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Messages - Warlord255

Pages: 1 ... 177 178 [179]
2671
DF Gameplay Questions / Re: Local Embark screen map symbols
« on: September 18, 2008, 01:36:27 am »
Thanks, mate.

D'you happen to know what "other" entails? It confounds me.

2672
DF Gameplay Questions / Re: Local Embark screen map symbols
« on: September 18, 2008, 12:46:36 am »
How does one do that? It would help me out immeasurably, as I have a thing for chasms and pits.

2673
DF Gameplay Questions / Re: Can Monsters Breed?
« on: September 18, 2008, 12:07:10 am »
So if I sit back and wait, there'll be a whole army of giants down there?

That's going to be a lot of fun.

2674
DF Gameplay Questions / Can Monsters Breed?
« on: September 17, 2008, 10:11:12 pm »
I've got a cave-heavy parameter set and I've found a nice little monstrous cave system I'm just dying to invade. Seven trolls, some giant rats and three giants.

My question, however, is; can they reproduce? Or, more broadly, what are the spawning critera for monsters nowadays?

2675
DF Modding / Re: LF Help: Maximum Savagery.
« on: September 17, 2008, 10:08:31 pm »
But do you get sieges?

2676
DF Modding / LF Help: Maximum Savagery.
« on: September 17, 2008, 07:22:05 pm »
Yep, it's me again. Starting a new thread might be redundant, but...

How can I increase the monster count (not difficulty, mind you) and get invasions with <20 dwarves? I turned off the Babysnatcher tag for Goblins, but I'm not sure if that's enough...

I crave violence! Help me, compatriots! Losing is fun and I want to LOSE!

Sincerely,

-A Bloodthirsty Kamikaze Dwarf

2677
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 02:56:19 pm »
P.S. on the world map, what are the boulder-shaped fortresses? Human, goblin, kobold?

2678
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 02:39:26 pm »
Found it and removed the babysnatcher tag - saved a copy of the original in case I need to reset.

Now that that's out of the way (and my current worldgen settings get me a decent amount of glaciers), how do I crank up the savagery without the game imploding during the legends-phase?

2679
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 01:48:53 pm »
..also the entity_default is not an openable TXT or anything. D: How does one crack it.

Man, this board needs an FAQ.

2680
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 01:32:48 pm »
Alrighty, that helps. Can I alter these after starting/having saved the game (as you can with the .init changes)?

2681
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 08:03:50 am »
An amendment: The lava is frozen.

:|

2682
DF Modding / Re: LF Help: Frozen Hell
« on: September 17, 2008, 07:45:11 am »
The goblin thing sounds promising, since I'm going for quantity more than anything else.

That said, I fiddled with the mapgen a bit and lo and behold - a beachside glacier with a frozen volcano!

How do I alter the goblin AI (delete the "babysnatcher" tag)? I don't remember seeing it in the .init file.

2683
DF General Discussion / Re: Figuring out the world-gen parameters
« on: September 17, 2008, 05:52:02 am »
I can't get it to work... How can I get the minimum temperature to give me glaciers without giving me infinite rejects?

2684
DF Modding / LF Help: Frozen Hell
« on: September 17, 2008, 05:47:32 am »
First-time poster, recent addict. And I do mean addict.

I'll come out and say it, I find parts of the game too easy. I've burned through way too many random-generated worlds trying to find a real challenge, only to quit once the population gets too bloated because defending fortress is no fun when there's nothing to defend against.

I want danger. I want my fortress to be a privelege, not a right.

I want to play Eskimo dwarves on a glacier map, fishing and hunting to survive, fighting off beasts and invaders and maybe even sieges with little more than the bone, leather and loot I took off the last thing I killed, praying for two or three immigrants to get to the fortress alive to replace the newest additions to the graveyard to bring my total population back up towards somewhere under twenty.

I'm not sure how to alter this game. The seed-parameters for custom world generation have some promise, but it's completely unexplained, and the thread on it is a bit thin. I figured out population cap with the .init file, but the massive assaults I want come at the price of a fortress that I can't manage without going insane.

Any help at all - even just how to bank the seeds so I can turn the thermostat way down and the invasions way up - would be thoroughly appreciated.

Thanks in advance, in case anyone decides to offer anything instead of laughing.

Sincerely,

-A Suicidal-Rambo-Eskimo Wannabe

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