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DF Gameplay Questions / Re: Furnishing a High Quality Room
« on: October 22, 2008, 02:05:05 am »
You can select individual items from the stocks screen (z).
Might require a good Bookkeeper. (If you dont got a good bookkeeper, make you one - give him a small office and require high precision, won't take long till he reached the required precision (and turned legendary in process)).
Note - make sure your turtles are not cooked.
Lobster work as well.
PS.: I think bone only vanish outdoor. Indoor stockpiles should be safe.
If you can't / don't want to make his rooms bigger you will have to up the quiality (value) of the furniture.
A Artifact bed can do wonders... But can really be anything you got... Mechanisms (traps/levers)... Furniture... - if you got a artifact floodgate, stick it in there... (Just arrange tastefully - tho this is for your eye, not for his
). Build a Forge in there if you got a Golden Anvil
...
Could also try use ridiculously expensive materials for these statues (and the rest of the furniture)...
Might require a good Bookkeeper. (If you dont got a good bookkeeper, make you one - give him a small office and require high precision, won't take long till he reached the required precision (and turned legendary in process)).
Note - make sure your turtles are not cooked.
Lobster work as well.
PS.: I think bone only vanish outdoor. Indoor stockpiles should be safe.
If you can't / don't want to make his rooms bigger you will have to up the quiality (value) of the furniture.
A Artifact bed can do wonders... But can really be anything you got... Mechanisms (traps/levers)... Furniture... - if you got a artifact floodgate, stick it in there... (Just arrange tastefully - tho this is for your eye, not for his
). Build a Forge in there if you got a Golden Anvil
...Could also try use ridiculously expensive materials for these statues (and the rest of the furniture)...


-Points if you get the Guild Representative.