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Messages - Foa

Pages: 1 ... 17 18 [19] 20 21 ... 74
271
DF Dwarf Mode Discussion / Re: Dwarf Fortress: Haiku Time!
« on: April 19, 2009, 01:58:29 pm »
Non-Traditional Haiku, but still follows it's rules... 3 5 3

Look! Kobolds.
I can't shoot them down,
Damn, cute faces...

272
DF Suggestions / Re: Tombstones and Graves
« on: April 19, 2009, 01:21:35 am »
Eh, I'd just incinerate, them in a small volume of lava, and then fill the tombstone with the lava of the dwarf.

273
DF Suggestions / Re: Underground Diversity
« on: April 19, 2009, 01:11:07 am »
Hmm,  maybe you'd find some secrets, like why did the pantheon make the world?

Is it an eternal prison for the greatest demon of all, the only way to escape their hold, or something else dire, and noir.

Heh, Sentinels wielding Relic Axle Axes, Botars ( Really big broadsword ) , Blunderbusses!

274
DF Dwarf Mode Discussion / Re: Your evil habits
« on: April 18, 2009, 03:54:19 am »
I do such horrible things to my dwarves that it is ridiculous, I do strip them of their rights, status, and life expectancy.

The newer form of the pits accommodates executions, prison, and a cannery.
The prison is for holding enemies, both in cage or free, the free roamers are quickly caged, lol, cage trap halls.

The cannery is for fish/dwarf catching.

The execution feature causes someone to be severely injured by the fall and the repeating spikes.

275
DF Dwarf Mode Discussion / Re: Your evil habits
« on: April 17, 2009, 11:58:37 pm »
I do such horrible things to my dwarves that it is ridiculous, I do strip them of their rights, status, and life expectancy.

The newer form of the pits accommodates executions, prison, and a cannery.

276
DF General Discussion / Re: Weird Map
« on: April 17, 2009, 06:27:19 pm »
I've never seen a triple delta, in which two of them connect!

277
DF Suggestions / Re: DF a new level of play.
« on: April 17, 2009, 12:03:39 pm »
Eh, if I could rewire the noble infrastructure, I'd be able to keep the fuck-nuts out, and the good guys in, and make it nigh impossible for them to mandate.

278
DF Dwarf Mode Discussion / Re: Wiki Designs Page?
« on: April 17, 2009, 01:04:18 am »
Sounds like a webpage like this would be good for all the crazy designs that look cool instead of function.
I only make functioning plans thank you very much! ( DSDC, ftw! )

279
DF Suggestions / Re: Mythological creatures
« on: April 17, 2009, 01:00:50 am »
Pyrolisks, they set everything on fire!

Roll for resistance on glare attacks, hiss attacks, but not on touching it!
If you fail the roll, you or something on/in you will catch fire!

280
DF Suggestions / Re: Mythological creatures
« on: April 16, 2009, 06:09:42 pm »
I am not very interested in the consensus about mythological creatures, as far as I'm concerned Toady may invent all kinds of weird and marvelous beings and put them into the game. If he copies mythological creatures, interprets them, deforms them or invents his own I don't really see as a concern.

However it WOULD be nice to have creatures that don't rely on brute force all the time, so I support this thread in the hopes of it finding new (or old) and exciting, versatile ways to torment my dorfs.
Projectile vomiting perhaps. (yes that WAS a serious suggestion)
I vomit up Aspregen's remains.

So, foocatrices (cockatrice family/basilisk family) , foocubuses ( incubus/sucubus) ...

281
DF Suggestions / Re: Fun with chemistry!
« on: April 16, 2009, 12:10:12 am »
Sulphuric acid or Vitriol apparently played a major role in alchemy, so we're obliged to include it.  The production was a bit different though, by heating types of iron sulfate and copper sulfate. But including a few more minerals is trivial.

Nitric acid, spirit of nitre or Aqua fortis (interesting link) is well within the tech limit. It's a component for Aqua Regia as well!

So those acids will be welcome and useful product of the alchemist's workshop. Nitroglycerin dates from 1847, so no. But who needs explosions if you can splash acid?
What about Aqua Vitae?

Also, I got an idea, like, you run into a large crowd of goblins, in full steel plate, and you ( and friends ) start throwing aqua regia, and fortis at them!

Aqua Fortis can't melt Gold and Platinum.
Aqua Regia can't melt tantalum, iridium, osmium, and titanium!
Aqua Vitae is the spirits [Alcohol] of wine [Alcohol] .

282
DF Dwarf Mode Discussion / Re: Help me get GCS on fortress mode
« on: April 15, 2009, 07:49:05 pm »
When you want one, dig to the bottom of the map, from right next to the pit, then build a giant spiral staircase up to the top, and force people to run through it, until the GCS attacks.

283
DF Dwarf Mode Discussion / Re: Goblins
« on: April 15, 2009, 12:33:25 pm »
Forbid the bones, forbid going outside, forbid collecting any refuse, and forbid any refuse collection, and forbid the doors.
Place forbidden traffic zones!

284
DF Dwarf Mode Discussion / Re: Goblins
« on: April 15, 2009, 11:55:14 am »
Forbid the bones, forbid going outside, forbid collecting any refuse, and forbid any refuse collection, and forbid the doors.

285
DF Suggestions / Re: Different Mthodes to "bury" Dead
« on: April 14, 2009, 06:57:14 pm »
Urist McArmok's Coffin is covered in blood and sails on a river of magma, to be given to fel goblins to be dispersed and to eventually muse an artifact.

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