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DF Dwarf Mode Discussion / Re: Happy fun stuff.
« on: September 25, 2009, 10:14:30 am »
I conquered my first HFS recently. It was... surprisingly easy.
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D&D uses a 'AoE damage only' for masses, which is flies as well gasseous entities.
For the 'uselessness' of this, I think the same system could be used for army ants and locusts as for air elementals and water elementals.
But those have been repeatedly and expressly claimed as not being for the application, just for the talks. (since they were submitted by a third party)
Anyway, the DF Raws way to do it would be to just have a directory with MP3s (or whatever) that get cycled through, with the normal DF music as the only default item.
Then maybe I should have been clearer in saying "Wait for the magic arc before throwing tags into the game." The only reason I would support such a change is if such creatures were a must-have for the versions released before the magic arc, and even then, I'd like to have the new version to play around with to see if there is a better way.
The Magic Arc is very far away and deals exclusively with magic spells.
Anyhow we already got Materialmen and Semi-Liquids (Solid creatures with Gooey insides) and some of the other aggregates. Liquid and Gas creatures are a natural extension
If it ain't in the raws, you can't mod it.
That said, the only thing regarding thoughts in the raws is *whether* a creature can be used to trigger an unhappy thought, like some vermin.
I noticed a while back there was something mentioned about a lot of the names for stones and such were sounding too science-fictiony. Would it be too far fetched to change the names to something that fits in more with the lore or setting? Take microcline, for instance. If I were a dwarf and I discovered this strange blue stone I'd probably call it "sky-stone" or "carp-stone" or something(I know carp aren't blue but they are in game). If someone wants to know what it's really called they can look at the description and it could say something like "This is sky-stone, less commonly known as microcline." On an interesting side note, cobaltite or cobalt originated from the word "kobold". Might be fun to bring it back to it's origins and just call it "kobold-stone" or something similar.
I cant wait untill next release
btw, when thinking of custom workshops? would it be possible to make a workshops that doesnt need any material for a work to get done, doesnt produce anything, doesnt give any experience, expect from raising strenght?
aka: is it possible to make a gym?
Wait, doesn't give any experience?
Well, pumping is the GYM of the DWARVES, of course. Pumping solid tile? AYE AYE BOS'!