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DF General Discussion / Re: New Version Release Day Donatathon!
« on: March 31, 2010, 03:29:23 pm »
$400, on delivery of a satisfactory DF2010 in the first half of April.
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Except that not everyone has a GPU capable of taking advantage of CUDA. You know, by being limited to a subset of all nVidia cards...
Now that i think about it i would rather see pathing implemented on shaders
This paper describes an efficient GPU implementation of parallel global pathfinding using the CUDA programming environment, and demonstrates GPU performance scale advantage in executing an inherently irregular and divergent algorithm.
I tried doing a search online and couldn't locate video that clip is from. do you know by any chance what show that is?
But I also understand that a lot of other stuff needs to be done before burrows are introduced.
Well I still think my personal favorite is the idiot that walls himself into my flow control chamber for my cistern. It's happened so often that I actually sit and WATCH them place the last floodgate or brick up the last wall :p
Except multithreading *is* easy. Every time I read an article talking about multithreading, or read materials about multithreading in a given language, they make a point of talking about how hard it is, how many pitfalls there are, etc. But, it's not hard to write a program keeping those things in mind. It's different, so I suppose any perceived difficulty comes from being set in a single-threaded mindset, but it is by no means hard in and of itself.

I've actually removed SoF, they're no fun and defeating them comes down to pure blind luck, i've almost managed to do it once with 100 ledgendary axedwarfs clad in steel and adamantine, but they couldn't take down the last two SoF's.
Some others, outside, haven't been picked up even after I tried forbidding and claiming again, dumping, etc... Could this have anything to do with the Orders menu?
Also, during the ambush I managed to capture via trap a couple of elves and a unicorn they brought; since it seems I can't simply order them killed, what exactly can I do with them? I've seen several tutorials on creatively murdering them but besides that is there any other thing possible to do with them?
Also, checking an individual cage, how can I strip them of items?
To prevent cave adaption, I'd set up your dining room with a glass ceiling, letting in sunlight. Of course you need sand to do this. If you have no sand, make a zoo or statue park in the light.