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Messages - Sadrice

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481
I'm not certain I see the point of this.  Now that we can store food and booze in rock pots, I never have food storage problems unless I just forget to make them.

482
As he sais, only one low value item stolen 8 years ago, all others killed.  Are you sure you killed them all?  Go back through your announcements, maybe they got a masterwork steel disk you left in the depot, or a masterwork bolt, and you just didn't notice.

483
My Giant Kakapo is better than your dragon.
Giant Kakapos are the best.  Giant keas are pretty cool too, though.

484
So, if you make a cistern with a diagonal depressurizer linking it to a shaft that goes up into a clean aquifer,  will the water in the cistern be stagnant in adventure mode?

And if pumps don't work, how were people crossing edge tiles with their transembark magma pipelines?  Or was that always just an unworkable idea?

485
It's terribly entertaining to be a god in a sandbox environment, hence the popularity of the elder scrolls games (storming Ebonheart with your undead army using the conjure creature + soultrap bug is my favorite). There is no one right way to play a game.

Anyways, do powered pumps keep working if you abandon and visit in adventure mode?  Do exposed aquifer tiles dry up?  You could build a refilling cistern, with optional water purifier for ocean tiles.  Just give it access to an aquifer tile or refilling natural body of water, and it seems as though it should stay usable.  That and a few lead bins of booze, food, and masterwork and legendary weapons and armor would make for a very nice hideyhole.

Would setting it as a lair make it hazardous to sleep there?  Do beds stay built?

486
DF Dwarf Mode Discussion / Re: Non advanced bee keeping
« on: April 14, 2012, 07:09:05 pm »
It's easy to mod bees.  You can reduce the amount of time it takes to produce hive products, and also set the number of products it produces.  I have mine set to 5 honey 4 times per year.

487
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 12, 2012, 10:36:39 pm »
As was already discussed in this thread, not long ago, booze does not burn, it boils noninjuriously.

488
DF Dwarf Mode Discussion / Re: Clothing - A Pants-Optional Fortress?
« on: April 12, 2012, 10:31:45 pm »
What about togas and dresses?  You might need to change togas to common in the entity file...

489
DF Dwarf Mode Discussion / Re: A disturbing trend
« on: April 10, 2012, 07:09:42 pm »
We do not currently get gay dwarves, and it's a significant source of flame wars in the suggestion forum

490
Does anyone have a link to tests for the ramps vs stairs thing? 

491
It's not the derailement, which isn't actually objectionable, but the tone, which is.

492
Dear nearly everyone in this thread:

Screaming "no you're denying history" at eachother does not advance your argument or make you look cool, no matter how right you are.

Not all of us are historians specializing in these particular esoteric details. If all the historians agree with you (as if all the historians agree on anything), and you've actually read their opinions on the matter, it shouldn't be too difficult to provide a link, or a quote, or anything at all.  I, at least, am not just going to take your word for it.

EDIT:  also, last time a katana argument got particularly out of hand (in an adamantine properties thread), it got locked.  I think this discussion is interesting, if lacking in citations, and would rather that not happen.

493
Get creative with your wealth generating!  Only make the highest possible value items.  Wait til you get a highly skilled craftsman before making anything, gold mastercraft only, bedizzened with gold studs and gemstones, only the finest booze and food, engrave every exposed surface, but smooth everything first to produce a legendary engraver.

494
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 09, 2012, 01:22:49 pm »
I can't help but wonder how much we're importing real-world physics and shouldn't be. Sure, you have to store a real-world cart in a slowed speed, but you also can't create real-world kinetic energy out of nowhere, and that rule's as broke as a two-dollar watch.
I believe she was referring to how minecarts won't be able to corner at top speed, so any holding loop will have a maximum speed limited by the cornering speed of the cart in question, and it would probably be easier to just use chained rollers to get them up to that speed. 

You could instead build a holding tower, with minecarts at the top being accelerated via rollers to the maximum speed rollers can provide, and then go down ramps for more speed, assuming falling has a higher maximum speed than rollers (did toady actually ever say that, or am I just assuming?).

495
Just as a random aside (and continued derailing), in academic religious studies 'cult' is synonymous with religion, and lacks any pejorative connotations  (for instance, a 'cult object' is just an object used in religious practice), while in the common it parlance doesn't really have a strict definition, aside from "religion I don't approve of", and is very rarely a helpful (or polite) word.


As for cannibalism symbolism in christianity, in the early years of the christian church the romans (and various other non christians) were deeply suspicious of christians and thought they were creepy, largely because of taking that symbolism a little too literally.  This, combined with certain bits of christian rhetoric about this world being loathsome and sinful, and the believer's true reward being in the hereafter, led at least one roman author who's name escapes me to go on a rant about how christians were an omnicidal  cannibalistic death cult, that must be exterminated for the good of everyone.  The romans were just a tad excitable...


As for pregnancy religions, most animistic or polytheistic religions have groups of worshipers that venerate pretty specific concepts, or the gods of those concepts, and a pregnancy based religion is rather typical of those sorts of religions. 

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