08:59:18 pm »
Oh cmon, you're already in my OTHER forum game D:

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