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Messages - Sadrice

Pages: 1 ... 32 33 [34] 35 36 ... 45
496
DF Dwarf Mode Discussion / Re: War EVERYTHING
« on: April 07, 2012, 11:01:25 pm »
If you're unable to remember the shortcut, it's with the Find feature (also very handy) in the Edit menu on notepad and pretty much every other text editor.

497
DF Dwarf Mode Discussion / Re: horse trading?
« on: April 07, 2012, 10:58:00 pm »
Sadness!  Perhaps the animal stockpile containing the children could be right next to the depot, and then water could push them in?

498
DF Dwarf Mode Discussion / Re: Super quick question:
« on: April 07, 2012, 10:55:01 pm »
That page says it's dark grey, btw.

499
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 07, 2012, 10:51:43 pm »
I doubt he'll significantly change they way flying nonminecart objects interact with creatures, meaning crash launched serrated steel disks probably won't do much. Lot's of small objects contaminated with something syndrome inducing, or half a dozed burning blocks of lignite, or a cart full of magma may still make for effective artillery.  Have closely space tracks radiating out from the fortress entrance, with each one ending in a wall segment, and a tower with cart ramps built over the entrance.

500
DF Dwarf Mode Discussion / Re: horse trading?
« on: April 07, 2012, 10:36:09 pm »
They can be fed, just not while they're in the poking zoo, and the preferred fare is dwarf child and pet cats.

501
DF Dwarf Mode Discussion / Re: horse trading?
« on: April 07, 2012, 02:02:39 am »
Could you use webbed traps to cage and sell pets?  Would the owner suffer an unhappy thought?  Maybe you could even use this method to sell stray dwarven children.  Perhaps we could supply the elven meat industry with fine quality dwarf veal (contained in nickle cages, of course).

502
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 06, 2012, 02:39:44 am »
Oh right!  Totally forgot the magma piston effect.  Yeah, the dwarf would fry.

503
DF Dwarf Mode Discussion / Re: Holy Crap Minecarts (Devlog Quote)
« on: April 06, 2012, 02:23:27 am »
In any case, the capsule can't have a ceiling, as that will fall onto the dwarf.  Make it a cup, an nverted diving bell, with tall enough walls to keep the magma out.  Cave in dust may still pulverise the dwarf, but he would at least have a chance.

504
I think stone is going to get harder to store, not easier.  I'm sort of hoping that toady's "changing how mining works" will mean making a tile full of stone impassable, so that to dig a hole you have to put the contents somewhere.  This will make minecarts or wheelbarrows absolutely necessary for digging a fortress, to transport stone and rubble from the mines to the tailings heap.

505
DF Dwarf Mode Discussion / Re: Project: Hyperactivity
« on: April 05, 2012, 02:03:05 am »
But instead of making them fast, it slows and calms them.


Alcohol makes you slow, dwarves go fast when drunk. Thus coffee and tea should make dwarves "drunk" by human terms.
I strongly disagree.  I think dwarves slow down when drunk, not their bodies are from opposite land, but because they're alcoholics, and are miserable and vaguely hungover and generally distracted when sober.


Something I just thought of:  I set SPEED_PERC to 50 in the caffeination syndrome, does that make them go 50% of their normal speed, or does it increase their speed by 50%


Something else I thought of, does the SPEED_ADD argument for CE_SPEED_CHANGE add the provided number to the dwarf's base speed, or does it change the base speed to that number?  If the latter, people like Nil Eyeglazed might like to add a Hauler's Tea, with a syndrome that gives the drinker a nice regular speed, taking a lot of the timing guesswork out of certain devices.

506
DF Dwarf Mode Discussion / Re: Project: Hyperactivity
« on: April 05, 2012, 01:23:50 am »
I'm sure you could make a reaction to combine the tea with milk and dwarven sugar, and maybe some spice (quarry bush leaves) and make masala chai.

507
DF Dwarf Mode Discussion / Re: Project: Hyperactivity
« on: April 04, 2012, 10:22:00 pm »
In england, (and many other places) pies of all sorts, tarts included, can be filled with anything delicious,  including meat, fish, mushrooms, etc.
Anyways, I put together a raw entry for a tea plant, does this look right?
Code: [Select]
[PLANT:TEA PLANT]
   [NAME:tea plant][NAME_PLURAL:tea plants][ADJ:tea]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_VALUE:1]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [PICKED_TILE:5][PICKED_COLOR:2:0:1]
   [DRY][BIOME:ANY_TROPICAL]
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen tea]
      [STATE_NAME_ADJ:LIQUID:tea]
      [STATE_NAME_ADJ:GAS:boiling tea]
    [MATERIAL_VALUE:5]
      [DISPLAY_COLOR:6:0:0]
      [EDIBLE_RAW]
      [PREFIX:NONE]
             [SYNDROME]
                 [SYN_NAME:caffeination]
                [SYN_AFFECTED_CLASS:GENERAL_POISON]
                 [SYN_INGESTED]
                 [CE_SPEED_CHANGE:SPEED_PERC:50:PEAK:100:END:20000]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [LEAVES:tea leaf:tea leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]
    [MATERIAL_VALUE:3]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
    [MATERIAL_VALUE:1]
    [EDIBLE_VERMIN]
   [SEED:tea seed:tea seeds:2:0:0:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]


I'm not exactly sure how the CE_SPEED_CHANGE tag works, does it take PEAK and END arguments?  Will the tea booze be made from the leaves, as I want, or will they somehow find fruit to make it from?  Will there be any problems with processing leaves of a wild plant to bags?  I can worry later about adding a reaction to process the raw leaves into the different kinds of tea, but for now it's usable raw.

508
DF Dwarf Mode Discussion / Re: Walrus Debate
« on: April 04, 2012, 07:01:02 pm »
English -es is just fine, and is in fact the oldest attested form in english.  We do not speak latin, or greek, and we do not strictly apply latin grammar to latin based words.

509
DF Dwarf Mode Discussion / Re: Walrus Debate
« on: April 04, 2012, 06:51:38 pm »
I vote walropodes, etymology be damned.

510
DF Dwarf Mode Discussion / Re: Project: Hyperactivity
« on: April 04, 2012, 06:10:26 pm »
English breakfast is an inferior swill, only really suitable when being prepared as chifir', which is just about the only time milk and sugar improve tea.  For normal drinking, lapsang souchong or a nice Assam are the best black teas, usually.

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