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Messages - Foa

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136
DF General Discussion / Re: Fan art competition!
« on: November 26, 2009, 02:16:59 pm »
Quote
Depends on how agile they are.

Champions can get pretty agile.
And pretty has a limit.

137
DF General Discussion / Re: Fan art competition!
« on: November 26, 2009, 02:31:30 am »
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I see many things wrong with these pictures.
The Xbow dwarves shoot slower than that, clothing is only one kind of brackets, natural walls don't look like that when bloodied.

Heh, you've never seen chamption markdwarves rain bolts on the enemy. Consider the armor falling around the gobbos.

Quote
Can you explain to me what is with the green highlighted elf, and the tiles directly next to him, and what the hell is with the lava!?
And downward ramps don't point that way.

Boatmurdered! A tentacle demon escaped and is currently manifesting corrupt intentions on a liason. That makes a quite a mess, y'know? A great white mess... The other two elves are about to commit suicide by lava.
Champions don't shoot that fast, it's like 5-7 spaces per, but, you mustn't of studied your cmv video files.

138
DF General Discussion / Re: Fan art competition!
« on: November 25, 2009, 11:54:36 pm »


Boatmurdered: those damned elves are finally gonna get what they deserve.
I see many things wrong with these pictures.
The Xbow dwarves shoot slower than that, clothing is only one kind of brackets, natural walls don't look like that when bloodied.

Can you explain to me what is with the green highlighted elf, and the tiles directly next to him, and what the hell is with the lava!?
And downward ramps don't point that way.

139
DF Dwarf Mode Discussion / Re: An Advanced Repeater
« on: November 25, 2009, 11:22:34 pm »
Hmm, this could be usefull for a double repeater ( two functions ) , but pumps pump a lot faster than you think, and how fast gear assemblies disconnect.

10p per pump, 1p per tile of axle, and 5p per gear assembly...
32p... from what is displayed.

Remember, I'm always there when one needs DF Engineering Help, and I'm trying to build a clock, a water logic clock.

Here is another thing, floodgates/bridges open/lift within 100ticks, and the opposite is true.
The design only needs one tiles of 7/7 water, and it doesn't take that much labor to assemble this.

140
DF General Discussion / Re: Fan art competition!
« on: November 25, 2009, 12:37:56 pm »


I imagine forts where not only are work rooms not just 3x3, but there are enviroments undergrounds. Lava enviroments, winter wonderlands, vein intersections and all kinds of neat-o things.
DUDE!!!
Another DFPaint user!!!

Oh and mist comes in many forms dude, ░ ▒ ▓ █ .
And barrels are colored in the opposite fashion you did... here is an image.
And here is prepared food...


141
DF Dwarf Mode Discussion / Re: Corpse identification
« on: November 25, 2009, 12:36:21 pm »
There is like ~47 parallel topics about this.

Some of them include, locating corpse of deceased by the unit list zoom function.
Identifying their bones/whatever they decay into.
And having a deconstructed coffin not drop it's contents when you want to move it to the honorary military mausoleum.

142
DF Dwarf Mode Discussion / Re: Oh my god the possibilities
« on: November 25, 2009, 02:40:22 am »
So, the Kobolds come up as "Friendly".  Is that just because you embarked there, or do they default to Friendly anyway, and then just take your stuff because they're kleptomaniacs?  If When they die, will they be carted off to dwarf sarcophogi?
It's a glitch, if you embark onto a site that has a civ, they'll become friendly.

Here is a personal example of this glitch:
I wanted to have a challenge, so I embarked next to the largest possible gob tower I could find, and bam, ALL FRIENDLY, abandoned, and tried again, with all other hostile civs, friendly, friend, no stabby, ally, chum, COMPLETE BULLSHIT D: .

Oh, and the coffin thing, depends if you allow the dwarves to collect, and bury any body.

143
DF Dwarf Mode Discussion / Re: The Point of No Return
« on: November 24, 2009, 11:34:57 pm »
Heh, the point of no return was inevitable for me, I think it started when my eyes desynchronized, and one of them only saw darkness. This is what opened me up to the opposite of the optimistic naivety, realistic, and spiteful.
You have idea how entertaining it is when the two combine, when, and after it happens.

When I saw Df... and CC, I learned how both worked, in CC I learned how to kill gruesomely ( from person to mist to killing it's teammates with what's left of the person ) , and DF, I learned how to over-engineer and create a nation that has mortality rates that exceed the net profit of the Halo series, and somehow keep nation from "The Last Spiral", and how to depict very epic, one-side battles, with DFPaint.

144
DF Dwarf Mode Discussion / Re: Pig iron demands
« on: November 24, 2009, 10:36:30 pm »
Execute him now, or his next mandate will be something like "0/500 pig iron windows"
000/999 water windows ( you have to melt mined ice, and yes, it's considered a stone ) .

145
DF Dwarf Mode Discussion / Re: Oh my god the possibilities
« on: November 24, 2009, 08:31:45 pm »
Awww, Mad Engie, treat those little fuckers right, place them in a nice cave, and drop some coins for them.
Oh, and magma and sand, you'll be swimming in metallic goods that night!

146
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: November 23, 2009, 06:11:56 pm »
...doesn't get racism. I mean come on they just have a different profession.
Precisely, and who has a higher mortality rate in your fortresses, cheese-makers or insert-job-here?
Cheese makers have almost zero mortality rate in my fortresses; by the time they die they're wrestlers, swordsdwarves or similar.

Exactly, it's the soap makers who die the most.

Nah, same thing happens to them, except on the rare occasions when i decide to build a road out of soap.
So not only are you racist against... whatever color cheese/soap makers are, you draft them!
It isn't rasism, it rascism if you put a race down, not a proffession, it's just that cheese makers don't do jack shit.

it turns out the fish you should be afraid of in real life is the hell fiends of South America, are the cat fish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Thank you for your kind support.
Our Manifesto begins like carp; we generally drag people into rivers and drown them and so on, once the dwarfs have crossbows though we unlease our secret weapon.
Taking up the second part of our name to heart we impliment the =catfishsplosion=, that's right, after killing your dwarves we go for the fps...
You are of many kinds in the South American rivers.
There are those tiny catfish that have been known to eat human inside out ( only leaving bullet sized holes in the skin ) .And then there are the giant catfish, that can in any proportion swallow teenagers whole, and succumb to weeks on satiation.
There are many kinds of catfish, but most of the ones that can kill you, can also keep you in the water, or drag you into the water.

Quote
... I find "regular", "mainstream" or "big budgets" games to be awfully uninspiring, poor and lazy.

... I played my first ASCII game.

... I'm trying to get a CC or Paypal account so I can donate.

... I'm actually working on a full-blown mod for a game, a first-time-occurance.

... I developped an interest in Geology.

... I sigh aloud when confronted with my poor beard-growing-skills.

... I'm trying to get a CC or Paypal account so I can donate.

... I'm actually working on a full-blown mod for a game, a first-time-occurance.
I think in term of z-level rather than floor or storey. Don't laugh, this is real.
Same here


147
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: November 22, 2009, 03:11:05 am »
Pirate > Ninja
FALSE!!!
From their descriptions, being a pirate is manlier than being being a peasant that kills official leaders with gardening tools, and wear cheap disguises.

Oh, and I now treasure my rock salt even more.

I got so curious about why the carp are so overpowered that I researched about aquatic animals, it turns out the fish you should be afraid of in real life is the hell fiends of South America, are the cat fish, deadlier than hippos, and piranhas ( they are actually pacifistic, til you get near their nests or panic ) , crocodiles ( hippos kill more than crocodiles ) , and sharks ( they rarely bite us out of curiosity, and we hunt them ever-closer to extinction ) .

I made a dynamic relative system of measurement.

And started talking about bauxite laced equipment for things that get hot.

148
DF Dwarf Mode Discussion / Re: Holy crap that's evil...
« on: November 20, 2009, 12:45:39 am »
I think a spike-trap lever will do for these ***holes. One likes shields, the other gauntlets and boots.

Edit: with only one wooden spike, of course. Of course, my carpenter is a badass sooo.....

Then again, impaling someone is so medieval there's no way I can resist!

Spoiler (click to show/hide)
Word
Ah, good old Vlad the Impaler. Many immigrant blenders are based on his work.
Wait, Vlad Dracula the Impaler, known for his many executions by impalement, who was eventually killed by impalement, and then became the legendary Count Dracula, King of Vampires?

149
DF Dwarf Mode Discussion / Re: Holy crap that's evil...
« on: November 18, 2009, 11:32:27 pm »
Do a search for mermaids.  ;)

Oh trust me I know about that. We are some fucked up people.
How about cat milling?
And then there is the large animal mill ( bears whales camels ) .
The goblin/elf/kobold/orc/human mills.

150
DF General Discussion / Re: A Scholarly Dwarf Fortress?
« on: November 18, 2009, 08:39:16 pm »
The mood system is one of the most unrealistic subsystem of DF, yes. In real world, after months of a terrible war and after losing half of a population, the people of a human village will rejoice when invader left the country. In DF, they'll all turn insane and commit suicide due to the accumulated sorrow.
And yes, in the other hand, a dwarf that suddenly lose his lover, parents, cat, and both eyes to a goblin attack will soon be ecstatic again after several meals in that royal dining room.
THEY ARE SAD BECAUSE HALF OF THE COMMUNITY IS DEAD, AND PLUS, they just tired out the enemy, not really much to celebrate about!!!

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