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Messages - Warlord255

Pages: 1 ... 135 136 [137] 138 139 ... 179
2041
Mod Releases / Re: Orcs: More things to kill
« on: November 07, 2008, 04:57:17 pm »
They don't outnumber you yet. Quit crying. :P

2042
Mod Releases / Re: Orcs: More things to kill
« on: November 07, 2008, 02:46:57 pm »
...4 page siege.

Optimus Prime, please save me.

That is all.

You forgot to tell us how many dwarves you have at that moment.

2043
DF Modding / Re: Guzzler Tag Problem/Ooze Creature
« on: November 07, 2008, 02:44:33 pm »
make them spawn fast enough (so they rocket towards booze and food)
and they should become a serious problem, if only they clog the map and resist death

Well, they do rocket towards the booze and food. It's just that as soon as anything not-wild gets in the way, they stop rocketing.

2044
DF Gameplay Questions / Re: No-Jobbers Strolling Outside During a Siege
« on: November 06, 2008, 11:29:34 pm »
Let 'em die. Death is funny.

2045
DF Dwarf Mode Discussion / Re: The Liberal Liquidator!
« on: November 06, 2008, 11:17:47 pm »
....
....
....
....
....

I HAVE TO DO THIS NOW

2046
DF Dwarf Mode Discussion / Re: My food stockpiles overflow
« on: November 06, 2008, 11:14:14 pm »
Currently surviving solely on vermin for a challenge.

All meat is outside.

>:D HELL YEA, STARVING!

2047
DF Dwarf Mode Discussion / Re: Kogan Mossbeard has entered a fell mood...
« on: November 06, 2008, 11:09:55 pm »
i guess we know who wears the pants in that fortress...


OWNED.

Seriously, this is the stuff of legend.

2048
DF Suggestions / Trapping Zones (plus bonus!)
« on: November 06, 2008, 08:12:26 pm »
Trappers are currently very sporadic; they will run outside to catch birds while there are rats and lizards in your food stockpile.

Add a new zone designation similar to the fishing one, so trappers may be controlled better.

BONUS SUGGESTION

Funeral shrouds to cover dead bodies. More uses for cloth since clothing is insane right now; possible tomb value bonus/rot slow?

2049
DF Suggestions / Re: Trap nerf
« on: November 06, 2008, 01:55:08 pm »
Making the traps larger (3x1 or 2x1) would be one way to make traps more difficult to destroy everything with, as would reducing the maximum weapons allowed. Maybe even making it one weapon per weapon trap to make it worthwhile to have quality trap components?

2050
DF Dwarf Mode Discussion / Re: Snakefeasts the Temple of Gore
« on: November 06, 2008, 01:49:59 pm »
I also theorize that since my animal stockpile is right next to the lava, they are roasting their toads and rats and other non-snakes before eating them.

Ah, the open-ended interpretation of roguelikes.

2051
DF Dwarf Mode Discussion / Re: My food stockpiles overflow
« on: November 06, 2008, 01:47:20 pm »
Quote
9 of my 5x5 fields

There's your problem right there.

I always start with as few farms as possible; even 4 3x1 plots is a good start. Don't add it all in big chunks.

Remember, it's better to be starving than overflowed, because that way you always get rid of the food.

2052
DF Dwarf Mode Discussion / Snakefeasts the Temple of Gore
« on: November 06, 2008, 02:19:47 am »
In my last fort - a backfired bear farm where bears never arrived - I discovered the joys of trapping. And, incidentally, the joys of fire snakes.

To that fortress' dwarves, you see, fire snakes were like candy. My prepared food stockpiles went practically untouched, and I had to seal off the delicious little buggers from them to keep them from being eaten.

This time, embarking at another magma pipe, fearing the incursion of Orcs (courtesy of http://www.bay12games.com/forum/index.php?topic=26858.0), I have decided to embark upon a grand experiment and use them as my primary source of food.

How well will it turn out? Will they eat vermin at tables? Who knows. Maybe they'll go mad. Maybe they'll set themselves on fire. Maybe eating flaming snakes raw and alive will infuse them with a burning spirit with which to fend off the new green invaders.

At any rate, I'm going to laugh at whatever happens.

2053
Mod Releases / Re: Orcs: More things to kill
« on: November 06, 2008, 02:17:42 am »
My last site had a major river which murdered my framerate, so this one is going to be a 3x3 with a magma pipe in the center.

Snakefeasts, the Temple of Gore!

2054
DF Suggestions / Re: Millable Stone
« on: November 06, 2008, 01:54:32 am »
Obsidian might be a bit imbalanced, as it can be found/created easily on magma maps, which in turn aren't hard to find if you're looking...

Sandstone, on the other hand, would be a perfect candidate... if it didn't appear primarily on sandy maps. I could be wrong, though.

Conglomerate (which equates to very rough, chunky sedimentary rock) would perhaps be the best way to have a millable stone for sand.

2055
DF Suggestions / Re: Suggestion Failpile (For Old Time's Sake)
« on: November 06, 2008, 01:35:59 am »
If I recall correctly, the demon is an elephant-carp-unicorn-hippo. The stuff of nightmares.

It should simply be renamed "Nightmare Demon."

[PREFSTRING:elephantine features]
[PREFSTRING:carp fins]
[PREFSTRING:blood-soaked horns]
[PREFSTRING:hippo tusks]

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