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DF Suggestions / Re: Small Suggestions Thread
« on: September 01, 2009, 02:05:39 am »
Blasting caps need work; I can't imagine the power of an item that causes a fire made easily. We just want to blow up all tiles around it. But not a fuck the world device--you need magma and Fun for that.
- Dwarves do something more meaningful on break than just stand around, such as wash off all that blood and vomit and mud they acquire.
- Different trap types, such as an actual trap door that acts like a lever, opens up; requires a building material and a mechanism.
- Party interaction toggle; can find out the reason for organizing a party and what is being done. Can also be applied to meetings. While it's sometimes obvious, it might be fun to see what they're going on about. (You know, to find out how they got to the topic of naming all the caveswallowmen).
- Capping job management queues for greater than 30 on certain types and generating a notice that it has been reduced to its cap if you ask for more.
- Display cases. Sort of a storage device for a prized item that can set up and assigned a specific item from the fortress. Can be made out of any existing material, built as a Container, but can be assigned an item once built. Possibilities can be raised to creating a new room: Museum. Might seem a little too much.
- Dwarves do something more meaningful on break than just stand around, such as wash off all that blood and vomit and mud they acquire.
- Different trap types, such as an actual trap door that acts like a lever, opens up; requires a building material and a mechanism.
- Party interaction toggle; can find out the reason for organizing a party and what is being done. Can also be applied to meetings. While it's sometimes obvious, it might be fun to see what they're going on about. (You know, to find out how they got to the topic of naming all the caveswallowmen).
- Capping job management queues for greater than 30 on certain types and generating a notice that it has been reduced to its cap if you ask for more.
- Display cases. Sort of a storage device for a prized item that can set up and assigned a specific item from the fortress. Can be made out of any existing material, built as a Container, but can be assigned an item once built. Possibilities can be raised to creating a new room: Museum. Might seem a little too much.