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Messages - Foa

Pages: 1 ... 18 19 [20] 21 22 ... 74
286
DF Dwarf Mode Discussion / Re: Megaproject complete!
« on: April 14, 2009, 06:24:30 pm »
Satisfactory!

This really is a mega build, and I'll just take the idea of a watered walk way.

287
DF Suggestions / Re: Marksdwarves and ammo use
« on: April 13, 2009, 02:43:16 pm »
So, mark for training?

+1

288
DF Suggestions / Re: Something solid is missing.
« on: April 13, 2009, 12:56:10 pm »
So, erm, guys, are you going to SLASH'EM-ify DF?
Heh, we need the beatitude system... you have consumed a cursed plump helmet roast, you are belching... you die of malnutrition later.

Oh, and footrices [Cockatrices in this case] , are humongous dicks, touch'em, stoned, look in their eyes, stoned, hear them hiss on the new moon, stoned, get hit by their eggs, stoned, hear them hiss anyother time, roll for resistance.
The only cure/preventive method is to either have a dead lizard, or have one in yo belly!

Pyrolisks [The other Footrice] don't petrify you, they set you, and your stuff on fire.

And I don't know about basilisks [Footrice] .

Quote from: SLASH'EM Cocktrice Encyclopedia Entry
Once in a great while, when the positions of the stars are
just right, a seven-year-old rooster will lay an egg.  Then,
along will come a snake, to coil around the egg, or a toad,
to squat upon the egg, keeping it warm and helping it to
hatch.  When it hatches, out comes a creature called basilisk,
or cockatrice, the most deadly of all creatures.  A single
glance from its yellow, piercing toad's eyes will kill both
man and beast.  Its power of destruction is said to be so
great that sometimes simply to hear its hiss can prove fatal.
Its breath is so venomous that it causes all vegetation
to wither.

There is, however, one creature which can withstand the
basilisk's deadly gaze, and this is the weasel.  No one knows
why this is so, but although the fierce weasel can slay the
basilisk, it will itself be killed in the struggle.  Perhaps
the weasel knows the basilisk's fatal weakness:  if it ever
sees its own reflection in a mirror it will perish instantly.
But even a dead basilisk is dangerous, for it is said that
merely touching its lifeless body can cause a person to
sicken and die.
[ Mythical Beasts by Deirdre Headon (The Leprechaun Library)
  and other sources ]

289
DF Dwarf Mode Discussion / Re: Dwarven Olympic Games
« on: April 13, 2009, 02:17:31 am »
The Timed Death Tower of Pain, you set up a tall tower within a deep pit with many trap features, but it is required to have the flooding mechanisms ( starts the flooding the floor it is on ) so that only the smartest will live, and the rest will drown.

The object of the game is to survive, and escape through the top of the tower.
[Hostile] Contestants will encounter many obstacles that will either kill them, or incapacitate them enough for them to drown.
Whenever one person/thing makes it one level closer to the top, that very same level starts flooding.

290
DF Suggestions / Re: Designations
« on: April 13, 2009, 01:10:30 am »
I am pretty new here, both on forum and also with the game.  Curse the hippie elves! Am I accepted as a part of your group now? :D
No, but landing a shot in the dark is a good way to become a more respected member.
But, I agree with your suggestion, prioritize tasks!

So, show us more dwarven qualities, I've planned a Marathon Feature Print, then a Lava Poticullus that has a great curtain effect, and a Hall that effectively floods/cleans itself.

291
DF Suggestions / Re: Personal inventory
« on: April 12, 2009, 06:19:20 pm »
I'd like to suggest the PS method, your inventory, your hat's contents, you pockets contents, your tummy's contents ( if you have the Belly of the Whale intrinsic ) , etc.

292
DF Suggestions / Re: Nets, Lassos or Bolas
« on: April 12, 2009, 04:40:07 pm »
A net. Made of barbed wire.

 Looks like the goblins are invading with upgrades in the future.
No, shot from a catapult, and is able to knock down the toughest, and most muscular dwarf. ( Dead Weighted Nets, ftw! )

293
DF Dwarf Mode Discussion / Re: Looking for a starting spot
« on: April 12, 2009, 04:09:14 pm »
Hidden Fun Stuff.

Owing to the fact that it's usually of the "hidden" variety, as it's usually deep underground and doesn't show up on the overmap(unless you've got the prospector enabled), and Fun as in Boatmurder.

And it's stuff.
The other way is to edit the init ( Showduringembark ) .

294
DF Dwarf Mode Discussion / Re: Dwarven marathon
« on: April 12, 2009, 01:58:17 pm »
I just hope my two suggests/themes get used. ( Look at Spoiler, if you don't read the previous posts. )


295
DF Dwarf Mode Discussion / Re: Dwarven marathon
« on: April 12, 2009, 01:35:38 pm »
How about a Cat Dash?

The caged threats are released and are lured by the tethered cats, if they survive the fun treats on the way, they may be the first few entities that get their prize.
They'll get caged, and will live ( for now ) , the others go to the rigged lures, because the safe ones are occupied, and fall to their death.

How about a Drowning Run?

Entities are sent into a pit, seeing that the only chance of escape is by climbing a tower, filled with treats.
During their flight, they'll activate the main feature, and the pit will start flooding, and this is when the treats are utilized, for more than one reason.
Said treats are only used to incapacitate, or to further endanger the escapees, so that they'll drown, or combust in lava, and whenever an entity goes up a level, that level will consequentially start flooding.

The only way to live is to escape the flooding pit, or get launched into a secret cage trap niche.
The many ways to die is to get incapacitated ( and drown ) , die from the treats, start up a fight, get bridge-apulted into the raising tides ( which will force everyone one else to take the long way ) , set free some dogs, and any other feature you can create.

296
DF Suggestions / Re: Nets, Lassos or Bolas
« on: April 12, 2009, 01:30:37 pm »
Eh, if those non-lethal methods of capture fail, I'd best suggest projectiles ( with ropes tethered to them ) .
With said device, you'd either propel them at ( if they can latch on ) , or around said threat, and then anchor the free ends of the ropes.

Oh, and guys, to dwarfify the girly lassos, and bolas, use chains, and if possible, hooks/hooked barbs.

297
DF Dwarf Mode Discussion / Re: Interesting river site
« on: April 11, 2009, 03:26:25 am »
Erm, location of said major river, please?

And I see bauxite!

EDIT: Shit, a stream makes a water fall into it! Erg, what is next, a natural magma river?

298
DF Dwarf Mode Discussion / Re: Not a bug - it's Atom Smasher MKII
« on: April 10, 2009, 11:06:32 pm »
Hi there! My first post.

So, is this new? Floors immediately collapsing when built off bridges isn't a bug. Instead, put a dump below the edge of your bridge, and now you've got a new, more complicated atom smasher.

The trash compactor has the advantage that you can install it belatedly, while the atom smasher requires you to clear the area first.

Works best on a one-tile dump, as the dust cloud will blow things around otherwise. Although I suppose you could use it to torture gobbos in a pit, too.
Dude, that is called, Floor Bombing/Floor Bombs, not a Crapper Smasherz 2.

Besides, that technique is for torturing, and for offensive bombing, just build, then bomb.

299
DF Suggestions / Re: Multi-body creatures
« on: April 09, 2009, 11:40:21 pm »
This reminds me of Pickle Replicsimilies, Mutationism ( when it split into five guys ) , Hiveminds ( and their hordes ) , Shadow Water, YuYu ( when they become a cloud ) , the zombies in Castle, The Broken Circle ( and the E-Filled denizens ) ...

I'd say yes

300
DF Dwarf Mode Discussion / Re: The Dwarven Magma Cannon
« on: April 09, 2009, 08:36:38 pm »
I can't really tell what that's supposed to be.
A hall and the large ass vat of magma, and the mechanisms need to flood it.

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