What you need is:- Dimple cups, etc (
Don't use hide roots , just make sure to stack you dyes if you're going to use hide root dye ) - Pig Tail, Cave Spider silk... ( Giant Spider Silk are the win )
Animals for leather ( Leather Workeries > Sew Image ) Idk?
Here is a fact, you can dye and decorate cloths as much as you want, just use different, decorators.
Fact, two, the better their skill the happier you'll be, high grade cloth adorned with high grade decorators is the gold ticket.
So, i can dye and decorate as much as i want you said? i just need two separate dwarfs doing the decorating? i was wondering what the heck was up with this article when it said that i could, but my leatherworker would only sew single images onto things despite having a wide range of leathers to use.
So, i can dye the same cloth multiple different colors? seems like that would require an incredible increase to dye-producing crops, and thus necessary number of farmers. still not sure of the planting/harvesting speed of legendary farmers though.
So, an ideal setup for a cloth industry would be 1 legendary weaver, 2 legendary dyers, and 2 legendary clothiers? think i could bundle dyers and clothiers into the same dwarf?
No bundling, it slows things down in the beginning, and isn't as fast as a group in the higher skill range.
You just need millers, threshers, farmers, potash makers, wood burners, tanners, butchers, leather workers, dyers, weavers, clothiers, and workshop farmers...
Potash makes the produce stacks alot bigger, like up to 11, rope reed, which is an all year plant produce, pig tails ( for a boost in production in some seasons ) , wood for ash ( potash needs ash ) , leather, dye, silk if you can obtain some for profit ( if bought off of merchant then enhanced by your workers, then buy, buy, buy, sell, sell, sell ) ...