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« on: October 12, 2009, 03:05:10 pm »
I don't think it'd be difficult to survive. I think it'd just be annoying. I wouldn't do this on a frozen tundra map, and I wouldn't do it with orcs, but it should be eminently survivable. I had an empty wagon/unskilled peasant challenge in Legendary Lands, and they managed to survive nearly two years before acquiring an axe or pick. Granted, they had fishing, but...
What to bring:
1) Thread
2) Dye
3) Brewable plants, at least some plump helmets until cooking is started
4) Logs/stone for furniture, buildings. Don't need much. 50?
5) Pick(s)
6) Barrels
7) Bucket, barrel, block for the dyer's workshop.
Dwarves would be:
1. Proficient dyer
2. Proficient weaver
3. Proficient clothier
4. Proficient brewer
5. Proficient cook
6. Appraiser/judge of intent
7. Whatever
1. Embark somewhere with water. Soil would be nice.
2. Dig out rooms (preferably in soil), move stuff inside.
3. Build a carpenter's workshop, still, kitchen, dyer's workshop, loom, clothier's workshop, optionally, mason's workshop if you brought stone
4. Carpenter/mason builds beds, tables, chairs, etc.
5. Dyer/weaver/clothier make your trade goods.
6. Brewer brews all of your plants. Cook then cooks, I dunno, 75% of your drinks.
Even a no-modifier thread, no-modifier cloth, non-finely dyed pig tail shirt is going to sell for 100 dwarfbucks or so; in comparison, a masterpiece stone craft sells for 50. Get a masterpiece pig tail shirt out of masterpiece thread and finely dyed, and it'll sell for hundreds of dwarfbucks -- you can always sew on images to jack it up some more.
You can get reams of cloth and dye from the elves, and more cloth from the humans, whereas stone and wood are pretty limited. So if you can get to Spring, you should be good.