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Messages - Lostereadamy

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1
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: May 25, 2013, 06:48:34 pm »
Thanks Meph, I thought it might have something to do with it.

2
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: May 24, 2013, 07:47:08 am »

Some questions about Masterwork specific HFS
Spoiler (click to show/hide)

3
I'm gonna go on a wild speculative hunch here, but I've noticed several cases of my own dwarves/animals interacting with traps in a weird (fun) way. There have been a few cases of "dwarf in a cage" in my recent fort, plus 1 of my cats (chased by goblins) got instantly dismembered by one of the weapon traps, out of nowhere. Could it be that a creature dodging or being propelled towards a trap will cause the trap to not "check" whether the creature is hostile and activate? Maybe you're having a similar problem with the spears - "dodge one - into another" kind of thing. If anyone has noticed something similar, share your thoughts. In the meantime...

**Urist, grab your best armor, you're about to dance around a few spea.... I mean the Maypole, in the name of science...** 
[/quote

Injured friendlies can set off traps, as well as webbed ones. This led to some !!FUN!! when playing kobolds in masterwork one memorable time.

4
DF Dwarf Mode Discussion / Re: Lolbend
« on: October 17, 2008, 09:33:31 pm »
I have this image of a raging dwarf standing on a bridge and shouting at his fellow haulers: "YOU. SHALL. NOT. PASS!" and then smashing the bridge beneath himself.

then looking down and going, 'aw fuck'
He tries to run in the air for a sec first.

5
DF General Discussion / Re: Dwarf Fortress Gender demographics.
« on: September 29, 2008, 08:49:37 pm »
Like, 5 girls play this game. That's it.
You are startlingly correct.

6
DF Bug Reports / Re: Windowed Resolution Problems
« on: September 29, 2008, 08:48:11 pm »
the AI pooped out and left all of my dwarves milling around when there were QUITE CLEARLY jobs that I needed done and they were able to do, and I couldn't declare areas.
As far as the other part, i have no idea, but this has happened to me before. Saving and coming back in seems to fix it, but i have no idea what causes it.

7
DF General Discussion / Re: What Constitutes 'Fair Play'?
« on: September 25, 2008, 08:53:51 pm »
This is the third or fourth time I've heard reference to "atom smashers" here. Can someone briefly explain the what the term refers to in DF?

Drawbridges set to open up. You lift them with a lever, then put stuff underneath you wanna get rid of- anything- and then pull the lever. It simply ceases to exist. No bones, no debris, nothing, its just not there anymore.

8
DF Dwarf Mode Discussion / Re: hahaha waht
« on: September 21, 2008, 06:09:41 pm »
With DF do not ask why, but instead, why not?

9
DF Dwarf Mode Discussion / Re: Selling captured goblins?
« on: September 21, 2008, 06:06:11 pm »
Sort of related, but anyone know why most of the stuff I capture in cage traps dies like 5 min later? Im trying to get an arena going and its sort of a drag. Also, unless there is a bug, its not temp thats doing it.

10
DF Dwarf Mode Discussion / Re: Coolest Animals brought by Elves for Trade
« on: September 19, 2008, 08:25:41 pm »
the friggin cats are breeding fast enough WE DONT NEED MORE BABIES!

Remember, please spay and neuter your cats-Cog Barker

11
DF Dwarf Mode Discussion / Re: Have you chatted with your ratmen today?
« on: September 18, 2008, 10:01:23 pm »
Also, CAN_SPEAK seems to let pets chat with your dwarves.  CAN_LEARN (and possibly SLOW_LEARNER;  I'm not sure how that tag works yet) will let them gain social skills.  So if you add those two tags to, say, dogs, you can have Legendary Liar dogs that are Superdogly Tough or whatever.

Just what we need, son of sam dwarves...

"URIST, THE NOBLES ARE IMPURE! YOU KNOW WHAT YOU MUST DO!"

12
Its not a huge deal, just annoying. I guess ill just station some dwarves with dogs down there or somthing.

13
Everything is going fine in my fortress, except for the perennial fire imp that decides to spawn in my living area. Its two tiles away from a magma tube, but there are is no access to the tube aside from about 5 levels up, and that has a fortification to keep the imps out. The only way into my fortress leads through the main work area, so i know he isnt just sneaking down from above. Only conclusion I can come to is that the game is spawning him in there. Playing latest Mayday set. This ever happen to anyone else?

14
DF Dwarf Mode Discussion / Re: dragon antics
« on: September 15, 2008, 08:14:17 pm »
I have had 2 dragons show up at my fortess now.  The first one was a walking disaster that was missing an eye and fell over every 20 steps.  It wandered into my traps and was sumarrily sliced up.  I still don't know where the remains went.   :(

Ha ah oh wow. You should have captured him and used em as a mascot

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