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Messages - Refar

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151
DF Gameplay Questions / Re: Furnishing a High Quality Room
« on: October 22, 2008, 02:05:05 am »
You can select individual items from the stocks screen (z).
Might require a good Bookkeeper. (If you dont got a good bookkeeper, make you one - give him a small office and require high precision, won't take long till he reached the required precision (and turned legendary in process)).

Note - make sure your turtles are not cooked.
Lobster work as well.

PS.: I think bone only vanish outdoor. Indoor stockpiles should be safe.

If you can't / don't want to make his rooms bigger you will have to up the quiality (value) of the furniture.
A Artifact bed can do wonders... But can really be anything you got... Mechanisms (traps/levers)... Furniture... - if you got a artifact floodgate, stick it in there... (Just arrange tastefully - tho this is for your eye, not for his ;)). Build a Forge in there if you got a Golden Anvil  :o...

Could also try use ridiculously expensive materials for these statues (and the rest of the furniture)...

152
DF Gameplay Questions / Re: How to remove owned items ?
« on: October 22, 2008, 01:48:19 am »
Hmmm... Flooding my main stockpile area with lava... Sounds promising, but i think i will keep this one for when i want to get rid of the fort ;D

I should have thought of it when setting it up - going to build a small "Change of Cloth Stockpile" in a separate, magma-floodable room now.

The two draw bridges suggestion worked for the stuff already there - thanks Bombcar.

Tho it was a lot of work for all the socks the jerks droped everywhere.
We really need a way to designate owned stuff to be dumped... Or at least moved and stored under the owners bed... :(

153
DF Gameplay Questions / How to remove owned items ?
« on: October 21, 2008, 03:29:18 pm »
So i drafted a few Dwarves, gave them armor... they dropped they old XX(Crappy Socks)XX in the stockpile...
While it seems not to interfere with the stockpile operation it still hugely annoys me...
I have been using "hide"... But i would really like to get rid of that crap...

I know the stuff can't be dumped...
Tried giving the Dwarves Cabinets and Coffers in the rooms, hoping they would collect the stuff and store it there... Didn't work.

Any suggestions how to deal with this ?

154
DF Dwarf Mode Discussion / Re: Starting wars
« on: October 21, 2008, 05:44:24 am »
The trade representative worked out nicely for me - he was the only one killed in a ambush, next summer the humans went berserk...
Did it only once however, so might just have been "lucky"

155
DF Dwarf Mode Discussion / Re: Starting wars
« on: October 20, 2008, 05:22:19 pm »
What font are you using ?
[img]neither had anything of interest, locked them in and flooded it a bit then the elves went berserk, maybe because of the massive pile of wood.
Or maybe it's because them beeing locked in a room with a bunch of stinking Gobbos and flooded to death  ;)

In my experience elves are quite tolerant - they might forget about the accident and send a new caravan next year...
Try do it with humans. Bonus  >:(-Points if you get the Guild Representative.

You get Gobln Caravans ? What goods they got ?
And what font are you using ?


-----
@yougiedeggs

I wonder how a Pump-Opera does sound like.
Interesting insight in Dwarven Cultue and music btw.

156
DF Gameplay Questions / Re: Get artifact out of a Bin ??
« on: October 20, 2008, 04:16:59 pm »
Well... Just put them on the floor, each in a separate tile. (Hence the need to get them out of the bin ;))

Designated a 1x1 stockpile for the specific item type/atifact quality. Once someone bothered to bring it there ( >:(), forbidden it then deleted the stockpile.
They do of course not serve any purpose this way... But they are all visible and lined up in a orderly fashion.
I plan to build glass boxes around them, but did not come to do it yet.

157
DF Gameplay Questions / Re: Dog detection, chance-based?
« on: October 20, 2008, 04:04:19 pm »
Well... This is indeed a slight problem...

But BTW... If you only want to chain animals as spotters any animal will do... So if you have other breeding animals... Use they offspring instead.
Aligators for example. Chained watch-aligators in your forts entrance do look hilareaous.

[EDIT]
So far i never had the courage to try cats...
Does someone know:
Will chained cats become pets ?

If not they might be the best choice - they are available in unlimited numbers, and will also catch all vermin trying to snek inside...

158
DF Gameplay Questions / Re: Get artifact out of a Bin ??
« on: October 20, 2008, 03:14:58 pm »
This^^ sounds somewhat similar to what i refered to as "custom-stockpile-hassle" ;D
Took me a while to set up (made some mistakes too...) and then again a while for the Dwarves to actually move that Dagger...

Looks only half that bad when you write it however... So i will give anothe try  :D

159
DF Gameplay Questions / Re: Dog detection, chance-based?
« on: October 20, 2008, 02:54:30 pm »
Most of the time the working dogs you have (the 3 Chained spotters + maybe hinting / war dogs for dwarves working outside) produce enought offspring... The offspring i stuck in a cage untill i need them...

160
DF Gameplay Questions / Get artifact out of a Bin ??
« on: October 20, 2008, 02:23:25 pm »
As the title say, i am trying to get some Atrifacts-Crafts (Crown and Amulet) out of Bins (To put them on display in my Forts museum)...

I normally use Dump to get stuff out of containers... But you can't dump a Artifact.
I got a Artifact Dagger out of a Bin - but it was some custom-stockpile-hassle... so i wonder...

Is there a easy way to do that ?

161
DF Gameplay Questions / Re: Dog detection, chance-based?
« on: October 20, 2008, 02:13:20 pm »
Chaining works for me.
I do use 3 dogs for a 3 wide corridor however... (You need at least two if you chain, to allways get 100% coverage)

162
DF Dwarf Mode Discussion / Re: Dwarves on naming spree.
« on: October 20, 2008, 02:13:29 am »
Also creatures will get names after a certain amount of kills.

Are you sure you don't have a Cave Swallowman Invasion problems ?  ::)

163
DF Dwarf Mode Discussion / Re: What to do with unstoppable forts?
« on: October 19, 2008, 03:30:48 pm »
A interesting - somehow related here - idea for a megaproject would be to make a lot of booze.
Like in enought to fill the fort with booze barrels.
Lit the fuse, run away.

164
DF Gameplay Questions / Re: Steel Floodgates and Levers ?
« on: October 19, 2008, 03:14:07 pm »
I unbuilt and rebuilt it two more times (in the same spot) and it did work out now.
I am quite sure i must have been missing something... No idea what tho...

165
DF Dwarf Mode Discussion / Re: Hardest way to play Dwarf Fortress
« on: October 19, 2008, 02:15:08 pm »
What is your definition of "Successful Fort" here ?
Not having population, not trading, not producing nor exporting any meaningful goods...There is not much left to measure success by.

I would suggest droping at least the "One Dwarf" restriction.
Maybe also allowing trading with other Dwarves (While still killing the others).
Dwell overground in the said spooky biome.
Should give you a challenging, themed fort.

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