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Messages - Antioch

Pages: 1 ... 87 88 [89] 90 91 ... 98
1321
Other Games / Re: Haven and Hearth
« on: July 18, 2009, 01:09:10 pm »
I am currently putting a palisade around my land, I am currently constructing the gate

1322
Other Games / Re: Haven and Hearth
« on: July 18, 2009, 09:54:24 am »
 :(

 My 4 chests of iron ore only got me 2 WI bars

1323
Other Games / Re: Strategy games with custom units/weapons
« on: July 17, 2009, 05:10:43 am »
Sword of the Stars has a fair bit of ship customuzation and rts battles. especially with the expansion packs.

1324
Other Games / Re: Elder Scrolls II: Daggerfall released for free!
« on: July 16, 2009, 03:42:55 pm »
I just got the two maps they've released of Tamriel Rebuilt (MW version) they're really sweet to look around. I just found a sick Dwemer ruin with a whole bunch of new types of dwemer robots, one of them was fuckin flinging darts at me that do 20-50 damage...and I was wondering why he kept one-shotting me. Now my character, whose main skill is marksman, has those sick darts for himself. Yeah!

Also, how do you put other music into Morrowind? The in-game music is really nice, it's just that there's only about 15 minutes of it so it's starting to get old. I was thinking of putting in the Lord of the Rings soundtrack to spice it up.

In your Morrowind folder, go to Datafiles, then Music. Explore is for normal music, battle is for battle (Pretty self explanatory). Default path is (C:\Program Files\Bethesda Softworks\Morrowind\Data Files\Music). The game can only read mp3 music files. However theres tons of music packs online for morrowind, and the music from Oblivion also works.

I know someone who changed the battle music to uncle fcker from southpark. The effect was rather hilarious, I almost choked the first time I heard it.

*OMG ITS A WEREWOLF!!!!!* "shut your ugly face lalalalalala"

1325
Other Games / Re: Haven and Hearth
« on: July 14, 2009, 03:59:42 pm »
well I finally arived and am now building my own cabin

1326
Other Games / Re: Dominions 3
« on: July 13, 2009, 02:20:06 pm »
It's simple and straightforward at first, but as time goes on it gets worse and worse.  Ermor and R'lyeh specifically are really bad.

Well, yes, you're going to have lots of armies to manage if you're playing a nation that uses lots of chaff armies to do stuff. If you don't like moving your armies around, use one of the battlemage-heavy nations and things should be much easier. EA Caelum comes to mind, as does Patala and MA Pythum. One of the keys to dominions is that many of the nations play very differently from each other, and you shouldn't play the nations that you don't like.

Yes but when you dislike them because you need to spend 8 hours for 1 turn instead of the lack of tactical oppertunities I call it a flaw in game design.

1327
Other Games / Re: Battlefield 1943
« on: July 13, 2009, 02:17:51 pm »
no more 32 and 64 player maps :'(

1328
Other Games / Re: Dominions 3
« on: July 13, 2009, 05:23:39 am »
it would really be so much better with a few really easy changes

1. pathfinding, I dont want to order my army around each turn until they arive! I just want to say GO THERE. (actually the game already uses a form of pathfinding to determine the movement of flyers, so I really don't see why it is that hard)
2. blood slaves should go to the gem pool instantly, ugh that would really save a lot of micromangement and make blood magic a lot more fun (decrease to ammount of slaves you get a little to balance things)
3. repeat recruitment option in cities (if you don't have enough money anymore just cancel the order and display a message at the start of the turn
4. abillity to order more then 1 commander at once (I don't care if they still get build 1 turn at a time, as long as I don't have to click each turn.
5. abillity to discard units (really those militias are annoying)

I also think armies should be able to move inside friendly territory without a commander, which also saves a lot of micromangement. And with that change it would be very easy to set a "go to" waypoint when recruited, which will save a LA ermor player 90% of his turn time

1329
DF Dwarf Mode Discussion / Re: Puke City
« on: July 09, 2009, 10:53:10 am »
Why is there a goblin in that 1x1 room?

the real question is what the lever in the room next to it does......

1330
DF General Discussion / Re: dwarf fortress as reality?
« on: July 09, 2009, 10:49:06 am »
a game so awsome that the virtual people are starting to build games themselves!

but I do hope we do not live in DF 1.0 as I fear a magma flood would be immenent, caused by an evil god

1331
Other Games / Re: Master of Orion
« on: July 09, 2009, 09:42:55 am »
in MOO 1 sakkras are definatly my favorite race, they have twice the normal population growth and have acces to almost all the planetary improvements. You can practically take over any planet and steal enemy technology because you just send wave after wave of soldiers at them

I didnt really like Moo2 if contained way to much boring micromangement and an inferior research system I only really liked the boarding.

1332
Other Games / Re: you have to burn the rope!
« on: July 08, 2009, 12:11:52 pm »
I'm pretty confident that
Spoiler (click to show/hide)

LIES!!!!!

1333
Other Games / Re: you have to burn the rope!
« on: July 08, 2009, 11:57:25 am »
 :o
wait, did you even READ the name of the game?

1335
General Discussion / Re: Good Bad Bugs
« on: July 08, 2009, 11:42:08 am »
I was saved from the tv tropes because I had to eat

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