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DF Suggestions / Re: Coopers
« on: March 08, 2010, 10:39:27 pm »
If this suggestion is given, it's fairly self-evident that to some the idea of the system being good as it stands is a falsehood--some of us want to see something more, but in a usable format. What we need to know what it takes to make the original suggestion (professional subskills) usable.
We need to operate with a few things in mind: We need to take into account the core idea and keep it workable; we need to be able to assess the amount of work required to implement a new system; and we need to figure how the interface will handle this. A, "This idea is impossible because it adds overall complexity" isn't necessary--the idea should reduce complexity to the existing system, or even lower. Any more and we're using an unworkable system. (The existing skill system is pretty bad, but we obviously make do).
So, how do we get subskills without overloading the system?
We need to operate with a few things in mind: We need to take into account the core idea and keep it workable; we need to be able to assess the amount of work required to implement a new system; and we need to figure how the interface will handle this. A, "This idea is impossible because it adds overall complexity" isn't necessary--the idea should reduce complexity to the existing system, or even lower. Any more and we're using an unworkable system. (The existing skill system is pretty bad, but we obviously make do).
So, how do we get subskills without overloading the system?
, I'll give you a hint: It's not every other word.)