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Messages - Foa

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301
DF Dwarf Mode Discussion / Re: The Dwarven Magma Cannon
« on: April 09, 2009, 07:37:19 pm »
Fantastic, do tell.
It is an addition to my ideal thoughts of a badass Keep.

Hint: One time I mentioned something about a Magma Tower Run, you climb a tower, not only is said tower is tall, the pit it is placed in is flooding with magma, but this is completely irrelevant to said project being quoth to paper.

Foa cancels lurk; has activated DFPaint and MSPaint
Foa has Exitted MSPaint; Basic Print created...

It is a hall, that floods with magma/water, and when it is out of use the grates in the middle drain it, and send it back into the reservoir.

Said grates can be removed so that said invaders are sent into the fiery/watery depths.


302
DF Dwarf Mode Discussion / Re: The Dwarven Magma Cannon
« on: April 09, 2009, 07:26:44 pm »
I've just made an idea on how to effectively utilize this beta model for actually EFFECTIVE use, and exploits an engine bug...

303
DF Suggestions / Re: Catapults: take from elven skulls stockpile
« on: April 09, 2009, 07:03:34 pm »
I would like to launch GCS Cages at the invaders, and since it is a spider, one eggsack will produce many hatchlings that would fly for scores ( 1 score = 20 years ) , unless they are in doors...

Heh, oh no, they are sending in the GCS!!!

And it'd be a way to remove nobles from the fort without killing them!

304
DF Dwarf Mode Discussion / Re: Fort Comment Thread.
« on: April 09, 2009, 02:41:53 am »
Why that is a fine fort, for my forts are mostly test labs, for things, and quizzical inquiries that I had quoth.

So, add more catapults, and place some bridge fall traps and then place cage traps at the bottom of them.

305
DF Dwarf Mode Discussion / Re: The dwarven diet
« on: April 08, 2009, 10:20:36 pm »
I have many food staples, but the basic one is plump helmets, variety comes with the yield of the land.
With so many crops being harvested, I'll be able to produce a roast industry.

Food List ( All-year yield; edible raw: cookable: brewable )

306
For happiness, create an over crafted hall ( tip, use high quality clear crystal glass crystal glass ( use cut clear crystal windows to make the clear glass crystal glass crystal glass ) and make waterfalls.*Why?

Food-wise, I'd use plump helmets, prickle berries, wild strawberries ( for dry, non-freezing, lit areas ) , and rat weed, fish berries ( for wet, non-freezing, lit areas ) .**Why?
To combat Cave Adaption, place skylights all over the place.***Why?

I recommend you using a hexagonal system, and at the points of concurrency, place up/down stairs, and yes, it can be irregular, it just needs to have the pattern, where it is regular.****Why?



  • *Why?- Clear Glass > Clear Glass Crystal Glass > Clear Glass Crystal Glass Crystal Glass
  • **Why?- It is because said crops can be produced all year-round in farm plots, or naturally. And for dining statistics, it can be eaten raw, or in a platter, but best of all, made into magic happy juice.
  • ***Why?- If dwarves are in contact with sunlight often they won't cave adapt, therefore they can go and harvest their sunned crop.
  • ****Why?- The points of concurrency, with up/down stairs, go in 8 direction, and besides, no need to cramp things into small/large hexes, just overlay the hex grid and you're done.

307
DF Dwarf Mode Discussion / Re: Which is more valuable?
« on: April 08, 2009, 06:50:52 pm »
Guys, a window uses one unit of glass, a crystal window uses three cut units of glass.

So I am leaning towards the crystal glass.

308
DF Suggestions / Re: Upper Z-levels Idea
« on: April 08, 2009, 09:27:55 am »
Oh noes, you've found a flying fel goblin fort, and you are normal goblins, it's either converting to Armok, of being sacrificed.

The fort seems to be powered by a familiar force that you and your green kin have known before, back when you ( and kin ) and the dwarves still lived underground, in peace, and uncontaminated by the light... Armok?

And I was referring to Metal Chao's hypothesis of goblin history.

309
DF Suggestions / Re: Armor stands, weapon stands
« on: April 08, 2009, 01:24:46 am »
You know armor/weapon stands can hold more than one article of armor/weaponry, how about it accommodates the weapons of squad, or the armor of one dwarf?

And the display thing, it is definitely going to be good if you could do that, think of it, a display case for the artifact weapons, and artifact armor, without having to individually pack them.

310
DF Dwarf Mode Discussion / Re: Fort Layouts
« on: April 07, 2009, 07:59:40 pm »
I just place a base hex, then it grows into a hex complex, then a hex hierarchy...

Anyways, it is all in a hex grid regardless of all of the irregularities.

311
DF Suggestions / Re: Acid?
« on: April 07, 2009, 02:24:11 am »
As a chemist this thread makes me facepalm so much.

Good thing we are talking about alchemy then:)
That just gives our chemist here more reasons to continue his physical abuse.

312
DF Suggestions / Re: Underground Diversity
« on: April 07, 2009, 12:27:20 am »
How about fel chickens/goblins?

This following image includes fel goblins ( aka Armok-Worshiping Goblins ) and fel chickens... and a fel goblin priest sacrificing a normal goblin in an altar full of "Armok's" blood, crafted by a moody goblin using runes, and then threw a goblin baby into a vat of oil.




313
DF Suggestions / Re: Dwarven post office ? :D
« on: April 06, 2009, 07:26:47 pm »
I wonder when you can mandate the blah of blah.

Like for relevant case, you believe, Work-ohol Cog needs a trinket for her work, bam.
Send a Cat Person a warning.
Be able to rid the world of those bastard champion's remains.
Spoiler: User made mandates... (click to show/hide)

314
DF Suggestions / Re: Flying Buildings
« on: April 06, 2009, 09:12:25 am »
Flying forts? bah real dwarfs stay under the ground.

Fix'd
Not if they make the mountain they built their fort into, somehow uproot, and float away?

315
DF Suggestions / Re: Flying Buildings
« on: April 06, 2009, 02:07:14 am »
What about a Latching Stone ( Ice Breakers: Red Clan in Nitrome.com ) , and extending arms.

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