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Messages - Sadrice

Pages: 1 ... 43 44 [45]
661
DF Dwarf Mode Discussion / Re: Anyone ever made an Orrery?
« on: April 29, 2011, 08:57:23 pm »
does anyone know how many steps are in a game year, so we can do the math for how long of a period each planets orbit will have?

662
DF Dwarf Mode Discussion / Diagonal Depressurizer
« on: April 26, 2011, 11:40:50 pm »
This might be an old idea, but I've never seen it before.  so, pressure is transmitted orthogonally.  water can flow diagonally, but it wont teleport from a higher location through a diagonal gap to a lower location.  this means that if you want to drop water from, say, the surface to the magma sea, so long as the pipe ends in a diagonal exit below the rim of your cistern, it will never overflow, despite the immense pressure.  It actually wont flow very fast, so you might need a sort of diagonal grating to fill a large cistern in a reasonable amount of time. 


You can also use a barrier of columns in a checkerboard pattern to slow flowing water to almost a halt.  the water will build up against it like a wall, and if there are more than five or so diagonal steps that it has to take, almost none will come through.  the water behind it won't "push" it through, it has to slowly trickle.  these sorts of barriers barely slow dwarves down, are much easier to trap than an open space, and block crossbow fire until the goblin is all the through, and conveniently adjacent to  your chained up war crocodiles.

EDIT:  so I look at the forum and just down the page someone has a brilliant idea for using diagonal flow, for water reactors instead of cisterns. 

663
DF Dwarf Mode Discussion / Re: Spontaneously Bleeding Dwarves
« on: January 13, 2011, 02:06:45 pm »
Perhaps the fire imp goo tainted weapons could be sold to hapless traders, blinded by their greed, eager to get genuine dwarven steel, ignoring the orange stains and suspicious warmth.  Would it be possible to get fire imp goo on trade goods intentionally, through any means other than using them to stab an imp?  Will wooden training weapons (or wooden spike traps) burn up if used to kill an imp?  Does the goo remain at the site where it was killed, burning passers by?

664
DF Dwarf Mode Discussion / Re: Chain Large Animal tends to go badly
« on: December 08, 2010, 12:46:21 am »
Wouldn't a chained untamed animal just scare your civilians?

665
DF Dwarf Mode Discussion / Self regulating water pusher defense
« on: December 08, 2010, 12:45:21 am »
I figured out a good way to make a water entranceway sweeper that pushes invaders/caravans/migrants off into a collection bit.  The important bit is the diagonal letting water out the fortifications, which neutralizes pressure, allowing you to have infinite input pressure while keeping the water flowing across the walkway under 7/7.  If the water on the walkway reaches 7/7, any added water will just teleport past, without pushing anything..  I've found that you actually need a kinda ridiculous amount of input flow to get the water on the walkway deep enough to push, you can either use many parallel pumps or a cistern with a vertical dump into the input.
Spoiler (click to show/hide)

666
DF Dwarf Mode Discussion / Re: DF2010 Giant cave spider skil farm?
« on: April 15, 2010, 05:46:21 pm »
Perhaps the kobolds, being sneaky little underground beasties, place high cultural significance on using their natural sneakiness to creep in and harvest webs, which they weave into garments that they wear as kind of a trophy.  doesn't explain why all the goblins and such have so much of it, though.  Maybe they raid the kobolds.

667
DF Dwarf Mode Discussion / Re: Dealing with megabeasts.
« on: April 14, 2010, 05:09:14 am »
It's easier than that to isolate them, really, just use a moat and drawbridges, so long as it can't fly.  Take this side view:

Code: [Select]
__/ ____M__^ \__<
### ######## ####

668
DF Dwarf Mode Discussion / Re: GCS Farming
« on: September 16, 2008, 10:52:01 pm »
I can't think of any specific flaws, though it seems likely that you'll accidentally set the spider loose in the middle of your fortress eventually. 

How are you planning on getting it into the room?  Cage it maybe?

Also, do you know if they will make new large webs, or is that produced when the map is generated?  If they do, you might have trouble with your dwarves getting stuck, but you'll also have a lot more silk.

669
DF Dwarf Mode Discussion / Re: Wussy Dragons?
« on: September 16, 2008, 02:53:06 pm »
Edit the raws to make it trainable.  A War Dragon would be fantastically bad ass.  Do you have to generate a new world to do that?

670
DF Bug Reports / Lazy Miners
« on: September 15, 2008, 12:13:09 am »
With 40d I've been having a recurring problem with my miners across severall fortresses...

At first they will be fine, but after a while (usually about midway through first summer) all but one of them stop working.  They just stand around the meeting area with "No Job" while the remaining miner does all of the mining.  I have enough picks, tons of accesible ming jobs,  and I tried turning off all of their other jobs, draft/undrafting them, saving and reloading etc... But still only one will work at a time.  Maybe they lost their picks somehow.  I had enough picks to start with...

I put them on millitary duty for a little while before I had the problem, maybe the picks got embedded in some zombie mountain goats and I just didn't notice?

671
Were you in an evil biome and did you send them after the wildlife?  I just had that happen to me.
About half the time, wrestleres will get a choke hold and try to strangle their victim, and if their victim is skeletal or zombie, it doesn't do anything, so they'll sit on the ground repeatedly strangling the poor zombie marmot until they reach legendary, which takes less than a season.  They're very vulnerable in that condition, since they're basically stuck so you may have to send some (armed) soldiers to rescue them.  Miners will do in a pinch, though the draft may piss them off.

Perhaps wrestlers should be set to not strangle creatures that don't need to breathe?

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