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Messages - rdwulfe

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31
Well done, Stove. You struck me with hardcore hilarity on that comic. Ouch, my face still hurts from laughing.

32
I have to also thank Deathworks for being so positive. Seeing that familiar 'Hi!' at the start of each post gives me an amused smile.

I've got to say, I've found nothing about the new DF to hate, frankly. Yes, there are bugs to be worked out... But, it's a game in development, that's to be expected. I utterly love healthcare and the new military. It's beginning to feel like things are moving forward, and we're seeing some really neat things added here. Bound to be some bumps, but.. well, it's amusing in it's own way even when they fail to suture someone forever. I know Toady's working on it.

I learned from this thread that I can edit the behavior of pausing through the announcement.txt file. That. Is. Awesome.

The new underground is a complete ton of fun, and I like how I don't have to generate billions of worlds to get a perfect setup. I pretty much embark wherever I feel, now based more on how close I want to be to other civilizations, aquifiers, and a few other factors,.. Heck, I don't even worry about sand anymore, since it's now a trade item. No more being afraid of mooded dwarves freaking out for it.

There's nothing not to love about 0.31, in this dorf's view.

   Wulfe

33
DF Dwarf Mode Discussion / Re: Avoiding parties!
« on: June 03, 2010, 10:04:01 pm »
I let my dwarves party because I'm not a sadistic bastard

....

Are you sure you're playing the correct game, good sir?

   Wulfe

34
Dwarves will stop doing a job if they are starving or dehydrated and go fetch food at all costs, including leaving any assigned burrow they're in. They get unhappy thoughts from this of course, but a dwarf should not starve so long as food/drink is available somewhere on the map the dwarf can path to, and assuming that you're not making a death chamber at the end of an absurdly long maze and assigning the dwarves you don't like to that burrow with no food or water, such that by the time they finally reach your dining hall they drop dead our of thirst just inches away from touching that barrel of delicious booze...

You know, there are times I begin to wonder if I am cruel and ... dare I say? .. Evil enough to play this game. I... I am shamed, I had not thought of that. And it's beautiful. Poetic. The dwarf drops dead, mere inches from his goal, grasping out towards the precious food, which taunts him with it's proximity, and gasps his last anorexic breath.

I love it.

35
DF General Discussion / Re: Newb searching for some lil' help
« on: May 20, 2010, 02:28:26 pm »
It's just a matter of time, seriously. I play with graphic sets but I make them for myself. I can also finely play with ASCII. The only thing that bugs me in mods is that L can be a lion, a lizard, a lizardman or a lamb. I use graphics for creatures, other tiles are just a matter of taste IMHO.

That's not a bad idea, Deon, just using the animal graphics. I may have to try that.. but my problem is I hate the size of most tiles. I use a 9x14 or 9x16 font, and like to have more fonts versus HUGE fonts that make me need higher resolution. (My graphics card is crap right now).. so my screen space is at a premium.

36
DF General Discussion / Re: Racoons of Death
« on: May 20, 2010, 02:20:08 pm »
I thank whoever necroed this thread. Wow, I'd not seen it before. That tale was incredible.. and made me spew my drink. Thank you for making me clean my monitor, it needed it apparently.

This is definately one for the stones. I keep having deer and foxes wander INTO my forts and decide to take up residence in the well room. Really disrupts a fort.

37
DF Modding / Re: I vote we visualize!
« on: April 29, 2010, 10:33:05 pm »
The mods forum is a good place to start, as a lot of tools are discussed there, it seems. Perhaps even moving this post there, though I'm unsure how to do that myself. Likely it's under the 'additional options' for the OP.

I'm quite sure people are working on converting the tools, though they may not be screaming that they're doing it as they do not want people nagging them to get it done. :D We all love our DF tools, but new changes take time to adapt to, and from what I can tell, 0.31 was a MAJOR overhaul when it comes to how things are organized in memory. Dwarf Therapist still hasn't quite recovered, and had to drop its military support entirely.

It's going to take time for these tools to catch up.

38
DF Modding / Re: I vote we visualize!
« on: April 29, 2010, 09:37:09 pm »
Others may not favor it, but I'm quite eager to see Stonesense finished. I quite like the eight-bit look of it.

39
   Urgh. I may have to resign from this. EVERY time I play, any more, I get to do things for about 45 minutes to an hour before the game crashes. I'm finding it very frusterating and tiresome. No indication of what the crash is from, no errorlog file. Nothing. Just thud gone goodbye to the last hour of work. Sometimes, rarely, it'll decide to let me play for 2-3 hours, and crash right before a new spring,.. thus letting me waste an entire game year.

   Not sure I can play like this. :(

40
One thing I did was edit clothing out of the raws. First, I got tired of goblins running in and dumping craptons of garbage on me (which I can produce more of anyway, so having a ton of garbage from Gobbos never appealed to me, especially silk crap).

Another is to make sure you don't have too many animals. While the meat industry is now a VERY viable (and probably too productive) source of food, having tons of puppies and horses run all over your fort drains the FPS as quickly as more dwarves, with much less return.

I edited all crap clothing out, from all races, to keep things 'level'... and noticed a good 50% increase in FPS. I normally get 20 or so FPS with 100 dwarves, and I'm at 50-70, when there's no merchants. The more junk on your map, the slower you'll run. I advise an atom smasher to get rid of garbage, also, and you'll have to be on top of your vermin piles.

Hmn, what else?

Not sure, I'll add more later if I think of it.

41
DF General Discussion / Re: Hi people
« on: April 28, 2010, 07:16:01 am »
Ahahaha. Looks soooo similar to one of my first forts and experimentation with wells! Very nice, good sir, very nice! Welcome to Dwarf Fortress.

42
DF General Discussion / Re: Turtle shells!?!
« on: April 26, 2010, 09:29:57 pm »
What I wanna know, is why are cave fish/cave shrimp listed twice on embark?  It never saves my shrimp choice, so I always have to manually re-add to my embark profile.

I believe it's a symptom of the new caste system. Male and female are listed separately, even when buying dead ones!


43
DF Modding / Re: The Male and Female tags and romance.
« on: April 24, 2010, 01:50:01 pm »
I personally think the idea of two gay dwarfs would result in enough beard friction to burn down the fortress.

...

Damn. I normally don't need the brain bleach.. so I don't keep any on hand... now I'm gonna have to go to my neighbor's and borrow a cup.

44
DF Dwarf Mode Discussion / Re: remove downward stairways
« on: April 24, 2010, 01:05:27 pm »
Or construct an updown stair just to be sure.

I've gotten stuck when I try to build the up only ontop of a down stairwell. I think up stairwase have a 'floor' tile built into them, thus when you build one in 'open air' nothing can fly up through the bottom of them.

45
DF Dwarf Mode Discussion / Re: Supercow!
« on: April 24, 2010, 01:02:26 pm »
Don't try controlled breeding with any wagon pulling critter, since the caravans can throw things off.

So.. your fortress is an incestuous animal brothel for the caravans?



Nice. I'm beginning to think I should charge the traders for merely visiting.

Spoiler: Yes. I went there. (click to show/hide)

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