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Messages - Refar

Pages: 1 ... 14 15 [16] 17 18 ... 24
226
DF Gameplay Questions / Re: Water expanses and FPS.
« on: September 30, 2008, 07:09:52 am »
Resting bodies of water like ponds you don't need to worry about at all. Only moving fluids have severe impact on FPS. And with these the depth should not matter a lot as i understand it.

227
DF Gameplay Questions / Re: Military Murder?
« on: September 30, 2008, 07:05:03 am »
Appointed nobles like Sherif, Trader, Mayor (ok, he's technically elected) can be drafted but they are only rarely troublesome enought to justify extreme measures.

228
DF Gameplay Questions / Re: Military Murder?
« on: September 30, 2008, 06:31:27 am »
Most of the time "Troublesome Dwarves" are nobles. These you can't draft.

229
DF Gameplay Questions / Re: Military Murder?
« on: September 30, 2008, 04:43:46 am »
...

How long does this thought last? 

Untill he can get some booze  ;D

230
DF Gameplay Questions / Re: Grim Fortress: Cultivating Fell/Macabre Moods
« on: September 30, 2008, 04:42:10 am »
Lock him in the workshop with the wife, till one of them get a makabre mood and murder the other...

231
DF Dwarf Mode Discussion / Re: Possessed during bed rest
« on: September 30, 2008, 02:39:57 am »
If you find a way to knock him unconcious again (without killing him) he should get resqued again (by someone who has healthcare enabled)

232
DF Dwarf Mode Discussion / Re: Making DF school safe
« on: September 30, 2008, 02:32:18 am »
There might also be existing mods that will save you the trouble of doing it your self...

I just red in some other thread about the "Rome" mod. Tho i never played it myself... The modding area might be good place to look.

233
DF Dwarf Mode Discussion / Re: Megaprojects
« on: September 30, 2008, 02:27:03 am »
Obsidian to adamantine conversion ?

234
DF Gameplay Questions / Re: Grim Fortress: Cultivating Fell/Macabre Moods
« on: September 29, 2008, 04:35:22 pm »
it might be possible to chain them above the workshop, with the tile above the worksops center channeled out, if the chains allow movement in z-levels.

235
DF Gameplay Questions / Re: How to make a dwarf retreat?
« on: September 29, 2008, 04:19:51 pm »
Well as i said is unfortunately not fool-proof :( Tho 9 squares are a bit too far from my experience... But some people dwarves can not be helped...

The only other thing i can think of, is trying to set him to some different weapon (which he of course doesn't have) - say order him to use crossbow. So he might realize he is ctually unarmed and skip the charge...

236
DF Gameplay Questions / Re: A well. . . and then. Another well!
« on: September 29, 2008, 03:56:59 pm »
Urist cancels drinking. Struck down by a bucket.


You can place two wells on different z-levels above the same reservoire. I did not try to actually stack them yet...

237
DF Dwarf Mode Discussion / Re: The worst artifact ever
« on: September 29, 2008, 03:48:46 pm »
I got a Platimum Hatch Cover. Encrsuted with rose gold and about every gem i the jerk could get his hands on.  :-[
I dont even know what a Hatch Cover is good for. (I looked up the Wiki by now... but i am still not going to use it...)
I think i should lock the door on that Dwarf when he's sleeping, then thros the damn thing in a chasm and watch him go nuts in a locked room...

238
DF Gameplay Questions / Re: How to make a dwarf retreat?
« on: September 29, 2008, 03:30:10 pm »
If left on they own the Dwarves *allways* run the wrong way  >:( I had multiple occasions where my Dwarf was interrupted right on the entrandce to the fort - just a few steps over the drawbridge (and the traps) from safety. And he allways runs outside...

Military Dwarves have addtional options on Squad level (Even if it's a single Dwarf, he's still a Squad).

What you want is to set his Squad to Not Chase Enemies, then station the Squad a good deal away from the enemy, moving in a straight line away from the enemy group. Once (if) you got some distance beween you and the enemy you can redirect.
It's unfortunately not 100% foolproof - i.e. if the Dwarf is already very close to the enemy (like 1 square away), he will often engage, despite the above orders. But most of the time it does work.

In this case you could also draft and trow in some of the "other" Dwarves, who you wasn't concerned about  ;)

239
DF Dwarf Mode Discussion / Re: Builds - Your choice?
« on: September 29, 2008, 01:54:52 pm »
Just out of curiosity - what are the initial miners good for ? Multiple of them on top... Since quite a lot of people take miners on embark, i might be missing something...
Am i missing some hidden benefit ?
Or do you feel like you don't get enought stone ?  ;)


240
I have said they have the ability to bypass traps. I didn't say they allways succeed at this.

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